To all people complaining about Miracle: do you know what deck was countering and keeping in check? Guess what? Hunter. Have fun now dealing with it, have fun keeping 2 minions on board at maximum, fearing Buzzard+Unleash. Have fun Having them draw anyway, cause the low cost Beast. Have fun having your 8 Health drop being killed thanks to a 0 mana Hunter's mark, or a random Deadly shot. Have fun dealing with Savanna's Highman. And after having all this fun, come again complaining about Miracle.
Much rather have hunter who draws their whole deck but kills you with minions on the board than Miracle Rogue who draws their whole deck and kills you with cards from their hand.
I switched from miracle (legend last season playing druid & miracle) to hunter.
I mill out my deck before turn 9 way more often now than I ever did with miracle. And with tracking, I get to dig through 4 cards for one mana. Can you believe I used to pay 3 mana for one cantrip with Fan of Knives?
Mind blown that people complain about miracle while hunters exist in their current state. Their consistency and card draw are wayyy better than the "cheesy" combination of leeroy double shs eviscerate.
lol, I haven't been following these forums for a while, but I play all classes and also a Miracle Rogue. From my perspective Miracle Rogue has always been and still is one of the weakest decks in the competetive spectrum. Any player that knows how to time their taunts right will beat a Miracle Rogue easily.
Control warrior literally sucks against mid range hunter, COntrol warrior had a great match up against Huntards which don't un savanah high mane and other stuff the mid range does run in order to counter the control warrior.
miracle is hard to play but it can deal with hunter and zoo pretty well. but if u prefer more control, then miracle isnt for you. I would suggest you try tempo rogue. Works amazing and can handle most of decks.
I love how the griping on this forum swings back and forth like clockwork.
Rollback Post to RevisionRollBack
I looked at this card originally and I thought, you know, it's a card, and you play this card. The card will be that card that you play so you're playing a card. So, it is one thing to play a card. If you're opponent doesn't really have any cards, the card will screw up the card pretty hard, and that means it's a pretty good card.
I play both control warrior and midrange hunter as my primary decks. I would much rather be on the control warrior side of the coin. Aggro is a blowout but I have to assume that wars have the advantage in mid-range based on my win/loss % in the matchups. Similar to other draw decks, hunter burns through their cards fast and only has a set amount of damage before they run out of time. Wars don't rely on playing many minions at one time and can gain a lot of life in the form of armor. Once you burn their two marks it's just a matter of dropping fatties and they are froze. Sometimes they can burn you faster than you can armor up if you don't draw shield slam and shield block at the right time but still, I just can't see how control war isn't favored. I wouldn't say hunter has a big advantage, at best it's 50/50.
I'm slightly confused about what this thread is about. People were complaining about MIracle Rogue...and somehow that has made Hunter overpowered? And, the rest of the thread is about how people would rather face hunter than miracle rogue? Is that the gist of it?
lol, I haven't been following these forums for a while, but I play all classes and also a Miracle Rogue. From my perspective Miracle Rogue has always been and still is one of the weakest decks in the competetive spectrum. Any player that knows how to time their taunts right will beat a Miracle Rogue easily.
Than you never got Miracle Rogue working for you.
Then enlighten me, please. Miracle Rogue only becomes a problem when you don't have a way to get rid of their Gadgetzan Auctioneer right away. This will not happen before turn 5 and often you will find yourself either not drawing an Auctioneer or having to throw all your spells for early removal, because despite the meta being not as rush-heavy as before Naxx it's still considerably faster than the average miracle deck.
I agree that an Auctioneer that survives a turn is an almost guaranteed win in a match where you manage to keep the board control, but miracle decks rarely work out as planned. I've found myself being far more successful with a pseudo-miracle deck utilizing Coldlight Oracle along with early drops like Mana Addict that snowball into midgame. It's much more efficient to dish out that 15dmg on turn 3 or 4 and then draw into your leeroy combo.
I'm slightly confused about what this thread is about. People were complaining about MIracle Rogue...and somehow that has made Hunter overpowered? And, the rest of the thread is about how people would rather face hunter than miracle rogue? Is that the gist of it?
i think this thread idea is tell how bad miracle rogue is and how strong hunter is. not sure, i am confused too but i think none of those are OP. I havent met any problems playing with or against miracle rogue, not problem against hunter and stuff.
Control warrior has one of the best matchup against hunter, not sure what you're complaining about.
Back on topic: yes I am happy. 100 times more fun to face the hunter than Miracle Rogue.
While Shaman is my "main," I run a mid range hunter based off of Kolento's hunter. I am telling you, this is correct. I get completely torn up by a good control huner. I am not even sure them gtting a bad mulligan and ealy pull is enough to stop their shredding of me. And there are a lot more control warriors out nowadays.
@Irons I'd say Sludge belcher really makes a huge difference for the war in this matchup, if you plop him down with an armorsmith behind, feels soooo good. Maybe I've just had some good luck on the warrior side and played it wrong on the hunter side since several people seem to disagree with me, personally I'd much rather face hunter with war than a lot of the other classes.
I love how the griping on this forum swings back and forth like clockwork.
It's the nature of balance and content changes. There will always be some 'best' or 'annoying' deck to complain about. This thread is just someone's opinion that now Miracle has died off, and they don't like the increased frequency of hunter.
I feel Miracle Rouge was one of the most consistent decks, and why pros used it so heavily. If you can get ~20 cards of your deck in < 8 turns AND have the reach to execute 20+ damage combos, that's extremely reliable and stable. Also, like zoo, it has a low creation cost, with a max of 2 legendaries just 2 epics. A low cost, effective deck will be very popular.
