My first ever entry, and i'm going with the Chaos that is the Sha of Anger. Who remembers, attacking your own friends by his 'Aggressive Behaviour' Ability... well, I used that idea behind the card's ability - Anyone has a random chance to attack anyone else - friend or foe. Here's hoping you can manage to remove him before you accidentaly hit your friendly minions, or even your own Hero!
Entrance: Feed me with your Anger!
Attack: Does that make you Angry?
Death: You will not bury me again!
Flavour Text: Never really could get along with any of the other Sha's... they always took the last chip!
OTK Pally? Yes please! (Use E.T./Pint-Sized/U.P. in order to awake him, or get him through any other means and destroy your opponents with this guy's might! Would also make Grand Crusader an interesting option for a chance of 0.xyz% to get this and maybe use it effectively?)
Played: "You can't die yet! There is more work to be done..."
Attacking: "Taste these words of glory!"
Death: "This is... not... th...en..d..."
Decided i'd throw something in this week (8+8-16+4-20!) Kinda reached into the scarlet ideology and how they can use the holy light as a tool for their zealous ways. So my idea was the High Inquisitor, originally it was more Resurrection based but i liked the idea of this giant crushing her foes in a plethora of smaller strikes, so another tool for the heal type decks!
6/4/10 Tanut OP? No, the battlecry is its drawback!
Balance: A 4/10 taunt for 6 mana with the risk of getting destroyed if your opponent also holds the same card. When facing aggro decks this may be a great taunt that holds your opponent back, but when facing control decks, especially when your opponent is playing the same deck with yours, you'll have to think twice before dropping this guy. Sometimes your opponent may drop this at turn 6 and you play this immediately to reverse the board, but sometimes your opponent may hold this in his hand for turns, only to find that you don't even take this guy. The mind games are the most interesting part of the card.
Rarity: I made this card a common card to give new players of Hearthstone a chance to play slower decks other than aggro. It provides them a chance to win by triggering this guy's battlecry to gain board control, and also helps them fighting against aggro decks. And also a good arena pick.
Meta Influence: I hope this card could slow down the meta a little bit, since this may stop aggro decks from going facing, and that the best way to counter this card is to take this card in your deck as well.
Entry Restrictions: This card doesn't create tokens or need extra clarifications. It does quote a card in its card text, but the quoted card is itself. I hope this doesn't break the rule.
Here's one I made a while back. Giant enough for ya'? x)
While, on the surface it might look like the card is a 50% chance to auto win, you can actually tinker around with a bit to create some sort of interesting deck. Think of Warriors using this in combination with Thaurissan to create an OTK deck with Charge or Rogues using this with Shadowstep+Conceal, definitely a lot of fun to be had.
And besides, a lot of the high cost cards are on the level of coin-flips anyway. Just think of Deathwing, it's basically almost exactly like this card, have you ever recovered from a game after you've discarded all your cards? I haven't. Alexstrasza is similar as well. In Arena however, I believe this card can be problematic.
Edit2: Thinking about it, it would be maybe too strong for some classes. Changed the rarity and made it so it's a Hunter card. Could be a great asset for more control-oriented Hunter decks (also, there's not Hunter 8-drop at the moment).
My first ever entry, and i'm going with the Chaos that is the Sha of Anger. Who remembers, attacking your own friends by his 'Aggressive Behaviour' Ability... well, I used that idea behind the card's ability - Anyone has a random chance to attack anyone else - friend or foe. Here's hoping you can manage to remove him before you accidentaly hit your friendly minions, or even your own Hero!
Entrance: Feed me with your Anger!
Attack: Does that make you Angry?
Death: You will not bury me again!
Flavour Text: Never really could get along with any of the other Sha's... they always took the last chip!
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Imagr CardList - Updated every 2-3 days: http://wulfricnick.imgur.com/
Hi guys this is my sub fot this week :D
Murmur, the essence of sound.
"I can't hear you..."
Simple enough.
Edit: 7/6 -> 8/6 since the effect could be negative to both players.
Previlage leads to insolence.
OTK Pally? Yes please! (Use E.T./Pint-Sized/U.P. in order to awake him, or get him through any other means and destroy your opponents with this guy's might! Would also make Grand Crusader an interesting option for a chance of 0.xyz% to get this and maybe use it effectively?)
mfw his Yogg steals my win
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Some worlock love :)
They need some new cool cards.
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MAKE SURE TO CHECK OUT MY MURLOC PALADIN DECK :)
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(Reminder: Deleting Submission Topic posts is against the rules.)
MAKE SURE TO CHECK OUT MY MURLOC PALADIN DECK :)
Played: "You can't die yet! There is more work to be done..."
Attacking: "Taste these words of glory!"
Death: "This is... not... th...en..d..."
Decided i'd throw something in this week (8+8-16+4-20!) Kinda reached into the scarlet ideology and how they can use the holy light as a tool for their zealous ways. So my idea was the High Inquisitor, originally it was more Resurrection based but i liked the idea of this giant crushing her foes in a plethora of smaller strikes, so another tool for the heal type decks!
My new thread for cards i've started making since the 6th of Feb-> [Mod Edit: No TinyURL Links Please]
A big guy in the start, but he becomes smaller and smaller with every fight:
Has synergy with silence - you can restore his stats and health once similar to minions swapped by Crazed Alchemist.
6/4/10 Tanut OP? No, the battlecry is its drawback!
Balance: A 4/10 taunt for 6 mana with the risk of getting destroyed if your opponent also holds the same card. When facing aggro decks this may be a great taunt that holds your opponent back, but when facing control decks, especially when your opponent is playing the same deck with yours, you'll have to think twice before dropping this guy. Sometimes your opponent may drop this at turn 6 and you play this immediately to reverse the board, but sometimes your opponent may hold this in his hand for turns, only to find that you don't even take this guy. The mind games are the most interesting part of the card.
Rarity: I made this card a common card to give new players of Hearthstone a chance to play slower decks other than aggro. It provides them a chance to win by triggering this guy's battlecry to gain board control, and also helps them fighting against aggro decks. And also a good arena pick.
Meta Influence: I hope this card could slow down the meta a little bit, since this may stop aggro decks from going facing, and that the best way to counter this card is to take this card in your deck as well.
Entry Restrictions: This card doesn't create tokens or need extra clarifications. It does quote a card in its card text, but the quoted card is itself. I hope this doesn't break the rule.
THERE IS NO GAME.
Here's one I made a while back. Giant enough for ya'? x)
While, on the surface it might look like the card is a 50% chance to auto win, you can actually tinker around with a bit to create some sort of interesting deck. Think of Warriors using this in combination with Thaurissan to create an OTK deck with Charge or Rogues using this with Shadowstep+Conceal, definitely a lot of fun to be had.
And besides, a lot of the high cost cards are on the level of coin-flips anyway. Just think of Deathwing, it's basically almost exactly like this card, have you ever recovered from a game after you've discarded all your cards? I haven't. Alexstrasza is similar as well. In Arena however, I believe this card can be problematic.
Take your time.
Edited because I previously couldn't count to 20:
Edit: Corrected tooltip errors, wording, balance change.
Edit2: Thinking about it, it would be maybe too strong for some classes. Changed the rarity and made it so it's a Hunter card. Could be a great asset for more control-oriented Hunter decks (also, there's not Hunter 8-drop at the moment).
Should be a decent counter to aggro/face decks where loads of 1/2 mana minions are hitting your face. ^^