the game has become more like a pay to win, as you have to buy hundreds of packs to get the necessary cards to try new mechanics, a.k.a. Capitalism.
Firstly this is just false. 50 packs and enough dust for two legendaries, and you can play pretty much any MSG deck.
Second, you do know you don't have to play against meta decks? Why are you so obsessed with Laddering? Try playing for a month without going over rank 19. Actually, I challenge anyone who reads this to only go to rank 20 for the card back, and after that stop netdecking and play in Casual with homebrew decks for the rest of the month. ~20 games played so far - 2 Jade Druids, no Pirate Warriors.
What a stupid thing to say lol, they need a source of income from the game, stop crying about not everything being given to you as free shit, and the game is still possible to play quite well without investing in it, but it requires grind, like every decent game, it needs a mechanic that indicates progress to get people into it.
I don't think jade counters control, it counters control decks that do nothing but remove and sit on elise as a win condition. What happened to the days of alex+grom combo warrior which actually applied pressure? I think jade just punishes control decks that have no actual win condition than to outlast people.
What you don't seem to understand is that the alex+grom+activator combo was possible because back in those days HS wasn't as nearly tempo-oriented as it is today, so Control Warriors actually had the room to put that "pressure endgame burst" in their deck. And also because they didn't have anything else to close the game since Elyse didn't exist. Nowadays Control needs to hoard as many control tools as he can to survive the early-midgame otherwise you just die and your fancy "grom combo" rots in your hand. Elyse works because it's a single 4 mana card you can play for curve and fight for board, Grom and Alex are two dead cards too many.
I don't think jade counters control, it counters control decks that do nothing but remove and sit on elise as a win condition. What happened to the days of alex+grom combo warrior which actually applied pressure? I think jade just punishes control decks that have no actual win condition than to outlast people.
What you don't seem to understand is that the alex+grom+activator combo was possible because back in those days HS wasn't as nearly tempo-oriented as it is today, so Control Warriors actually had the room to put that "pressure endgame burst" in their deck. And also because they didn't have anything else to close the game since Elyse didn't exist. Nowadays Control needs to hoard as many control tools as he can to survive the early-midgame otherwise you just die and your fancy "grom combo" rots in your hand. Elyse works because it's a single 4 mana card you can play for curve and fight for board, Grom and Alex are two dead cards too many.
But that really speaks more to the root of the problem with how people are approaching this Control Warrior lists have been tweaked to be more proactive in the past, and could be made to do so again if they feel like they need to tech for Jade Druid for some reason. I mean you don't even need to change anything if you opt for a C'thun list, which already fares well against Aggro. What you can't do is treat your deck as 29 removals + Elise to win games, which is pretty much how people like to treat the list currently.
Alternatively you forego the Jade Golem matchups and focus on Aggro, where that kind of approach does well with Elise helping to keep you relevant in the Control matchups. It's not even remotely the end of the world for Control Warrior, people just need to accept their list is going to be weak to something like Jade Druid if they opt to ignore it in their deck building.
Rollback Post to RevisionRollBack
Articles I suggest every player reads to improve at the game;
I don't really get why priest of all classes is complaining about this. Priest has always had an impossible matchup against OTK, especially freeze mage. Since Priest can't increase their live total, there'll always come the point when they just immediately lose no matter what.
Jade Druid is actually much easier to deal with for them because it's based on board control, and priest is pretty good at board control. Especially in wild, Lightbomb can always kill all Jade Golems the Druid puts up, so you just have to keep that in hand. Also, Druid has absolutely no way of dealing with N'Zoth, so if you just get a single turn in between when you can cast N'Zoth, you pretty much auto-win. If you want to be extra funny, Drakonid Operative and Thoughtsteal allow you to steal Jade Idol for your own infinite value
For Warrior, as said, they need to play more combo-y. And no, Grom + Alextrasza is not "too much greed". Most current control warriors are much greedier, especially those with N'Zoth + multiple late game legendaries that are useless against aggro. Who is, as said, actually pretty decent against Druid, too.
