you would be clarified if 88moderator didnt delete my post cuz i disagreed with you
so i apologize and yes aggro decks are the ones with a lot of taunts + lifegain in it
All good man - just making sure if I had an understanding to what was being stated or not was all.
no man i was kidding its just that in the first post i asked if you were hurt in the head and told you taunt is the opposite of aggro, when people say aggro they mean the rushy goforface decks which are aggressive you know? but i didnt want to disagree again cuz i was almost banned for disagreeing
Aggro has meant taunt/control decks in other TCGs so no need to be rude about someone using the term that way.
you would be clarified if 88moderator didnt delete my post cuz i disagreed with you
so i apologize and yes aggro decks are the ones with a lot of taunts + lifegain in it
All good man - just making sure if I had an understanding to what was being stated or not was all.
no man i was kidding its just that in the first post i asked if you were hurt in the head and told you taunt is the opposite of aggro, when people say aggro they mean the rushy goforface decks which are aggressive you know? but i didnt want to disagree again cuz i was almost banned for disagreeing
Aggro has meant taunt/control decks in other TCGs so no need to be rude about someone using the term that way.
See this is/was my understanding of the whole aggro thing - taunts, thus why I asked Slachtbeest if I was on the right track interpreting his post regarding aggro/control aggro he mentioned above. Plus this is my first TCG I've ever played (never played the Magic games or whatever else is out there) so I'm still trying to pick up on some of the lingo, so to speak.
you would be clarified if 88moderator didnt delete my post cuz i disagreed with you
so i apologize and yes aggro decks are the ones with a lot of taunts + lifegain in it
All good man - just making sure if I had an understanding to what was being stated or not was all.
no man i was kidding its just that in the first post i asked if you were hurt in the head and told you taunt is the opposite of aggro, when people say aggro they mean the rushy goforface decks which are aggressive you know? but i didnt want to disagree again cuz i was almost banned for disagreeing
Aggro has meant taunt/control decks in other TCGs so no need to be rude about someone using the term that way.
See this is/was my understanding of the whole aggro thing - taunts, thus why I asked Slachtbeest if I was on the right track interpreting his post regarding aggro/control aggro he mentioned above. Plus this is my first TCG I've ever played (never played the Magic games or whatever else is out there) so I'm still trying to pick up on some of the lingo, so to speak.
Wow, I was so confused when you quoted me lmao. That guy is a jerk for telling you the wrong stuff.
I'm 28 btw I'm not some 15 year old kid who knows the "lingo" buddy.
Biggest change I would like to see atm is healing totem to heal the hero as well.
If they did that, I'd say reduce the healing amount by 1 - considering a few shammy's can get some fortunate taunt draws from their hero power to hide behind.
Wow, I was so confused when you quoted me lmao. That guy is a jerk for telling you the wrong stuff.
I'm 28 btw I'm not some 15 year old kid who knows the "lingo" buddy.
Yeah that's why I stated at the end of the post if I were following you correctly lol cause it seemed to me from the use of the term "aggro" you were talking exclusively about certain taunt builds.
I'm not sure if this is on topic, but I would love to be able to change the names of my decks in the "play" screen as well as the deck builder screen. I ALWAYS forget to change the names until I get to the play screen and I'm like "damnit...I already queued up..." I'm probably the only person in the world with this problem and I guess I'm a lazy bum for wanting it but it's a pain to switch back and forth over and over lol.
Secrets for all classes. Maybe even some neutral secrets :)
That certainly would make the Secret-based minions more viable.
Ooohh now this I could get on-board with.
Imagine... Warrior: Shattering Throw - When your opponent plays a card with taunt, reduce it's health by half. Shaman: Capacitor Totem - When your opponent plays a minion, stun ALL minions on the board for 1 round. Warlock: Unending Resolve - When attacked by your opponent, reduce damage taken by 50%. Can be triggered by Life Tap. Priest: Psychic Scream - When your opponent plays a minion, invoke fear into the minion, preventing it from attacking for 1 round. Druid: Nature's Grasp - When your opponent attacks with a minion, cast Entangling Roots, stopping the attack. Rogue: Dismantle - When your opponent attacks with his weapon, you disarm him preventing the attack.
