Blizzard needs to make the dust economy better. A average pack gives 40 dust so to get a legend you need at least ~40 packs which is coincidentally also the pity timer for 1 legendary.
Blizzard needs to make the dust economy better. A average pack gives 40 dust so to get a legend you need at least ~40 packs which is coincidentally also the pity timer for 1 legendary.
An average pack gives you 100 dust. The minimum dust you get is 40.
Blizzard needs to make the dust economy better. A average pack gives 40 dust so to get a legend you need at least ~40 packs which is coincidentally also the pity timer for 1 legendary.
An average pack gives you 100 dust. The minimum dust you get is 40.
I don't know what your smoking, cause my average is certainly below 100.
It should be cheaper to craft, or just give players more dust! The dust amounts you accumulate from busting open packs is pitiful imo.
Unfortunately, while this is good for players, they need to maximise profits (a few hundred million $$$ each year). For this reason, I doubt the cards will get cheaper to craft.
Blizzard needs to make the dust economy better. A average pack gives 40 dust so to get a legend you need at least ~40 packs which is coincidentally also the pity timer for 1 legendary.
An average pack gives you 100 dust. The minimum dust you get is 40.
I don't know what your smoking, cause my average is certainly below 100.
What I am smoking is absolutely independent from the expected dust value you get on average of a pack. Link is provided above, read it and learn something.
Blizzard needs to make the dust economy better. A average pack gives 40 dust so to get a legend you need at least ~40 packs which is coincidentally also the pity timer for 1 legendary.
An average pack gives you 100 dust. The minimum dust you get is 40.
I don't know what your smoking, cause my average is certainly below 100.
What I am smoking is absolutely independent from the expected dust value you get on average of a pack. Link is provided above, read it and learn something.
I understand your concept on "the law of averages"; however, I was simply stating that I do not fall under that category and their are other unlucky people like myself. An average is exactly what the name implies which is "average". Thus, there are people who are in the below average category. Read up on averages and learn something.
Another entitled "I want it all, and I should be able to get it today"–post. I think it really says something about our generation that so many people whine about the fact that you have to put time and effort (or money) into a game to be able to achieve its full reward. I find it troubling to say the least.
Have you thought about how much less satisfying building a collection might feel if you were able to do it in a week? Do you think that would do the game and its players any favours?
...and I completely fail to understand your point about golden cards. Of course they're more expensive; that's the whole point. No one's forcing you to craft them, and you won't have even the slightest disadvantage if you choose not to do so.
Wait... so I get 100 dust per pack average? Am I the one drunk, can someone explain how that is totalled? I’m not gonna complain about the dust from packs or anything I’m perfectly fine, just wanna know how that gets totalled as I am curious :)
Another entitled "I want it all, and I should be able to get it today"–post. I think it really says something about our generation that so many people whine about the fact that you have to put time and effort (or money) into a game to be able to achieve its full reward. I find it troubling to say the least.
Have you thought about how much less satisfying building a collection might feel if you were able to do it in a week? Do you think that would do the game and its players any favours?
...and I completely fail to understand your point about golden cards. Of course they're more expensive; that's the whole point. No one's forcing you to craft them, and you won't have even the slightest disadvantage if you choose not to do so.
Just my two cents.
I don’t have only HS in my life and I like to be free not forced to do tasks. I am the type get worried when something need to be done or completed. I miss old days.
Blizzard needs to make the dust economy better. A average pack gives 40 dust so to get a legend you need at least ~40 packs which is coincidentally also the pity timer for 1 legendary.
An average pack gives you 100 dust. The minimum dust you get is 40.
I don't know what your smoking, cause my average is certainly below 100.
What I am smoking is absolutely independent from the expected dust value you get on average of a pack. Link is provided above, read it and learn something.
I understand your concept on "the law of averages"; however, I was simply stating that I do not fall under that category and their are other unlucky people like myself. An average is exactly what the name implies which is "average". Thus, there are people who are in the below average category. Read up on averages and learn something.
If you knew what an average is why would you ask me what I smoked when the average of a dust pack is in fact 100 dust? "Your" average is simply not the average dust of a pack. So as you can see, I know what "average" means.
And you might be off by a bit from the 100 dust, but you have most likely a higher average than you think and you are certainly not at the minimum dust of 40 dust as the post I responded to said the average was (which is mathematically impossible after opening 10 packs due to the pity timer for epics). I am always pleased to help people. You're welcome.
Wait... so I get 100 dust per pack average? Am I the one drunk, can someone explain how that is totalled? I’m not gonna complain about the dust from packs or anything I’m perfectly fine, just wanna know how that gets totalled as I am curious :)
The average is calculated as if you disenchant everything. One epic and 4 commons will be already 120 dust. Any golden card improves the average as well. Doesn't meand you will disenchant everything, but the average is 100 dust.
Blizzard needs to make the dust economy better. A average pack gives 40 dust so to get a legend you need at least ~40 packs which is coincidentally also the pity timer for 1 legendary.
An average pack gives you 100 dust. The minimum dust you get is 40.
I don't know what your smoking, cause my average is certainly below 100.
not your average... tot average... keep goin' and you'll get there... ^^
there's still the same number of legendaries, just 2 per class now, as before ungoro it was one per class but more neutral legs, and I believe it was frozen throne they made the no duplicate legendary rule when opening packs.
Saying the average is 100 doesn't mean you can expect to always get that or that you won't have streaks where you get 40 dust packs several times in a row. It means that over time, with a large enough sample size, the total average will approach 100. You know, the definition of average.