Even though I'm also warry of Jade Idol, so far it seems like teching against it is perfectly possible.
how i see things midrange shaman is dead and yeah its not the hype of the new expansion shaman is really inneficient now dealing with all the new popular decks cause it loses from reno and jade druid idk about pirate warrior cause i dont play shit face decks. but yeah i think rip shaman and the thing goes like those who play pirate warrior beat jade decks, those who play jade decks beat reno decks and the reno decks beat pirate warrior. so its like a game of rock-paper-scissor with auto win and auto losses. is this fun? i think hearthstone right now is at its worst state ever as a game
You seem to play a lot of hearthstone but few understaing of what a card game is.
Welcome to rotations: There are 2 types of sets, a rotating set and a complementary set.
Rotating set: This set is designed to propose new archetypes and keywords since many are removed during the rotation, it is usually a large set.
Complementary set: As of now, adventures in HS are used as the complementary set, this ones are designed to propose meta swings, extend existing mechanics or be the starting road for new incoming deck shells. Gadgetzan seems to be this kind of set, it brought many support cards to make ignored shells be usable (maybe not completely, sadly) it helped prepare the ground for future shells (look at some of the shaman cards, the look at some karazhan shaman cards and you will see a tendency to promote control shaman in the future sets).
That said, when a set is released the game always has to roll through a series of changes, this happens in all other card games I've played during my life so I don't see why HS would be different:
- Set released. - Players seek the fastest decks possible to win during the turmoil. - Midrange decks appear to slow down the meta. - Control decks appear to stabilize the meta. - Players try to make new combos develope the combo decks. - This is your new meta, after 'round a month, almost 2, some times it takes longer. Bare in mind that only here you can judge how good or bad the set was because if the meta gets stuck in one of the phases then there is something wrong with the card pool, and is the dev's responsability to fix it.
Rollback Post to RevisionRollBack
There is nothing left if you can not has the right to bear your arms - werebear 2016-eternity campaign
You seem to play a lot of hearthstone but few understaing of what a card game is.
Welcome to rotations: There are 2 types of sets, a rotating set and a complementary set.
Rotating set: This set is designed to propose new archetypes and keywords since many are removed during the rotation, it is usually a large set.
Complementary set: As of now, adventures in HS are used as the complementary set, this ones are designed to propose meta swings, extend existing mechanics or be the starting road for new incoming deck shells. Gadgetzan seems to be this kind of set, it brought many support cards to make ignored shells be usable (maybe not completely, sadly) it helped prepare the ground for future shells (look at some of the shaman cards, the look at some karazhan shaman cards and you will see a tendency to promote control shaman in the future sets).
That said, when a set is released the game always has to roll through a series of changes, this happens in all other card games I've played during my life so I don't see why HS would be different:
- Set released. - Players seek the fastest decks possible to win during the turmoil. - Midrange decks appear to slow down the meta. - Control decks appear to stabilize the meta. - Players try to make new combos develope the combo decks. - This is your new meta, after 'round a month, almost 2, some times it takes longer. Bare in mind that only here you can judge how good or bad the set was because if the meta gets stuck in one of the phases then there is something wrong with the card pool, and is the dev's responsability to fix it.
TL;DR.
I have been playing card games since Pokemon. Then of course the Magic the gathering era and now HS. I like HS and I do not like this meta because I find it broken and boring, deal with it, no one has to agree with you on a subject that is completely debatable.
You seem to play a lot of hearthstone but few understaing of what a card game is.
Welcome to rotations: There are 2 types of sets, a rotating set and a complementary set.
Rotating set: This set is designed to propose new archetypes and keywords since many are removed during the rotation, it is usually a large set.
Complementary set: As of now, adventures in HS are used as the complementary set, this ones are designed to propose meta swings, extend existing mechanics or be the starting road for new incoming deck shells. Gadgetzan seems to be this kind of set, it brought many support cards to make ignored shells be usable (maybe not completely, sadly) it helped prepare the ground for future shells (look at some of the shaman cards, the look at some karazhan shaman cards and you will see a tendency to promote control shaman in the future sets).
That said, when a set is released the game always has to roll through a series of changes, this happens in all other card games I've played during my life so I don't see why HS would be different:
- Set released. - Players seek the fastest decks possible to win during the turmoil. - Midrange decks appear to slow down the meta. - Control decks appear to stabilize the meta. - Players try to make new combos develope the combo decks. - This is your new meta, after 'round a month, almost 2, some times it takes longer. Bare in mind that only here you can judge how good or bad the set was because if the meta gets stuck in one of the phases then there is something wrong with the card pool, and is the dev's responsability to fix it.
