Just wanted to say that you guys have done an amazing job at making these cards true to their DotA counterparts. As someone who used to be a rather avid player, I'm impressed!
Thank you very much. We just started and the collection is still far from being completed and cards haven't been "Theory tested" but i'm having a great time doing this. Not sure whether the rest have the same sentiments. :D.
P.S There are still cards all over the thread and haven't been added to the collection. Will do it at my free time.
@ImbaBest, also, you ARE using imgur or some similar site right? Not just copy-pasting from Hearthcards where the cards will end up getting deleted? Just paranoid here.
Still coming up with the concept for how you get equipped with it in the first place.
Maybe Divine Rapier doesn't have to be a weapon. It could sort of work like a spell with an effect somewhere along the lines of "Give a minion +8 attack. Deathrattle: Give a random enemy minion +8 attack and the same Deathrattle."
Hmm, maybe for Tresdin it should say 'If not, give the enemy minions etc...' Since it doesn't take into account a tie, which by Joust standards is a loss. I like the change to Phoenix though. I maintain Morphling should be an 8/3 though, so it goes to 3/8 on your opponent's turn.
I like Chen, though maybe Wildwing is supposed to say 'All other minions'?
To the other guy, maybe Bloodseeker should be neutral, since Warrior's got a TON of cards already. Like Phantom Lancer though.
I have another Radiant Strength, Dire Strength, Radiant Agility, Dire Agility, Radiant Intelligence, and Dire Intelligence. I didn't mean for all the Radiant cards to end up class cards, but that's sort of how it happened.
Oh believe me, as a handlock player I know EXACTLY how punishing Winter Wyvern would be. Maybe change it from 'choose a character' to 'choose a minion, all other enemy minions'. Drow Ranger I didn't want dealing a lot of damage, lest she become another Facehunter element. I swear, Control Hunter WILL be a thing!
I like the Bloodseeker and Faceless changes, though maybe Sniper's damage should be reversed. The idea was that he's standing in back 'sniping' the enemy, but because he's far away he can't deal as much damage as if he was on the board 'closer', and since the enemy hero is 'further' back... but I don't know how the numbers would work out.
Not on their cards, not their hero, not their weapons, not your cards as you play them, nothing. Instead they see a glowing light where the number would be.
Maybe needs to cost a bit more for a potential Assassinate that leaves behind a body.
Not too sure about his stats, but 7 mana is definitely what I mean.
Thank you very much. We just started and the collection is still far from being completed and cards haven't been "Theory tested" but i'm having a great time doing this. Not sure whether the rest have the same sentiments. :D.
P.S There are still cards all over the thread and haven't been added to the collection. Will do it at my free time.
@ImbaBest, also, you ARE using imgur or some similar site right? Not just copy-pasting from Hearthcards where the cards will end up getting deleted? Just paranoid here.
Hey, I tried to do something. They might suck. Probably. Yay.
Wee Spellstopper is the best card ever; no question about it.
Hmm, maybe for Tresdin it should say 'If not, give the enemy minions etc...' Since it doesn't take into account a tie, which by Joust standards is a loss. I like the change to Phoenix though. I maintain Morphling should be an 8/3 though, so it goes to 3/8 on your opponent's turn.
I like Chen, though maybe Wildwing is supposed to say 'All other minions'?
To the other guy, maybe Bloodseeker should be neutral, since Warrior's got a TON of cards already. Like Phantom Lancer though.
Yay, I'm the other guy.
I have another Radiant Strength, Dire Strength, Radiant Agility, Dire Agility, Radiant Intelligence, and Dire Intelligence. I didn't mean for all the Radiant cards to end up class cards, but that's sort of how it happened.
- Sort of like a healing Arcane Missiles.
Probably too wordy for Phantom Lancer, I think he's fine as it is. No need to completely replicate EVERYTHING a Dota hero has.
Oh believe me, as a handlock player I know EXACTLY how punishing Winter Wyvern would be. Maybe change it from 'choose a character' to 'choose a minion, all other enemy minions'. Drow Ranger I didn't want dealing a lot of damage, lest she become another Facehunter element. I swear, Control Hunter WILL be a thing!
Changed it from warrior class to paladin class, made some stat changes
Might want to make her cost a bit more if it's pally, because... well, Muster.
Battlecry : Silence one minion. Restore this minion to full Health, then Give +3 Health.
Battlecry : Select 1 character. Until my next turn over, grants Immune, Freeze and can't be targeted by spells or Hero Powers.
Everytime this minion's about to die, Kill any random minion instead.
my english so suck
I can't vote because one is mine. Maybe flip a coin? Mine is based on his Aghanim's and is more late game control, his is more 'fuck this one minion'.
Alright, another.
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I like the Bloodseeker and Faceless changes, though maybe Sniper's damage should be reversed. The idea was that he's standing in back 'sniping' the enemy, but because he's far away he can't deal as much damage as if he was on the board 'closer', and since the enemy hero is 'further' back... but I don't know how the numbers would work out.
Also before I forget, you need to change Doom's wording since it prevents you from playing spells... and Doom itself is a spell so...
How's this?
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Also, we have Io, so the other 3 Fundamentals:
Not on their cards, not their hero, not their weapons, not your cards as you play them, nothing. Instead they see a glowing light where the number would be.
Maybe needs to cost a bit more for a potential Assassinate that leaves behind a body.
Not too sure about his stats, but 7 mana is definitely what I mean.
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Check out my Custom Undead Expansion!
...Or my Custom Elemental Expansion!