For those that don't already know, Shieldbearer is an existing neutral common from the classic set that has taunt. The main inspiration for the card comes from the WoW lore in which the corrupted orcs invaded Shattrath and left the great Draenai city in ruins. As it happened in the lore the Draenai attempted to defend their home but were sadly destroyed, hence why the Shieldbearer will get run over in nearly every situation this minion is played. In terms of design I was aiming to create an aggressive early game warrior minion that isn't too overbearing. It essentially balances itself out when played and gives your opponent a chance to answer before smorcing you.
I think that's a good combo if you play this card, then play another Corrupted warchief to give it to your opponent. There are fun combos like this :D.
This is my first submission ever, sorry if there is something wrong :D
The turns are intended for both players and the turn in which the gnome is played counts (example: the guy who played the gnome passes, the other guy passes and the patient dies). Minions can not die for the debuff (example: as they don't die if 1 health and the Stormwind Champion dies). If there is an odd number of minions on the opponent's board the position will be randomly assigned between the two possible.
I think that this card would be a tricky but very cool way to counter aggro because smorc lovers will be forced to trade their infected and/or almost infected minions just to stop the infection!
Of all of the minion cards in Hearthstone, Loot Hoarder, Raid Leader, and Questing Adventurer are the ones that, interestingly, represent players rather than characters. You know, some people go into raids to collect rare items, some go in for the social aspect of coordinating the raid, and some are just in it for the story-line and the quests. So, here we have Generic Boss Monster, and it's going to spawn for your opponent a party of exactly those players. =) Works best when combined with something like Consecration, but it's pretty late in the game by the time you can pull off a combo like that. And even if you do kill all of your opponent's minions right after summoning this thing, they still get a card via Loot Hoarder. Normally making your opponent draw cards would be cause for concern because of mill decks, but given the circumstances here I don't think it should be too big of a deal.
But Asylum, isn't this incredibly weak? Your opponent gets 8 mana worth of minions!
Yes, that's true, but giving them 8 mana worth of minions in those three small, weak minions isn't as good as giving them 8 mana worth of minions as, say, an Ironbark Protector or a Force-Tank MAX. Rather than giving the opponent one big minion that you're going to have trouble dealing with, you give them a bunch of smaller ones that actually are pretty easy to trade into advantageously if you already have any board at all. Plus, the Questing adventurer is only a 2/2 when it first comes out (3/2 with the Raid Leader buff I guess), which is worth less than a 2-mana minion, and Raid Leader itself isn't a great minion (Dire Wolf Alpha is almost always just as good).
This is a combo card, inspired by the many attempts I've seen to make Magma Rager viable. The answer? Drop the cost and up the attack, then make one spawn for your opponent to balance it out. (After all, it does only have 3 mana's worth of stats).
Some synnergies:
Enter the Coliseum: Gives you a guarantee that the minion to survive on your opponents side, will be one with very low health
Shadowflame: 6 mana 6 damage AOE, without having to kill a giant. Enough said.
Charge: 5 mana for an 8/1 with charge isn't bad at all, and it hits harder than an Enraged Raging Worgen (minus the Inner Rage)
For those that don't already know, Shieldbearer is an existing neutral common from the classic set that has taunt. The main inspiration for the card comes from the WoW lore in which the corrupted orcs invaded Shattrath and left the great Draenai city in ruins. As it happened in the lore the Draenai attempted to defend their home but were sadly destroyed, hence why the Shieldbearer will get run over in nearly every situation this minion is played. In terms of design I was aiming to create an aggressive early game warrior minion that isn't too overbearing. It essentially balances itself out when played and gives your opponent a chance to answer before smorcing you.
It's an anti-aggro card with a chance to backfire. Essentially, clog up your opponent's board.
A more flavorful version of Mad Scientist for weapons. If you or your opponent are out of weapons you will equip a Battle Axe.
Drink me up
Here is mine :).
I think that's a good combo if you play this card, then play another Corrupted warchief to give it to your opponent. There are fun combos like this :D.
This is my first submission ever, sorry if there is something wrong :D
The turns are intended for both players and the turn in which the gnome is played counts (example: the guy who played the gnome passes, the other guy passes and the patient dies). Minions can not die for the debuff (example: as they don't die if 1 health and the Stormwind Champion dies). If there is an odd number of minions on the opponent's board the position will be randomly assigned between the two possible.
I think that this card would be a tricky but very cool way to counter aggro because smorc lovers will be forced to trade their infected and/or almost infected minions just to stop the infection!
It could work for aggro pally because it give your opponent one more card so more divine favor power. plus its a huge body. LIKE IT IF YOU LIKE IT!!!!
An alternative to Zombie Chow, with a very different drawback.
Flavor text: "I can hear the alarms, entering defensive stance"
My idea is a anti aggro cards. they have extra status because you basically give your enemy a 3 mana minion with 100% chance to activate.
Alarm-o-Bot
Rogue Weapon:
Just to keep things lively on the board.
EDIT: Changed the triggered ability from 2 damage to 1.
Of all of the minion cards in Hearthstone, Loot Hoarder, Raid Leader, and Questing Adventurer are the ones that, interestingly, represent players rather than characters. You know, some people go into raids to collect rare items, some go in for the social aspect of coordinating the raid, and some are just in it for the story-line and the quests. So, here we have Generic Boss Monster, and it's going to spawn for your opponent a party of exactly those players. =)
Works best when combined with something like Consecration, but it's pretty late in the game by the time you can pull off a combo like that. And even if you do kill all of your opponent's minions right after summoning this thing, they still get a card via Loot Hoarder. Normally making your opponent draw cards would be cause for concern because of mill decks, but given the circumstances here I don't think it should be too big of a deal.
But Asylum, isn't this incredibly weak? Your opponent gets 8 mana worth of minions!
A little addition to Mill Rogue.
Look at this... or else: http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/43518-coilfang-reservoir-a-hearthstone-adventure
This is a combo card, inspired by the many attempts I've seen to make Magma Rager viable. The answer? Drop the cost and up the attack, then make one spawn for your opponent to balance it out. (After all, it does only have 3 mana's worth of stats).
Some synnergies:
Enter the Coliseum: Gives you a guarantee that the minion to survive on your opponents side, will be one with very low health
Shadowflame: 6 mana 6 damage AOE, without having to kill a giant. Enough said.
Charge: 5 mana for an 8/1 with charge isn't bad at all, and it hits harder than an Enraged Raging Worgen (minus the Inner Rage)
Here is my submission :D
Asylum's Gauntlet Competition!
GO CHECK OUT MY HERO -->GI'LLAX THE LIFESTEALER
"NO MALFURION! NOT A BATTLE OF WISPS! A BATTLE OF WITS!" -Medivh
"If you really think about it, Face Hunter really did nothing wrong." - Hitler
A Higher Cost weapon for Rouge. Could make the class alot better. Designed to only attack face as it will resummon killed minions.
[img]http://www.hearthcards.net/cards/26cf375d.png[/img]
Please use link if it doesn't show up.
Summon: I learnt from the best.
Attack: HEADSHOT!
Death: How did I miss...
For $30 an hour, you can be an awesome archer too! (Coach may vary)
I'm Playing:
Evenlock and Mill Rogue in Wild HS,
Azami Control in EDH
Current Warframe Main: Mesa Prime