I have always tried to make Discard Warlock a thing but there is really only 2 cards that support it fully, so here are 3 more discard Warlock Cards.
The idea of this card is that it has pretty bad stats but a ok Battlecry. You will most likely only have discard 1 minion by turn 5 but you can get it back though this. It's also a good top deck in the late game.
Op, probably. But it needs better stats then Zombie Chow to make it see play. At the moment I feel that the discard mechanic is being undervalued so this minion has 3 extra stats unlike Succubus which only has 2.
Just a plain good minion. Can combo with other discard minion but doesn't really fit with Void Sorcerer or Tiny Knight of Evil but can be good anyway.
The New 3 cards. 2 Spell, 1 Minion.
A basic card, like Mind Control but better with a smaller hand. Probably the most over power card I have made.
So the way this card works is you choose a card in your hand, like choosing a minion to deal damage to, and you discard that card.
I feel that getting back discarded cards breaks the flavor of the discard mechanic, it is like combining flame imps and healbots. If you do not have the balls for the Warlock class then play something else ;)
Void Sorc and Cursed Giant are Balanced, but Red Devil might be too much. 6 stat points for 1 mana, when you normally only get 5 stat points for 2 mana? Compare Red Devil to Succubus, I am not even sure that it would be okey as a 2/3.
I absolutely love where you're going with this! The only thing I see that is out of place is the Cursed Giants attack and health. Every other Giant in Hearthstone so far has 8/8 I feel that's what gives them the honor to be called Giants. E.g. Sea GiantMountain GiantMolten GiantClockwork GiantFrost Giant
But who cares! You do you, my friend. You have excellent ideas.
I feel that getting back discarded cards breaks the flavor of the discard mechanic, it is like combining flame imps and healbots. If you do not have the balls for the Warlock class then play something else ;)
Void Sorc and Cursed Giant are Balanced, but Red Devil might be too much. 6 stat points for 1 mana, when you normally only get 5 stat points for 2 mana? Compare Red Devil to Succubus, I am not even sure that it would be okey as a 2/3.
But nice work.
I disagree, as long as there's no option to prevent or have combo cards to help the discard mechanic, you won't ever see a full discard deck.
The way Void Sorcerers discover mechanic would work is if you have only discarded 1 minion, three copies of it will be displayed. If you have discarded 2, then 2 copies of one and 1 copy of the other will be displayed.
I made Red Devil on the same power line as Soulfire as Soulfire is a 2.5 mana effect for 1 mana and Red Devil is a 2.5 mana minion for 1 mana.
For fitting the giant theme its name could be changed to Cursed Colossus.
Why? I dont understand the purpouse of this card, but it should probably cost 0, since Whirlwind is 1 but for the cost of damaging your own minions, but giving up a card is way severe.
Soul Shackles is very strong and even though I like it, stealing minion is sort of a priest exclusivity.
Mannoroth Rage is a great card, really strong combo with Fist of Jaraxxus or your Trickster Imp.
Trickster Imp, I have seen this mechanic before but still like it.
You haven't responded to my request to post, but I'll post them anyway, if you want me to remove, just let me know.
Very nice cards and there fine to have on this thread. Demon Keeper is a very cool idea but would only see effect and value if you draw the card you discarded. Fel Stalker is a very cleaver but changing you opponents mana resource is normally frowned upon in hearthstone.
Correct, anything disrupting such as destroying mana crystals or discarding hand isn't something we will see in hearthstone, however mana burn could maybe be a thing, as long as it doesn't take too much mana, I think it could see play since you temporary lose mana crystal.
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I have always tried to make Discard Warlock a thing but there is really only 2 cards that support it fully, so here are 3 more discard Warlock Cards.
The idea of this card is that it has pretty bad stats but a ok Battlecry. You will most likely only have discard 1 minion by turn 5 but you can get it back though this. It's also a good top deck in the late game.
Op, probably. But it needs better stats then Zombie Chow to make it see play. At the moment I feel that the discard mechanic is being undervalued so this minion has 3 extra stats unlike Succubus which only has 2.
Just a plain good minion. Can combo with other discard minion but doesn't really fit with Void Sorcerer or Tiny Knight of Evil but can be good anyway.
The New 3 cards. 2 Spell, 1 Minion.
A basic card, like Mind Control but better with a smaller hand. Probably the most over power card I have made.
So the way this card works is you choose a card in your hand, like choosing a minion to deal damage to, and you discard that card.
Going of DaCookie's Idea...
Was this the idea you where going for?
Tell me what you think down below, I think the last 2 are op but its fine. Thats what it needs.
Interesting, I never like discard mechanic though
About Cursed Giant, I'm not sure about the text, but 2 att damage is really bad.
Void Sorc is good but like DaCookie mentioned could not work properly if you only discarded 1 card.
Red Devil is good but would become too good when a proper discard deck is in place, but right now it's fine.
Cursed Giant is a good idea but at the same time counters the discard mechanic such as Fist of Jaraxxus
I've made some cards for warlock discard and mana destroy mechanic. If you don't mind I can post them here.
I feel that getting back discarded cards breaks the flavor of the discard mechanic, it is like combining flame imps and healbots. If you do not have the balls for the Warlock class then play something else ;)
Void Sorc and Cursed Giant are Balanced, but Red Devil might be too much. 6 stat points for 1 mana, when you normally only get 5 stat points for 2 mana? Compare Red Devil to Succubus, I am not even sure that it would be okey as a 2/3.
But nice work.
I absolutely love where you're going with this! The only thing I see that is out of place is the Cursed Giants attack and health. Every other Giant in Hearthstone so far has 8/8 I feel that's what gives them the honor to be called Giants. E.g. Sea Giant Mountain Giant Molten Giant Clockwork Giant Frost Giant
But who cares! You do you, my friend. You have excellent ideas.
Just to respond to everyone points.
The way Void Sorcerers discover mechanic would work is if you have only discarded 1 minion, three copies of it will be displayed. If you have discarded 2, then 2 copies of one and 1 copy of the other will be displayed.
I made Red Devil on the same power line as Soulfire as Soulfire is a 2.5 mana effect for 1 mana and Red Devil is a 2.5 mana minion for 1 mana.
For fitting the giant theme its name could be changed to Cursed Colossus.
Also just updated.
Soul Shackles is very strong and even though I like it, stealing minion is sort of a priest exclusivity.
Mannoroth Rage is a great card, really strong combo with Fist of Jaraxxus or your Trickster Imp.
Trickster Imp, I have seen this mechanic before but still like it.
You haven't responded to my request to post, but I'll post them anyway, if you want me to remove, just let me know.
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Correct, anything disrupting such as destroying mana crystals or discarding hand isn't something we will see in hearthstone, however mana burn could maybe be a thing, as long as it doesn't take too much mana, I think it could see play since you temporary lose mana crystal.