Really wish Blizzard would stop making all their release dates apply to NA only while the rest of the world waits a day more. Should've been live in Asia and Europe already.
No Prince as end boss? He better be a legendary at least!
Though I have to admit, I'm kinda disappointed they made it a disco themed xpac. I feel Karazhan is interesting enough on it's own to not need it and it kinda ruins the feeling for those who did raid the instance back in the days. But it's an early impression for me. Hopefully its turning out to be awesome! =)
Usual Play Times: Varies, can be any time really and if I'm not playing Hearthstone I am playing Overwatch and World of Warcraft too. So always available for something! Level of Experience: Highest rank ever reached is rank 1 and usually finishing the season somewhere around 5 (just for rewards). Not that much interested in grinding Legend every season.
Preferred Heroes: Anything but Priest and Rogue. I’m Looking For: People to spectate, play against, chat with, complete quests with etc.
Personally I see everyone becoming bored already of the game because of the shitloads of bugs and glitches hiding in there. You can also only catch pokémon making it the most boring game available and more people will realize it in a bit. This isn't going to stay around for long unless Niantic ups their game by a lot ;) But so far they only seem to be interested in releasing the game in more regions.
update has already been anounced: friendly battles, trading and the next generation of pokemon r coming. the glitching i don´t find as bothersome as in HS: in HS i loose a match (or two consecutive arena matches) cuz i dissconnect, here i reload and the pokemon is usualy still waiting for me ... plus no downside if it ain´t. if HS simply "took one for the team" when THEIR servers are faulty i wouldn´t feel so salty - plus EU servers r rly bad - but when i have no way of getting my gold AND run back:-/ so yeah, FOR NOW pokemon is definately doing more for me than HS, agree with OP:-D
Yeah, we know more is coming, but the question is when? People are not gonna stick around for catching pokemon for ever. They need PvP and trading to keep it remotely interesting. Also the next generation isn't rumored to come any time soon. It's expected to drop at the end of the year or beginning of next year. Trading is supposed to be coming soon, but again people need more to keep them interested.
Also, you insinuating the HS servers are worse than Pokémon Go servers? XD Do you even Pokémon Go mate? Go servers are absolute shit. Hasn't been up 24 hours without downtime yet.
Personally I see everyone becoming bored already of the game because of the shitloads of bugs and glitches hiding in there. You can also only catch pokémon making it the most boring game available and more people will realize it in a bit. This isn't going to stay around for long unless Niantic ups their game by a lot ;) But so far they only seem to be interested in releasing the game in more regions.
Can't decide which cards to put in your deck? Select a class and create a deck consisting of 60 cards! Instead of putting in one or the other, just do both! And then add some more! Hero health has been increased to 40 to facilitate bigger decks and more interesting ways to play. No longer will your opponent coin out a Fiery War Axe or Quick Shot after playing a Tunnel Trogg or Mana Wyrm! Hooray! Card limit remains 2 of each card and 1 of each Legendary.
I think the best cards that have been shown so far belong to Shaman. Literally every card released for them will see play in standard. Quite OP too even. Especially like Master of Evolution ^^
so basically justicar cards but a little different, also how would they work alongside justicar?
Yeah, they work with Justicar too. In the case of the priest card, the armor gained scales based on the hero power heal. If you played Justicar, you will gain 2 armor instead of 1 every time. However, if you changed your hero power and you no longer heal with your hero power, then it does nothing. This applies to other cards as well. In the case of the warlock enhancement it does not matter, because the enhancement doesn't specify a certain criteria. You only have to hero power.
Hello everyone! I've been thinking about this for a while and I thought it would be a really cool idea to have enhance cards which affect the way a hero plays or what his hero power can do. Whenever you draw an enhance card and play it, the effect persists until the end of the game, or when a different enhance spell is played. When a different enhance spell is played, the current effect gets replaced. For this addition to work an enhancement slot next to the hero would be needed so it is always visible for your enemy and yourself to see what kind of enhancement te player has active (if any at all). As it is right now, 4-mana cost cards are aimed at late game enhancements, 2-mana card costs at mid-game and 1-cost cards at early game. Here's a few examples:
Yeah, using Ancient Harbinger is not a good idea at all... The battlecry effect will be totally wasted because it doesn't activate! Besides, you want to make sure you cast shitloads of spells, so why summon it at the end of turn 6 already?
That said, if you intend to explore other games, I really have to push you toward iOS. It's really the primary focus of developers. Games almost always come to Android later than iOS (if at all), and it takes a while to optimize Android games for the unending hardware and software variants.