You should be able to know how many cards in your hand instantly without having to keep counting it. You can already do this with your opponent's hand, no reason why its not an option for your own.
First world problems: "My game makes me count to 9" :(
I also would like to see how many cards are in my hand without counting them. They are kind of hard to count because they are all so close together. Maybe my eyes don't work right but it would help a lot. I end up counting my hand 2-3 times in a row because I'm not sure if I did it right because I'm not sure I saw them correctly lol.
I personally would like to see more cards to be acquired from packs, Well more like a second kind of card pack for a second series of cards, like about 150-200 new cards including more class cards and even one or two new minion types, I personally would like to Gnoll and Tauren type cards, as well as maybe new pirates and beasts. I personally would love to see this addition after the Naxxramas adventure and the one after that.
I would like to see a silence work through stealth, every other thing in this game can be silenced, silence takes the special property of a card away, so stealth should be one of those things.
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Aggro has meant taunt/control decks in other TCGs so no need to be rude about someone using the term that way.
See this is/was my understanding of the whole aggro thing - taunts, thus why I asked Slachtbeest if I was on the right track interpreting his post regarding aggro/control aggro he mentioned above. Plus this is my first TCG I've ever played (never played the Magic games or whatever else is out there) so I'm still trying to pick up on some of the lingo, so to speak.
It's alright :D
Wow, I was so confused when you quoted me lmao. That guy is a jerk for telling you the wrong stuff.
I'm 28 btw I'm not some 15 year old kid who knows the "lingo" buddy.
Biggest change I would like to see atm is healing totem to heal the hero as well.
If they did that, I'd say reduce the healing amount by 1 - considering a few shammy's can get some fortunate taunt draws from their hero power to hide behind.
Yeah that's why I stated at the end of the post if I were following you correctly lol cause it seemed to me from the use of the term "aggro" you were talking exclusively about certain taunt builds.
I'm not sure if this is on topic, but I would love to be able to change the names of my decks in the "play" screen as well as the deck builder screen. I ALWAYS forget to change the names until I get to the play screen and I'm like "damnit...I already queued up..." I'm probably the only person in the world with this problem and I guess I'm a lazy bum for wanting it but it's a pain to switch back and forth over and over lol.
Skol for Hunters!
That was what it was to start before Blizzard nerfed it. I doubt theyll put it back.
One thing I'd like to see changed - all secret's removed.
Secrets for all classes. Maybe even some neutral secrets :)
That certainly would make the Secret-based minions more viable.
Ex Shaman Forum Mod and trumpet playing skeleton.
Ooohh now this I could get on-board with.
Imagine...
Warrior: Shattering Throw - When your opponent plays a card with taunt, reduce it's health by half.
Shaman: Capacitor Totem - When your opponent plays a minion, stun ALL minions on the board for 1 round.
Warlock: Unending Resolve - When attacked by your opponent, reduce damage taken by 50%. Can be triggered by Life Tap.
Priest: Psychic Scream - When your opponent plays a minion, invoke fear into the minion, preventing it from attacking for 1 round.
Druid: Nature's Grasp - When your opponent attacks with a minion, cast Entangling Roots, stopping the attack.
Rogue: Dismantle - When your opponent attacks with his weapon, you disarm him preventing the attack.
Just a few ideas ;)
First world problems: "My game makes me count to 9" :(
I also would like to see how many cards are in my hand without counting them. They are kind of hard to count because they are all so close together. Maybe my eyes don't work right but it would help a lot. I end up counting my hand 2-3 times in a row because I'm not sure if I did it right because I'm not sure I saw them correctly lol.
I personally would like to see more cards to be acquired from packs, Well more like a second kind of card pack for a second series of cards, like about 150-200 new cards including more class cards and even one or two new minion types, I personally would like to Gnoll and Tauren type cards, as well as maybe new pirates and beasts. I personally would love to see this addition after the Naxxramas adventure and the one after that.
I'd like the starting player to be able to mulligan 4 cards and I'd like it if players were able to heal over the maximum of 30 life.
Nooooo no healing over 30hp - everyone would roll Priests.
More deck slots.
I would like to see a silence work through stealth, every other thing in this game can be silenced, silence takes the special property of a card away, so stealth should be one of those things.