TL;DR.
I have been playing card games since Pokemon. Then of course the Magic the gathering era and now HS. I like HS and I do not like this meta because I find it broken and boring, deal with it, no one has to agree with you on a subject that is completely debatable.
Translation: I don't actually want to have a discussion or hear opinions that don't agree with me. I just want to complain in my echo chamber and get attention. Obviously the salt thread is not a good place to get attention so I created a whole new thread for it. If you really narrow it down my biggest issue is actually my completely average card pack opening. I should get all the things needed to play the decks I supposedly hate for free and if I don't I will rail on capitalism even though I don't understand it.
This is what I get out of all the posts in this thread. Go outside once in a while bro.
jade druid is not as powerful as you think, also, I have found that quitting does not help, I instead quit being competitive and started having fun, if my goal was to play weird decks i no longer had the problem of the meta being toxic to ranking up with decks I loved, instead I had the problem of making decks I loved more fun.
Rollback Post to RevisionRollBack
Just fill your deck with one drops, that is creative deck design, right?
You seem to play a lot of hearthstone but few understaing of what a card game is.
Welcome to rotations: There are 2 types of sets, a rotating set and a complementary set.
Rotating set: This set is designed to propose new archetypes and keywords since many are removed during the rotation, it is usually a large set.
Complementary set: As of now, adventures in HS are used as the complementary set, this ones are designed to propose meta swings, extend existing mechanics or be the starting road for new incoming deck shells. Gadgetzan seems to be this kind of set, it brought many support cards to make ignored shells be usable (maybe not completely, sadly) it helped prepare the ground for future shells (look at some of the shaman cards, the look at some karazhan shaman cards and you will see a tendency to promote control shaman in the future sets).
That said, when a set is released the game always has to roll through a series of changes, this happens in all other card games I've played during my life so I don't see why HS would be different:
- Set released. - Players seek the fastest decks possible to win during the turmoil. - Midrange decks appear to slow down the meta. - Control decks appear to stabilize the meta. - Players try to make new combos develope the combo decks. - This is your new meta, after 'round a month, almost 2, some times it takes longer. Bare in mind that only here you can judge how good or bad the set was because if the meta gets stuck in one of the phases then there is something wrong with the card pool, and is the dev's responsability to fix it.
TL;DR.
I have been playing card games since Pokemon. Then of course the Magic the gathering era and now HS. I like HS and I do not like this meta because I find it broken and boring, deal with it, no one has to agree with you on a subject that is completely debatable.
Translation: I don't actually want to have a discussion or hear opinions that don't agree with me. I just want to complain in my echo chamber and get attention. Obviously the salt thread is not a good place to get attention so I created a whole new thread for it. If you really narrow it down my biggest issue is actually my completely average card pack opening. I should get all the things needed to play the decks I supposedly hate for free and if I don't I will rail on capitalism even though I don't understand it.
This is what I get out of all the posts in this thread. Go outside once in a while bro.
You seem to play a lot of hearthstone but few understaing of what a card game is.
Welcome to rotations: There are 2 types of sets, a rotating set and a complementary set.
Rotating set: This set is designed to propose new archetypes and keywords since many are removed during the rotation, it is usually a large set.
Complementary set: As of now, adventures in HS are used as the complementary set, this ones are designed to propose meta swings, extend existing mechanics or be the starting road for new incoming deck shells. Gadgetzan seems to be this kind of set, it brought many support cards to make ignored shells be usable (maybe not completely, sadly) it helped prepare the ground for future shells (look at some of the shaman cards, the look at some karazhan shaman cards and you will see a tendency to promote control shaman in the future sets).
That said, when a set is released the game always has to roll through a series of changes, this happens in all other card games I've played during my life so I don't see why HS would be different:
- Set released. - Players seek the fastest decks possible to win during the turmoil. - Midrange decks appear to slow down the meta. - Control decks appear to stabilize the meta. - Players try to make new combos develope the combo decks. - This is your new meta, after 'round a month, almost 2, some times it takes longer. Bare in mind that only here you can judge how good or bad the set was because if the meta gets stuck in one of the phases then there is something wrong with the card pool, and is the dev's responsability to fix it.
TL;DR.