Really? Seriously guys it's not 2012 anymore... -_- Google made shit ton of improvements starting ICS (4.0) and on wards for simplifying development and ensuring that android works the same over different hardware configurations. The segregation isn't such an issue anymore as when android was still on 2.3. So it's quite a non existent issue.
Same goes for the nonsense about how apple is so easy to use while somehow android is over complicated. Guess what, all those easy to use features that have been added in the last few years were directly copied from the hard to use Android system. Apparently Android is not that hard to use?
In any case, I wish people would stop using arguments from the past and inform themselves better.
Also, to be somewhat on-topic, of course you are going to experience lag on some cheap hardware which wasn't made to play hearthstone. The same is true for older apple models which also experience lag. You should read the Hearthstone support page about mobile devices if you want to know what specs/hardware you need in order to play Hearthstone smoothly.
Ok. Tried it out. It's not as broken as Drunken Noz was. Your opponent will have enough time to discard 1 of the curses and after that Noz is no longer a problem.
Ouch... So it only works when your opponent plays on cellphone maybe...
You can do the same on phones/tablets, so no. Only people who don't know this will be a victim of this exploit.
Region: EU Usual Play Times: Every day, at varying times and hours, multiple times a day. Level of Experience: Always somewhere between legend and rank 5. Preferred Heroes: All heroes except Rogue. I’m Looking For: Mostly looking for people I can spectate or who want to spectate me. We can strike up a conversation when doing so and see where it goes from there. ^^
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Really wish Blizzard would stop making all their release dates apply to NA only while the rest of the world waits a day more. Should've been live in Asia and Europe already.
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The fact that you think it's going to be 1600 dust already tells us enough you don't know anything about this game.
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No Prince as end boss? He better be a legendary at least!
Though I have to admit, I'm kinda disappointed they made it a disco themed xpac. I feel Karazhan is interesting enough on it's own to not need it and it kinda ruins the feeling for those who did raid the instance back in the days. But it's an early impression for me. Hopefully its turning out to be awesome! =)
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Battletag: Shuji#2349
Region: EU
Usual Play Times: Varies, can be any time really and if I'm not playing Hearthstone I am playing Overwatch and World of Warcraft too. So always available for something!
Level of Experience: Highest rank ever reached is rank 1 and usually finishing the season somewhere around 5 (just for rewards). Not that much interested in grinding Legend every season.
Preferred Heroes: Anything but Priest and Rogue.
I’m Looking For: People to spectate, play against, chat with, complete quests with etc.
Thanks for adding me! <3
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5
Personally I see everyone becoming bored already of the game because of the shitloads of bugs and glitches hiding in there. You can also only catch pokémon making it the most boring game available and more people will realize it in a bit. This isn't going to stay around for long unless Niantic ups their game by a lot ;) But so far they only seem to be interested in releasing the game in more regions.
0
Big Decks!
Can't decide which cards to put in your deck? Select a class and create a deck consisting of 60 cards! Instead of putting in one or the other, just do both! And then add some more! Hero health has been increased to 40 to facilitate bigger decks and more interesting ways to play. No longer will your opponent coin out a Fiery War Axe or Quick Shot after playing a Tunnel Trogg or Mana Wyrm! Hooray! Card limit remains 2 of each card and 1 of each Legendary.
1
I think the best cards that have been shown so far belong to Shaman. Literally every card released for them will see play in standard. Quite OP too even. Especially like Master of Evolution ^^
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Hello everyone! I've been thinking about this for a while and I thought it would be a really cool idea to have enhance cards which affect the way a hero plays or what his hero power can do. Whenever you draw an enhance card and play it, the effect persists until the end of the game, or when a different enhance spell is played. When a different enhance spell is played, the current effect gets replaced. For this addition to work an enhancement slot next to the hero would be needed so it is always visible for your enemy and yourself to see what kind of enhancement te player has active (if any at all). As it is right now, 4-mana cost cards are aimed at late game enhancements, 2-mana card costs at mid-game and 1-cost cards at early game. Here's a few examples:
Any thoughts on this? ^^
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Battletag: Shuji#2349
Region: EU
Usual Play Times: Every day, at varying times and hours, multiple times a day.
Level of Experience: Always somewhere between legend and rank 5.
Preferred Heroes: All heroes except Rogue.
I’m Looking For: Mostly looking for people I can spectate or who want to spectate me. We can strike up a conversation when doing so and see where it goes from there. ^^
0
Thanks mate. Good to see you got that easy win too! ^^