I'm trying to reconcile whether there is any potential with Call to Adventure and Nozdormu the Timeless. With 3/30 cards to somewhat reliably get you and your opponent to 10 mana on turn 4- is there a way paladin can take advantage of this?
We need to keep the cost of minions in the deck besides Nozdorumu over 5, and I think this deck may just get too far behind on board value. If a viable control paladin variant exists, this could be one way there.
The idea is interesting, because you can design the deck to work like big druid with less ramp cards needed- but I don't think all the components to be dominant are quite there. Here is my first shot at it:
I'm trying to reconcile whether there is any potential with Call to Adventure and Nozdormu the Timeless. With 3/30 cards to somewhat reliably get you and your opponent to 10 mana on turn 4- is there a way paladin can take advantage of this?
We need to keep the cost of minions in the deck besides Nozdorumu over 5, and I think this deck may just get too far behind on board value. If a viable control paladin variant exists, this could be one way there.
The idea is interesting, because you can design the deck to work like big druid with less ramp cards needed- but I don't think all the components to be dominant are quite there. Here is my first shot at it:
I know that witchwood piper would interfere with nozdormu, but at the same time it’s still a way to tutor for it.
hey i know you made a forum post for this but it doesn't belong here. just put it up in the deck list segment, its there for a reason
𝔅𝔶 𝔱𝔥𝔢 𝔢𝔩𝔢𝔪𝔢𝔫𝔱𝔰 𝔠𝔬𝔪𝔟𝔦𝔫𝔢𝔡!