I believe we are missing great opportunities to bring the hearthstone community closer and build even stronger relationships specifically through Tavern Brawls. Hearthstone has obviously always been designed around the PVP format. We do get the occasional PVE brawl that comes along, but they are far too sparse in my opinion. Every week I hold out hope that the new brawl will involve cooperation rather than just another form of facing off against players. This ratio of PVP/PVE should be completely flipped when it comes to Tavern Brawls.
All month long, we grind against opponents on ladder and casual play, and it would be nice to rely on a weekly change of pace where we can come together, recruit friends and face challenging off-meta opponents as a team. This simple change can bring us closer together and help fight the tilt we all experience with relentlessly leveraging the current meta against each other. The current format of Tavern Brawls only serves to attract play for the duration of winning your Classic Card Pack, or quickly figuring out the perfect deck to stack up easy wins. Do we really need another way to grind?
My proposal is to make Tavern Brawls primarily PVE based, they should be extremely challenging to survive the duration they are in play and offer a true sense of teamwork and accomplishment in victory. I have nothing against PVP, but we all know that feeling when you finally defeat a difficult adversary as a team, and that is the missed opportunity the hearthstone community can really benefit from.
In great challenge should lie great reward. Perhaps another change to parallel this could be in the way the Tavern Brawl reward system pays out. This can be changed to a monthly reward upon completion of all previous Brawls that month. This format would allow players to invest more time in them beyond the first pack win that we are seeing now, and enable the rewards to be increased. I only propose these ideas as a loyal fan of Hearthstone. I want to see it survive and thrive. Please let me know your opinions on the matter and lets get this positive change noticed and pushed up as far as we can.
I actually like the co op games but I'm always a little worried that I might mess up the other guy's game if I make a mistake (I once filled my board because I was unfamiliar with how it worked). But mostly it's pretty fun, and I've usually had nice partners.
I think you are wrong on this one. People want easy and fast games. By making it difficult the HS community would burst into flames. E g. a lot of people gotmad when some of the co-op bosses were too hard.
I love a challenge but Hearthstone is not a game for grindy PvE content.
Nothing wrong with wanting easy fast games to grind out if that's your thing. There are 3 formats of hearthstone to provide that for you where you can grind to your hearts content. Tavern Brawls are obviously meant to change that pace, as they have incorporated PVE content in the past. There exists a portion of the Hearthstone community that actually enjoy the PVE content, but unfortunately it is only represented in solo missions that become stale quickly. This is about providing a balance for the entire Hearthstone community and their play styles. There is no point in DE validating the PVE soloist or the PVP grinder because both those play styles have already existed in Hearthstone during its inception.
I like the co-op brawls - but for a permanent solution I would be much more in favour of a separate Co-op mode, because I alos like a lot of the other brawls too.
Except the Heroic Brawliseums. Those just feel like a case of "Who can make the most oppressive netdeck of the current meta to earn free stuff at the expense of those who dont have the cards for it..."?
I believe we are missing great opportunities to bring the hearthstone community closer and build even stronger relationships specifically through Tavern Brawls. Hearthstone has obviously always been designed around the PVP format. We do get the occasional PVE brawl that comes along, but they are far too sparse in my opinion. Every week I hold out hope that the new brawl will involve cooperation rather than just another form of facing off against players. This ratio of PVP/PVE should be completely flipped when it comes to Tavern Brawls.
All month long, we grind against opponents on ladder and casual play, and it would be nice to rely on a weekly change of pace where we can come together, recruit friends and face challenging off-meta opponents as a team. This simple change can bring us closer together and help fight the tilt we all experience with relentlessly leveraging the current meta against each other. The current format of Tavern Brawls only serves to attract play for the duration of winning your Classic Card Pack, or quickly figuring out the perfect deck to stack up easy wins. Do we really need another way to grind?
My proposal is to make Tavern Brawls primarily PVE based, they should be extremely challenging to survive the duration they are in play and offer a true sense of teamwork and accomplishment in victory. I have nothing against PVP, but we all know that feeling when you finally defeat a difficult adversary as a team, and that is the missed opportunity the hearthstone community can really benefit from.
In great challenge should lie great reward. Perhaps another change to parallel this could be in the way the Tavern Brawl reward system pays out. This can be changed to a monthly reward upon completion of all previous Brawls that month. This format would allow players to invest more time in them beyond the first pack win that we are seeing now, and enable the rewards to be increased.
I only propose these ideas as a loyal fan of Hearthstone. I want to see it survive and thrive. Please let me know your opinions on the matter and lets get this positive change noticed and pushed up as far as we can.
Reasons I play a single player game:
[ ] co-op team play where I have to work with someone else
[x] quick single player games that rely solely on me
If I want a team game I'll go play Overwatch.
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I actually like the co op games but I'm always a little worried that I might mess up the other guy's game if I make a mistake (I once filled my board because I was unfamiliar with how it worked). But mostly it's pretty fun, and I've usually had nice partners.
I'd skip every single brawl if it was the case, all i want from herpstone is quick games, not some convoluted mmo battles
I think you are wrong on this one. People want easy and fast games. By making it difficult the HS community would burst into flames. E g. a lot of people gotmad when some of the co-op bosses were too hard.
I love a challenge but Hearthstone is not a game for grindy PvE content.
Nothing wrong with wanting easy fast games to grind out if that's your thing. There are 3 formats of hearthstone to provide that for you where you can grind to your hearts content. Tavern Brawls are obviously meant to change that pace, as they have incorporated PVE content in the past. There exists a portion of the Hearthstone community that actually enjoy the PVE content, but unfortunately it is only represented in solo missions that become stale quickly. This is about providing a balance for the entire Hearthstone community and their play styles. There is no point in DE validating the PVE soloist or the PVP grinder because both those play styles have already existed in Hearthstone during its inception.
I like the co-op brawls - but for a permanent solution I would be much more in favour of a separate Co-op mode, because I alos like a lot of the other brawls too.
Except the Heroic Brawliseums. Those just feel like a case of "Who can make the most oppressive netdeck of the current meta to earn free stuff at the expense of those who dont have the cards for it..."?
That's a good point scorpion and I think that's a valid option and would be cool to see. I could get behind something like that as well.