I have been playing card games since Pokemon. Then of course the Magic the gathering era and now HS. I like HS and I do not like this meta because I find it broken and boring, deal with it, no one has to agree with you on a subject that is completely debatable.
Translation: I don't actually want to have a discussion or hear opinions that don't agree with me. I just want to complain in my echo chamber and get attention. Obviously the salt thread is not a good place to get attention so I created a whole new thread for it. If you really narrow it down my biggest issue is actually my completely average card pack opening. I should get all the things needed to play the decks I supposedly hate for free and if I don't I will rail on capitalism even though I don't understand it.
This is what I get out of all the posts in this thread. Go outside once in a while bro.
I think the problem with this meta is pirate is too strong. Control should consistently win against pirate. Then we would have 3 archetypes that can counter each other.
This is kinda scary, coz the game may gain autowin mechanic - join a game - check match up, you concede or your opponent does.
If the chances are somewhat like 60-40 its okey, or even 65-35, but for example Jade/vs/classicCW is no way close. But still gotta wait for decks to refine and check the results.
I think the problem with this meta is pirate is too strong. Control should consistently win against pirate. Then we would have 3 archetypes that can counter each other.
This is kinda scary, coz the game may gain autowin mechanic - join a game - check match up, you concede or your opponent does.
If the chances are somewhat like 60-40 its okey, or even 65-35, but for example Jade/vs/classicCW is no way close. But still gotta wait for decks to refine and check the results.
Classic Control Warrior would actually be fine in Jade Golem, it's this fatigue garbage people have been running since Justicar came out and Elise was a viable end game that has a near impossible battle. Right now people also suck at navigating matchups, so I think it feels more lopsided than it truly is; Jade Druid is a deck that feels maybe 60% favored for the Druid when I play Reno Priest with some Midrange threats, and if I were to go all-in on a burst plan it wouldn't even be close since their combo generally just moves too slow to avoid it. Pirate Warrior still loses to Jade Druid even with it being built so stupidly greedy, and something like Control Warrior is still going to lose to Pirate Warrior. People essentially toss out the "this is unwinnable" statement without actually looking at numbers, but I would imagine 70/30 is the most extreme we'll ever actually see; any deck that gains an extremely polarized win percentage across the field would be like Freeze Mage and pretty uncommon overall.
Rollback Post to RevisionRollBack
Articles I suggest every player reads to improve at the game;
I have at least a 50% win rate against Jade Druid with every deck I have played. How is it broken? What decks are you playing? Maybe try a second class before you talk about how a card game is "supposed" to work.
That being said if the Pirate Warrior fad doesn't go away I'm all for nerfing Small-Time Buccaneer. Just give him one health so he can be ravaging gouled and I'll be happy.
You seem to play a lot of hearthstone but few understaing of what a card game is.
Welcome to rotations: There are 2 types of sets, a rotating set and a complementary set.
Rotating set: This set is designed to propose new archetypes and keywords since many are removed during the rotation, it is usually a large set.
Complementary set: As of now, adventures in HS are used as the complementary set, this ones are designed to propose meta swings, extend existing mechanics or be the starting road for new incoming deck shells. Gadgetzan seems to be this kind of set, it brought many support cards to make ignored shells be usable (maybe not completely, sadly) it helped prepare the ground for future shells (look at some of the shaman cards, the look at some karazhan shaman cards and you will see a tendency to promote control shaman in the future sets).
That said, when a set is released the game always has to roll through a series of changes, this happens in all other card games I've played during my life so I don't see why HS would be different:
- Set released. - Players seek the fastest decks possible to win during the turmoil. - Midrange decks appear to slow down the meta. - Control decks appear to stabilize the meta. - Players try to make new combos develope the combo decks. - This is your new meta, after 'round a month, almost 2, some times it takes longer. Bare in mind that only here you can judge how good or bad the set was because if the meta gets stuck in one of the phases then there is something wrong with the card pool, and is the dev's responsability to fix it.
TL;DR.
I have been playing card games since Pokemon. Then of course the Magic the gathering era and now HS. I like HS and I do not like this meta because I find it broken and boring, deal with it, no one has to agree with you on a subject that is completely debatable.