Haha, you can almost hear the spittle coming out of the OP's mouth as he mutters angrily and quivers with rage while furiously bashing the keyboard, trying to hold back the tears.
To all people complaining about Miracle: do you know what deck was countering and keeping in check? Guess what? Hunter. Have fun now dealing with it, have fun keeping 2 minions on board at maximum, fearing Buzzard+Unleash. Have fun Having them draw anyway, cause the low cost Beast. Have fun having your 8 Health drop being killed thanks to a 0 mana Hunter's mark, or a random Deadly shot. Have fun dealing with Savanna's Highman. And after having all this fun, come again complaining about Miracle.
I'd rather deal with Hunter all day every day than cancerous miracle rogue.
Sorry for ya rogue player ;)
I'm not even a Rogue player. But as a Warrior control, a Mage, a Druid, I prefer 10x times facing a Miracle than this thing. 10x.
Control warrior has one of the best matchup against hunter, not sure what you're complaining about.
Back on topic: yes I am happy. 100 times more fun to face the hunter than Miracle Rogue.
Much rather have hunter who draws their whole deck but kills you with minions on the board than Miracle Rogue who draws their whole deck and kills you with cards from their hand.
I switched from miracle (legend last season playing druid & miracle) to hunter.
I mill out my deck before turn 9 way more often now than I ever did with miracle. And with tracking, I get to dig through 4 cards for one mana. Can you believe I used to pay 3 mana for one cantrip with Fan of Knives?
Mind blown that people complain about miracle while hunters exist in their current state. Their consistency and card draw are wayyy better than the "cheesy" combination of leeroy double shs eviscerate.
lol, I haven't been following these forums for a while, but I play all classes and also a Miracle Rogue. From my perspective Miracle Rogue has always been and still is one of the weakest decks in the competetive spectrum. Any player that knows how to time their taunts right will beat a Miracle Rogue easily.
Control warrior literally sucks against mid range hunter, COntrol warrior had a great match up against Huntards which don't un savanah high mane and other stuff the mid range does run in order to counter the control warrior.
i'm joining in
Fuck Hunters.
miracle is hard to play but it can deal with hunter and zoo pretty well. but if u prefer more control, then miracle isnt for you. I would suggest you try tempo rogue. Works amazing and can handle most of decks.
Living and die by the blade
I love how the griping on this forum swings back and forth like clockwork.
I looked at this card originally and I thought, you know, it's a card, and you play this card. The card will be that card that you play so you're playing a card. So, it is one thing to play a card. If you're opponent doesn't really have any cards, the card will screw up the card pretty hard, and that means it's a pretty good card.
I play both control warrior and midrange hunter as my primary decks. I would much rather be on the control warrior side of the coin. Aggro is a blowout but I have to assume that wars have the advantage in mid-range based on my win/loss % in the matchups. Similar to other draw decks, hunter burns through their cards fast and only has a set amount of damage before they run out of time. Wars don't rely on playing many minions at one time and can gain a lot of life in the form of armor. Once you burn their two marks it's just a matter of dropping fatties and they are froze. Sometimes they can burn you faster than you can armor up if you don't draw shield slam and shield block at the right time but still, I just can't see how control war isn't favored. I wouldn't say hunter has a big advantage, at best it's 50/50.
I'm slightly confused about what this thread is about. People were complaining about MIracle Rogue...and somehow that has made Hunter overpowered? And, the rest of the thread is about how people would rather face hunter than miracle rogue? Is that the gist of it?
Then enlighten me, please. Miracle Rogue only becomes a problem when you don't have a way to get rid of their Gadgetzan Auctioneer right away. This will not happen before turn 5 and often you will find yourself either not drawing an Auctioneer or having to throw all your spells for early removal, because despite the meta being not as rush-heavy as before Naxx it's still considerably faster than the average miracle deck.
I agree that an Auctioneer that survives a turn is an almost guaranteed win in a match where you manage to keep the board control, but miracle decks rarely work out as planned. I've found myself being far more successful with a pseudo-miracle deck utilizing Coldlight Oracle along with early drops like Mana Addict that snowball into midgame. It's much more efficient to dish out that 15dmg on turn 3 or 4 and then draw into your leeroy combo.
hunter is really fun to play, same like miracle
i think this thread idea is tell how bad miracle rogue is and how strong hunter is. not sure, i am confused too but i think none of those are OP. I havent met any problems playing with or against miracle rogue, not problem against hunter and stuff.
Living and die by the blade
While Shaman is my "main," I run a mid range hunter based off of Kolento's hunter. I am telling you, this is correct. I get completely torn up by a good control huner. I am not even sure them gtting a bad mulligan and ealy pull is enough to stop their shredding of me. And there are a lot more control warriors out nowadays.
@Irons I'd say Sludge belcher really makes a huge difference for the war in this matchup, if you plop him down with an armorsmith behind, feels soooo good. Maybe I've just had some good luck on the warrior side and played it wrong on the hunter side since several people seem to disagree with me, personally I'd much rather face hunter with war than a lot of the other classes.
It's the nature of balance and content changes. There will always be some 'best' or 'annoying' deck to complain about. This thread is just someone's opinion that now Miracle has died off, and they don't like the increased frequency of hunter.
I feel Miracle Rouge was one of the most consistent decks, and why pros used it so heavily. If you can get ~20 cards of your deck in < 8 turns AND have the reach to execute 20+ damage combos, that's extremely reliable and stable. Also, like zoo, it has a low creation cost, with a max of 2 legendaries just 2 epics. A low cost, effective deck will be very popular.
Haha, you can almost hear the spittle coming out of the OP's mouth as he mutters angrily and quivers with rage while furiously bashing the keyboard, trying to hold back the tears.
Warrior control, like, hard-counters a hunter.