Maybe, but let's be honest, Twisting Nether is pretty expensive on its own - you still have to play it and it'll kill all YOUR stuff that isn't Enigma - so there's a reason it doesn't see play. Also, I feel the wording is too complicated and just 'add a Twisting Nether to your hand' works as well, maybe at the cost of some stats.
Maybe a bit strong for the effect, maybe not. Wordy too, At the end of your turn, summon an exact copy of this minion and deal 2 damage to a random enemy character.
@Eloc86 I like Broodmother, Tidehunter is just as tanky as in game but does shit for damage so it's fine, and Razor is scary against Handlock... but use its and not it's, and whenever instead of when. Also, does Razor take the damage first? Like, if he attacked a Wisp would he take 1 damage and THEN steal the attack? Or the other way around? Because as strong as the first would be, I kinda feel shamans could use something strong.
I appreciate the credits on the first post, but some of them aren't really my product and have been altered in some way. I'd really appreciate it if either you left them as they were or didn't use them in the OP as they aren't necessarily representative of my work. It's all for fun anyway, but when I see something that is close but different to something I made being credited as my original work it feels weird.
I appreciate the credits on the first post, but some of them aren't really my product and have been altered in some way. I'd really appreciate it if either you left them as they were or didn't use them in the OP as they aren't necessarily representative of my work. It's all for fun anyway, but when I see something that is close but different to something I made being credited as my original work it feels weird.
Hi Sorry about that! For those that i edited the card, i changed it to "Original Concept by ____" Is that fine with you? : )
Most of your concepts are still there, i added your name for some of them because the general idea of the card was still there, just that i made changes to the stats and wordings alittle.
On the other hand, the Doombringer card was changed completely so i didnt add your name there. Hope you understand and sorry if i made you uncomfortable
Thanks, that's fine. it was mostly when I just see something I know wasn't actually made by me saying "By ScaryKoolaid" it felt awkward. Concept credit is fine, thanks :)
QoP seems pretty OP doesn't it? I mean, Consecration is a 4 mana card that only does 2 damage to all enemies, doesn't leave behind a 4/3, and that 4/3 it doesn't leave behind sure can't return to your hand.
Eh, not that happy about you just changing up Ezalor's mechanic - I was quite proud of it, and there's nothing wrong with fun cards to mindgame your opponent with - or forgetting Battlecry in his text. Also I think the original Razor was just 'steal the attack AFTER attacking' so it wouldn't completely wreck shit.
Maybe would be good if Kotl affects both players. After all, the person playing it would make sure to remember it all, but the other sucker would be like 'shit shit how much health was this at again?! Is this lethal or not!'
Maybe make it a rogue card and instead of Battlecry it's Combo? Though Chaos Knight doesn't really fit with rogue thematically.
I like it.
Throwing all these refined past designs by everyone out there so if there are suggestions i can edit at my pace,
Control Hunter! Solid curve into Savannah Highmane, Boom
Only comment is that technically 'Silence' should be in bold.
How to balance it? Suggestions :)
Right now, i think it's too strong for whatever stats it has, because there is a inevitable turn 8 Twisting Nether.
Maybe, but let's be honest, Twisting Nether is pretty expensive on its own - you still have to play it and it'll kill all YOUR stuff that isn't Enigma - so there's a reason it doesn't see play. Also, I feel the wording is too complicated and just 'add a Twisting Nether to your hand' works as well, maybe at the cost of some stats.
EVERYONE, GET IN HERE!
Maybe a bit strong for the effect, maybe not. Wordy too, At the end of your turn, summon a
n exactcopy of this minion and deal 2 damage to a random enemycharacter.You misspelled my name. Lol
Check out my Custom Undead Expansion!
...Or my Custom Elemental Expansion!
@Eloc86 I like Broodmother, Tidehunter is just as tanky as in game but does shit for damage so it's fine, and Razor is scary against Handlock... but use its and not it's, and whenever instead of when. Also, does Razor take the damage first? Like, if he attacked a Wisp would he take 1 damage and THEN steal the attack? Or the other way around? Because as strong as the first would be, I kinda feel shamans could use something strong.
Quick comment on the hero power change weapons' format, they need Hero Power added to them in bold. See Fireblast for reference.
I appreciate the credits on the first post, but some of them aren't really my product and have been altered in some way. I'd really appreciate it if either you left them as they were or didn't use them in the OP as they aren't necessarily representative of my work. It's all for fun anyway, but when I see something that is close but different to something I made being credited as my original work it feels weird.
Balancing busted cards version 1.0.
Balancing busted cards version 1.0.
Another Radiant Strength, Dire Strength, Radiant Agility, Dire Agility, Radiant Intelligence, and Dire Intelligence.
- The average cost of all spells in the game is 2.79, which comes out to little less than 3 stats worth of mana.
I'm glad I found this thread. I've quite a few DotA cards somewhere in my hard drive. *starts looking*
QoP seems pretty OP doesn't it? I mean, Consecration is a 4 mana card that only does 2 damage to all enemies, doesn't leave behind a 4/3, and that 4/3 it doesn't leave behind sure can't return to your hand.
Maybe more expensive, or less damage, the idea's great just adjust the numbers. Charge in, Scream, blink out, repeat, just like actual QoP players.
Eh, not that happy about you just changing up Ezalor's mechanic - I was quite proud of it, and there's nothing wrong with fun cards to mindgame your opponent with - or forgetting Battlecry in his text. Also I think the original Razor was just 'steal the attack AFTER attacking' so it wouldn't completely wreck shit.
Maybe would be good if Kotl affects both players. After all, the person playing it would make sure to remember it all, but the other sucker would be like 'shit shit how much health was this at again?! Is this lethal or not!'
Definitely should be Priest because... Light... and stuff.