Just played a game as warrior vs hunter. He was using beast combos. He had houndmasters and oasis snapjaws and savanah highmanes and deadly shot and kill command and weapons and secrets...
I was a control warrior with a lot of minions like earthen ring farseer and arathi weaponsmith and used a faceless to copy his taunted oasis and I was losing a lot of health and clearing his board and I finally recovered tempo advantage and was able to shield block my way out of kill range and win.
THAT is what a hearthstone game should be. Back and forth both using minions and removal on a curve. You need the ability to fight for tempo and recover even if behind based on good decisions. THAT would be a fun game.
All hearthstone is now is an aggro heavy, low cost minion spam or a wombo combo miracle rogue bs or some molten giant alexstrazsa abuse. Midrange decks should be the norm and and games should have interesting and tough decisions on every turn.
Instead extreme aggro and extreme delay combo stuff is the norm and midrange just gets blown up by both. This game is fun and has promise but so far there are too many abusive strats and not enough standard play because standard is far too weak.
the problem is theres not enough d fence tho we only have taunt and secrets. we need minions in themselves to be deffenders like somthing like shield bearer but stronger and more compatible with other decks.
I want ingame tournaments paid with gold/money with rewards depending on the place that you reach...and i want them paid because if will be free there will be no reward except from the player who will be 1st..IF will be paid there will have a minimum reward for participate so everyone gets something and will have a lot of fun :)
A buzz button or something like that, so players don't make you wait an hour on the first turn, or on any other turn and then make the obvious only play.
Better defence against spells. I enjoy playing Mage for the same reason I hate playing against it...if your Mage opponent has a full hand and you are below 20 health, there's a good chance you'll be dead in 2-3 turns and there's nothing you can do about it.
Id like to see counters available for every buff/mechanism. For instance there are spells everywhere in the game, but only one way to counterspell, and that only available to mages. There are lots of ways to build card draw engines, but no way to counter them (no discard, damage, etc). Warriors and druids can shield, but there is no anti shield mechanism other than attacking. Freezing a Rogue blocks their hero power, but there is no way to block the hero powers of any of the other classes. It just makes sense to me that the game would feel a lot more balanced if there were actually ways to counter other players.
If freeze could be canceled by fire spells, that is an interesting idea. So that mages would have to think twice before throwing their spells, but at the same time it could also advantage them in some occasions :/
Neutral Secrets and other neutral abilities (and weapons?) that would make some abilities not class-dependent. Specifically Light's Justice, Ice Block, Explosive Trap, and Holy Smite, but a smattering of others would be good, too.
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I looked at this card originally and I thought, you know, it's a card, and you play this card. The card will be that card that you play so you're playing a card. So, it is one thing to play a card. If you're opponent doesn't really have any cards, the card will screw up the card pretty hard, and that means it's a pretty good card.
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Personally i want there to be more defense in the games, all you have is taunt. But tell me what you think should be changed. :)
More cards, more viable deck strategies. It's already pretty diverse but we've only started scratching the surface on what's possible.
Integrated tournament mode with entry and prizes.
I'm fairly easy to please.
i agree, i also think another class should be added, deathnight maybe, what do you think?
Just played a game as warrior vs hunter. He was using beast combos. He had houndmasters and oasis snapjaws and savanah highmanes and deadly shot and kill command and weapons and secrets...
I was a control warrior with a lot of minions like earthen ring farseer and arathi weaponsmith and used a faceless to copy his taunted oasis and I was losing a lot of health and clearing his board and I finally recovered tempo advantage and was able to shield block my way out of kill range and win.
THAT is what a hearthstone game should be. Back and forth both using minions and removal on a curve. You need the ability to fight for tempo and recover even if behind based on good decisions. THAT would be a fun game.
All hearthstone is now is an aggro heavy, low cost minion spam or a wombo combo miracle rogue bs or some molten giant alexstrazsa abuse. Midrange decks should be the norm and and games should have interesting and tough decisions on every turn.
Instead extreme aggro and extreme delay combo stuff is the norm and midrange just gets blown up by both. This game is fun and has promise but so far there are too many abusive strats and not enough standard play because standard is far too weak.
i think to change the high amount of aggro decks in the game they should nerf leeroy
also im hosting a tournament and was wondering if you would like to join.
Leeroy doesn't need to be nerfed, charge needs to be changed in some way, or there needs to be a better way to interact with the ability.
We really don't seem to have actual control decks in the game.
Synergies in the game are lacking.
It's early though, we have time (not too much time though Blizz).
the problem is theres not enough d fence tho we only have taunt and secrets. we need minions in themselves to be deffenders like somthing like shield bearer but stronger and more compatible with other decks.
I want ingame tournaments paid with gold/money with rewards depending on the place that you reach...and i want them paid because if will be free there will be no reward except from the player who will be 1st..IF will be paid there will have a minimum reward for participate so everyone gets something and will have a lot of fun :)
paid with real money or gold?
Both.
A buzz button or something like that, so players don't make you wait an hour on the first turn, or on any other turn and then make the obvious only play.
Child-friendly alternate card art.
Better defence against spells. I enjoy playing Mage for the same reason I hate playing against it...if your Mage opponent has a full hand and you are below 20 health, there's a good chance you'll be dead in 2-3 turns and there's nothing you can do about it.
twitter.com/MattDoc
Id like to see counters available for every buff/mechanism. For instance there are spells everywhere in the game, but only one way to counterspell, and that only available to mages. There are lots of ways to build card draw engines, but no way to counter them (no discard, damage, etc). Warriors and druids can shield, but there is no anti shield mechanism other than attacking. Freezing a Rogue blocks their hero power, but there is no way to block the hero powers of any of the other classes. It just makes sense to me that the game would feel a lot more balanced if there were actually ways to counter other players.
I want more themed decks, like murlocs and pirates. Stacking auras with murlocs feels so good.
I'd love if the game was a bit less aggro-heavy, because I love control decks.
And from a non-gameplay standpoint, it would be really nice if you could spectate matches.
GLORIOUS PRIEST MASTER RACE
If freeze could be canceled by fire spells, that is an interesting idea. So that mages would have to think twice before throwing their spells, but at the same time it could also advantage them in some occasions :/
Basically mage removed from the game.
Neutral Secrets and other neutral abilities (and weapons?) that would make some abilities not class-dependent. Specifically Light's Justice, Ice Block, Explosive Trap, and Holy Smite, but a smattering of others would be good, too.
I looked at this card originally and I thought, you know, it's a card, and you play this card. The card will be that card that you play so you're playing a card. So, it is one thing to play a card. If you're opponent doesn't really have any cards, the card will screw up the card pretty hard, and that means it's a pretty good card.