so something I’ve been wondering, if a player drops a magnetic minion and then plays another the next turn and they link up. Shouldn’t that minion suppose to not be able to attack since it is technically a new minion that is created and not the original one that can attack.
I ask cause I’ve seen this often where players will drop a weak one turn 5 or 6 and then suddenly buff the crap out of it with a bunch of other weak once’s to make it a 12 attack 8 health that can attack on turn.
That is most of the point of magnetic. You are trading off a second body for more stats in one minion. They are basically acting as, "choose one: minion or buff spell". You are also weaker to single target removal or silence with that (a trade becomes a 2-for-1)
when you use the magnetic feature, think of the minion being an upgrade to the one already on the board, not something new. Like if I play a Wargear turn 5, I can let it be the sexy 5/5 tank it is or I can give it a super awesome missile-firing jet pack when I play a Missile Launcher on turn 6!
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so something I’ve been wondering, if a player drops a magnetic minion and then plays another the next turn and they link up. Shouldn’t that minion suppose to not be able to attack since it is technically a new minion that is created and not the original one that can attack.
I ask cause I’ve seen this often where players will drop a weak one turn 5 or 6 and then suddenly buff the crap out of it with a bunch of other weak once’s to make it a 12 attack 8 health that can attack on turn.
That is most of the point of magnetic. You are trading off a second body for more stats in one minion. They are basically acting as, "choose one: minion or buff spell". You are also weaker to single target removal or silence with that (a trade becomes a 2-for-1)
when you use the magnetic feature, think of the minion being an upgrade to the one already on the board, not something new. Like if I play a Wargear turn 5, I can let it be the sexy 5/5 tank it is or I can give it a super awesome missile-firing jet pack when I play a Missile Launcher on turn 6!
This space is intentionally blank.