Translation: I don't actually want to have a discussion or hear opinions that don't agree with me. I just want to complain in my echo chamber and get attention. Obviously the salt thread is not a good place to get attention so I created a whole new thread for it. If you really narrow it down my biggest issue is actually my completely average card pack opening. I should get all the things needed to play the decks I supposedly hate for free and if I don't I will rail on capitalism even though I don't understand it.
This is what I get out of all the posts in this thread. Go outside once in a while bro.
If you had read all the posts in this thread, you could have realized that I had discussed every single aspect of the intention of my opening this thread. Besides this saltiness doesn't come from the fact that I keep failing on played mode, If I dedicate myself, I know that I am going to reach Legend easily. This saltiness exists because of the attitudes of teenagers who devote themselves to Blizzard without even knowing what they are discussing. I have been playing Blizzard games for seven years now and Blizzard is just getting worse and worse in terms of avoiding everything but one thing: 'How could we make more profit out of those games by giving a shit about the internal mechanics'. If you were a WoW player like me, you could have seen this by seeing those gender/race/name changes had been created for the same purpose. I am not a RP but I still find it very disgusting.
You seem to play a lot of hearthstone but few understaing of what a card game is.
Welcome to rotations: There are 2 types of sets, a rotating set and a complementary set.
Rotating set: This set is designed to propose new archetypes and keywords since many are removed during the rotation, it is usually a large set.
Complementary set: As of now, adventures in HS are used as the complementary set, this ones are designed to propose meta swings, extend existing mechanics or be the starting road for new incoming deck shells. Gadgetzan seems to be this kind of set, it brought many support cards to make ignored shells be usable (maybe not completely, sadly) it helped prepare the ground for future shells (look at some of the shaman cards, the look at some karazhan shaman cards and you will see a tendency to promote control shaman in the future sets).
That said, when a set is released the game always has to roll through a series of changes, this happens in all other card games I've played during my life so I don't see why HS would be different:
- Set released. - Players seek the fastest decks possible to win during the turmoil. - Midrange decks appear to slow down the meta. - Control decks appear to stabilize the meta. - Players try to make new combos develope the combo decks. - This is your new meta, after 'round a month, almost 2, some times it takes longer. Bare in mind that only here you can judge how good or bad the set was because if the meta gets stuck in one of the phases then there is something wrong with the card pool, and is the dev's responsability to fix it.
TL;DR.
I have been playing card games since Pokemon. Then of course the Magic the gathering era and now HS. I like HS and I do not like this meta because I find it broken and boring, deal with it, no one has to agree with you on a subject that is completely debatable.
Translation: I don't actually want to have a discussion or hear opinions that don't agree with me. I just want to complain in my echo chamber and get attention. Obviously the salt thread is not a good place to get attention so I created a whole new thread for it. If you really narrow it down my biggest issue is actually my completely average card pack opening. I should get all the things needed to play the decks I supposedly hate for free and if I don't I will rail on capitalism even though I don't understand it.
This is what I get out of all the posts in this thread. Go outside once in a while bro.
If you had read all the posts in this thread, you could have realized that I had discussed every single aspect of the intention of my opening this thread. Besides this saltiness doesn't come from the fact that I keep failing on played mode, If I dedicate myself, I know that I am going to reach Legend easily. This saltiness exists because of the attitudes of teenagers who devote themselves to Blizzard without even knowing what they are discussing. I have been playing Blizzard games for seven years now and Blizzard is just getting worse and worse in terms of avoiding everything but one thing: 'How could we make more profit out of those games by giving a shit about the internal mechanics'. If you were a WoW player like me, you could have seen this by seeing those gender/race/name changes had been created for the same purpose. I am not a RP but I still find it very disgusting.
Don't worry I read them all. You're showed your cards a couple pages in after getting defensive about people having different opinions from you and telling them they weren't actually discussing the issue. This is a big red flag and people caught on. Get over yourself.
Also, I don't devote myself to Blizzard. I just have a day job and a life.
People still discuss here that jade idol is not a very strong card. Literally o,m and g. I also know how to rush and just go face by ignoring those golems and win against Druids, keep in mind that the game is still evolving and druid players will eventually learn about how to abuse the power of idol and when the time arrives, you are gonna remember what I mentioned right here in this thread.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
And also because they didn't have anything else to close the game since Elyse didn't exist.
Nowadays Control needs to hoard as many control tools as he can to survive the early-midgame otherwise you just die and your fancy "grom combo" rots in your hand. Elyse works because it's a single 4 mana card you can play for curve and fight for board, Grom and Alex are two dead cards too many.
