i was wondering if instead of rotating 3 sets at the beginning of each year, if instead with each new expansion we see the oldest expansion rotate out. then when we have sets like witchwood, where the meta stayed basically the same aside from baku and genn. it would have shaken things up more having rotated out a set.
another thing might be for blizzard to have every 2 months after a expansion a rotation of a set. then every 2 months a set either comes or leaves.
do you think either of these systems would be better than the one we have now? it would mean that with expansions like rastakhan which come in last, they will still stay in for the same amount of time as the first set of the year. what do you think?
If you think people complain about the game being too expensive now, see what happens after something like this.
No, they don't have to increase rotation. They do, however, need to be more forward thinking in their set design. Recognize if something is going to warp the game for a period of time, decide if that's something you want, and proceed from there.
Rotations made because they need money, not because they want fresh meta. And that's why they don't make adventures. It was too easy to buy all wings with gold and get all cards.
A better idea is to stop printing cards that imbalance the game. Things like the deathknights, even-odd gimmick, Reno, sure they are great for sales, but then the game turns to crap. It looks like they may have finally taken the hint with RR, so here's to hoping for a good meta when the trash gets taken out in April (well at least some of the trash)
lol those cards saved the game from aggro spam before those cards existed even if people had 16k dust they would jsut go and craft some expensive face murloc paladin that beat you by turn 5 because there weren't good options for control players to stall the game for, you stalled and you just delayed your loss to someone vomiting their hands because you had no win condition, now you stall for your win cnditio an d lategame decks are viable, those cards actually saved the game and made turn 10 a reality instead of a myth, because as much as un'goro is praised for its "17 decks" meta 13 of those were just samey aggro spam and the remaining three were quest warrior, quest rogue, silence priest and discover mage, even after the QR nerfs which supposedly would make control more "viable" the un'goro meta kept being aggro face spam because there were no win conditions worth stalling the game for and turn 10 was a m,yth, and i reiterate those win conditions save the game, and no i'm not forgetting jade druid, it was barely played during un'goro, all those control win conditions you mention actually saved the game for a lot of players.
edited because of typos
edit: i dont think the game needs more rotations, this rotation system is way fairer and easier to catch up with than any other system, magic's system seems ideal and then it becomes a massive hassle to keep up with because you basically have to change one or more of your mythic (legendaries) cards every 3 months and sometimes you change whole playsets, yes each set may last 2 years but when you have to retune your deck 4 times in a year becasue things went out and the proper replacements are amongst the new card additions becomes too overwhelming and too prizey really fast.
we have 2 good examples on how rotations are managed:
MTG: Sets are available for 18 months in standard, before rotating to modern. This allows cards to be played a significant amount of time. Also, having blocks/planes which differ a lot mechanically from each other, allow for the meta to shift enough to be diverse (yes, there have been bad times, but wotc has learned a lot from those bad examples). There are sets released every 3 months.
This is the most similar case to HS.
The only issue is that MTG being a physical game does not allow to "nerf" cards (erratas would be the closest scenario, but more related to wording of cards, or rules updates), that's why MTG ban cards when metas shift significantly around a small group of cards.
Shadowverse: standard (comprised of the 5 most recent sets) rotates every time a set is released (only one set rotates, the oldest of the 5), so a set stays 15 months. This allows for serious meta shifts every 3 months, but makes commitment to play a bit more serious. Also decks are very expensive related to HS (SV allows to play 3 copies of each card, including legendaries, and decks normally have 3 or more different legendaries). Also, each set introduces new mechanics and pretty good cards.
The good thing, is that they do balance changes every month, which keeps the game fresh.
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If you think people complain about the game being too expensive now, see what happens after something like this.
No, they don't have to increase rotation. They do, however, need to be more forward thinking in their set design. Recognize if something is going to warp the game for a period of time, decide if that's something you want, and proceed from there.
Rotations made because they need money, not because they want fresh meta. And that's why they don't make adventures. It was too easy to buy all wings with gold and get all cards.
One day this game will stop existing. I can't wait.
lol those cards saved the game from aggro spam before those cards existed even if people had 16k dust they would jsut go and craft some expensive face murloc paladin that beat you by turn 5 because there weren't good options for control players to stall the game for, you stalled and you just delayed your loss to someone vomiting their hands because you had no win condition, now you stall for your win cnditio an d lategame decks are viable, those cards actually saved the game and made turn 10 a reality instead of a myth, because as much as un'goro is praised for its "17 decks" meta 13 of those were just samey aggro spam and the remaining three were quest warrior, quest rogue, silence priest and discover mage, even after the QR nerfs which supposedly would make control more "viable" the un'goro meta kept being aggro face spam because there were no win conditions worth stalling the game for and turn 10 was a m,yth, and i reiterate those win conditions save the game, and no i'm not forgetting jade druid, it was barely played during un'goro, all those control win conditions you mention actually saved the game for a lot of players.
edited because of typos
edit: i dont think the game needs more rotations, this rotation system is way fairer and easier to catch up with than any other system, magic's system seems ideal and then it becomes a massive hassle to keep up with because you basically have to change one or more of your mythic (legendaries) cards every 3 months and sometimes you change whole playsets, yes each set may last 2 years but when you have to retune your deck 4 times in a year becasue things went out and the proper replacements are amongst the new card additions becomes too overwhelming and too prizey really fast.
I think kibler has a good point, just get rid of the classic set. 40% of cards or something come from that set. That's part of the problem.
Rotate everything, daily, I say.
"A bargain forged in blood and shadow"
we have 2 good examples on how rotations are managed:
MTG: Sets are available for 18 months in standard, before rotating to modern. This allows cards to be played a significant amount of time. Also, having blocks/planes which differ a lot mechanically from each other, allow for the meta to shift enough to be diverse (yes, there have been bad times, but wotc has learned a lot from those bad examples). There are sets released every 3 months.
This is the most similar case to HS.
The only issue is that MTG being a physical game does not allow to "nerf" cards (erratas would be the closest scenario, but more related to wording of cards, or rules updates), that's why MTG ban cards when metas shift significantly around a small group of cards.
Shadowverse: standard (comprised of the 5 most recent sets) rotates every time a set is released (only one set rotates, the oldest of the 5), so a set stays 15 months. This allows for serious meta shifts every 3 months, but makes commitment to play a bit more serious. Also decks are very expensive related to HS (SV allows to play 3 copies of each card, including legendaries, and decks normally have 3 or more different legendaries). Also, each set introduces new mechanics and pretty good cards.
The good thing, is that they do balance changes every month, which keeps the game fresh.