That said, I do feel that they either need to stop printing so many legendaries (not ideal, although I wouldn't mind seeing specific ones go), or do something to help us get more dust in different ways aside from buying packs. Fortunately, they have been with the taverns of time quests. Every day you can get the equivalent of a pretty decent pack's worth of dust.
An alternative I've thought about in the past was maybe have different tiers of legendaries that cost different amounts of dust. For example, something trash like Boogeymonster or Millhouse Manastorm could cost 800 dust, memey but useable things like the Gunspire warrior card could cost 1200, and actual good ones like the DKs and Baku/Genn could remain at 1600. The problem with this is that it's complicated and bad legendaries can become good in the right meta, so I think there's too much guesswork and overall it's just too complicated for blizzard to ever implement. Plus it would kind of punish you if you open the low tier ones since you don't even get 400 dust back - maybe they could put them on different pity timers, but again, too complicated.
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Hi guys.
I was able to collect all cards till now, but recently with more legendaries the expansions became more expensive.
+ 3 expansions a year every I save a little I spent it on HS.
I start to focus Elder Scrolls legends cheaper and give us package of decks save me a lot of opening gambling loot boxes.
Even ESL gameplay more complicated and need more thinking.
In ESL legendary cost 1200.
In HS legendary cost 1600 while Epic 400. If legendaries cost reduced new players will be able to craft better decks.
Why HS has golden double price :(
In hand of gods from Hi-Rez smite company you can the full class card by $8 USD still so much cheaper than HS.
I hope HS do something about the gambling loot boxes something should be done to help everyone.
Blizzard needs to make the dust economy better. A average pack gives 40 dust so to get a legend you need at least ~40 packs which is coincidentally also the pity timer for 1 legendary.
An average pack gives you 100 dust. The minimum dust you get is 40.
I don't know what your smoking, cause my average is certainly below 100.
Rob Dawg
It should be cheaper to craft, or just give players more dust! The dust amounts you accumulate from busting open packs is pitiful imo.
Unfortunately, while this is good for players, they need to maximise profits (a few hundred million $$$ each year). For this reason, I doubt the cards will get cheaper to craft.
https://hearthstone.gamepedia.com/Card_pack_statistics#Expected_dust_value
Yes :( but we should let them hear us still not fair after replacing the adventures 25$ and making wild.
What I am smoking is absolutely independent from the expected dust value you get on average of a pack. Link is provided above, read it and learn something.
I understand your concept on "the law of averages"; however, I was simply stating that I do not fall under that category and their are other unlucky people like myself. An average is exactly what the name implies which is "average". Thus, there are people who are in the below average category. Read up on averages and learn something.
Rob Dawg
It might be the dust value, but if u have gaps in your collection it's not the dust you get from simple DE
Another entitled "I want it all, and I should be able to get it today"–post. I think it really says something about our generation that so many people whine about the fact that you have to put time and effort (or money) into a game to be able to achieve its full reward. I find it troubling to say the least.
Have you thought about how much less satisfying building a collection might feel if you were able to do it in a week? Do you think that would do the game and its players any favours?
...and I completely fail to understand your point about golden cards. Of course they're more expensive; that's the whole point. No one's forcing you to craft them, and you won't have even the slightest disadvantage if you choose not to do so.
Just my two cents.
That is correct. But then you get cards you do not have which saves you even more dust by giving you a card without crafting it.
Wait... so I get 100 dust per pack average? Am I the one drunk, can someone explain how that is totalled? I’m not gonna complain about the dust from packs or anything I’m perfectly fine, just wanna know how that gets totalled as I am curious :)
I miss old days before gambling loot boxes.
I don’t have only HS in my life and I like to be free not forced to do tasks. I am the type get worried when something need to be done or completed. I miss old days.
If you knew what an average is why would you ask me what I smoked when the average of a dust pack is in fact 100 dust? "Your" average is simply not the average dust of a pack. So as you can see, I know what "average" means.
And you might be off by a bit from the 100 dust, but you have most likely a higher average than you think and you are certainly not at the minimum dust of 40 dust as the post I responded to said the average was (which is mathematically impossible after opening 10 packs due to the pity timer for epics). I am always pleased to help people. You're welcome.
The average is calculated as if you disenchant everything. One epic and 4 commons will be already 120 dust. Any golden card improves the average as well. Doesn't meand you will disenchant everything, but the average is 100 dust.
not your average... tot average... keep goin' and you'll get there... ^^
there's still the same number of legendaries, just 2 per class now, as before ungoro it was one per class but more neutral legs, and I believe it was frozen throne they made the no duplicate legendary rule when opening packs.
Saying the average is 100 doesn't mean you can expect to always get that or that you won't have streaks where you get 40 dust packs several times in a row. It means that over time, with a large enough sample size, the total average will approach 100. You know, the definition of average.
That said, I do feel that they either need to stop printing so many legendaries (not ideal, although I wouldn't mind seeing specific ones go), or do something to help us get more dust in different ways aside from buying packs. Fortunately, they have been with the taverns of time quests. Every day you can get the equivalent of a pretty decent pack's worth of dust.
An alternative I've thought about in the past was maybe have different tiers of legendaries that cost different amounts of dust. For example, something trash like Boogeymonster or Millhouse Manastorm could cost 800 dust, memey but useable things like the Gunspire warrior card could cost 1200, and actual good ones like the DKs and Baku/Genn could remain at 1600. The problem with this is that it's complicated and bad legendaries can become good in the right meta, so I think there's too much guesswork and overall it's just too complicated for blizzard to ever implement. Plus it would kind of punish you if you open the low tier ones since you don't even get 400 dust back - maybe they could put them on different pity timers, but again, too complicated.