Articles I suggest every player reads to improve at the game;
MTG/Hearthstone biases to avoid
Reframing negative Hearthstone experiences to improve at the game
Who's the Beatdown?
Thank you for uninstalling.
I don't really get why priest of all classes is complaining about this. Priest has always had an impossible matchup against OTK, especially freeze mage. Since Priest can't increase their live total, there'll always come the point when they just immediately lose no matter what.
Jade Druid is actually much easier to deal with for them because it's based on board control, and priest is pretty good at board control. Especially in wild, Lightbomb can always kill all Jade Golems the Druid puts up, so you just have to keep that in hand. Also, Druid has absolutely no way of dealing with N'Zoth, so if you just get a single turn in between when you can cast N'Zoth, you pretty much auto-win. If you want to be extra funny, Drakonid Operative and Thoughtsteal allow you to steal Jade Idol for your own infinite value
For Warrior, as said, they need to play more combo-y. And no, Grom + Alextrasza is not "too much greed". Most current control warriors are much greedier, especially those with N'Zoth + multiple late game legendaries that are useless against aggro. Who is, as said, actually pretty decent against Druid, too.
Even though I'm also warry of Jade Idol, so far it seems like teching against it is perfectly possible.
how i see things midrange shaman is dead and yeah its not the hype of the new expansion shaman is really inneficient now dealing with all the new popular decks cause it loses from reno and jade druid idk about pirate warrior cause i dont play shit face decks. but yeah i think rip shaman and the thing goes like those who play pirate warrior beat jade decks, those who play jade decks beat reno decks and the reno decks beat pirate warrior. so its like a game of rock-paper-scissor with auto win and auto losses. is this fun? i think hearthstone right now is at its worst state ever as a game
You seem to play a lot of hearthstone but few understaing of what a card game is.
Welcome to rotations: There are 2 types of sets, a rotating set and a complementary set.
Rotating set: This set is designed to propose new archetypes and keywords since many are removed during the rotation, it is usually a large set.
Complementary set: As of now, adventures in HS are used as the complementary set, this ones are designed to propose meta swings, extend existing mechanics or be the starting road for new incoming deck shells. Gadgetzan seems to be this kind of set, it brought many support cards to make ignored shells be usable (maybe not completely, sadly) it helped prepare the ground for future shells (look at some of the shaman cards, the look at some karazhan shaman cards and you will see a tendency to promote control shaman in the future sets).
That said, when a set is released the game always has to roll through a series of changes, this happens in all other card games I've played during my life so I don't see why HS would be different:
- Set released.
- Players seek the fastest decks possible to win during the turmoil.
- Midrange decks appear to slow down the meta.
- Control decks appear to stabilize the meta.
- Players try to make new combos develope the combo decks.
- This is your new meta, after 'round a month, almost 2, some times it takes longer. Bare in mind that only here you can judge how good or bad the set was because if the meta gets stuck in one of the phases then there is something wrong with the card pool, and is the dev's responsability to fix it.
There is nothing left if you can not has the right to bear your arms - werebear 2016-eternity campaign
jade druid is not as powerful as you think, also, I have found that quitting does not help, I instead quit being competitive and started having fun, if my goal was to play weird decks i no longer had the problem of the meta being toxic to ranking up with decks I loved, instead I had the problem of making decks I loved more fun.
Just fill your deck with one drops, that is creative deck design, right?
Articles I suggest every player reads to improve at the game;
MTG/Hearthstone biases to avoid
Reframing negative Hearthstone experiences to improve at the game
Who's the Beatdown?
I have at least a 50% win rate against Jade Druid with every deck I have played. How is it broken? What decks are you playing? Maybe try a second class before you talk about how a card game is "supposed" to work.
That being said if the Pirate Warrior fad doesn't go away I'm all for nerfing Small-Time Buccaneer. Just give him one health so he can be ravaging gouled and I'll be happy.
Be nice to me.
People still discuss here that jade idol is not a very strong card. Literally o,m and g. I also know how to rush and just go face by ignoring those golems and win against Druids, keep in mind that the game is still evolving and druid players will eventually learn about how to abuse the power of idol and when the time arrives, you are gonna remember what I mentioned right here in this thread.