Hm this is truly, i didn't think on this side, it's very good and creative, i just forgot about the minions in the board, this could be very interesting, i think discarding in the same turn because it would be very powerfull, and how it's warlock in the extra turn he can have already at least 2 cards in hand, sorry about this, the card is very unique thinking in this side :)
Well i ended up submiting Time Warp costing 8 mana instead of 9. Wish me luck :).
Choose One is usually reserved for Druid minions :/ The one on the top is ridiculously overpowered. The one on the bottom is more balanced but the second Choose One is quite obviously stronger.
@BOOSHACK360 Your entry is the best one I've seen so far.
Yay thank you so much! I know advertising isn't allowed on this thread...but if you like it please visit it from my signature and give it a thumbs up ^_^ I am currently tying with another card, and really want to be in the finals! Thanks again.
@Eloc86 go with the second one, but I wonder if you meant to destroy a random friendly minion? As it is, I think I'd always choose that option. If you want the Choose One option, I'd suggest making it a druid card. It's definitely not outside druids theme, and a quick flavour change isn't hard. You could make it a tree that saps the energy of nearby things to move or something.
@pomonkeypo I agree, should be a little weaker, but I don't think it should be worth sacrificing another whole mana. 1 off the attack or health would be fine I think.
Should probably be 9-10 mana, because the point of giants is that they are really good in certain, engineerable situations, but on average very expensive for their cost, which an 8/8 for 8 isn't, it's almost right on point(technically 8/9 is, but it's not the biggest deal at this high of a stat line). So I'd say 10 mana.
that being said, I really like the idea, yet another Giant to join the GulDan Giant family ! +1
@Edalcmagal I really, really like Time Warp, especially the art. Works with Tiny Knight of Evil and Fist of Jarraxus for some pretty cool combos, but mainly just gives your minions wind fury. Definitely go with that one.
@DaTeamsOnMyBack So balance wise, I think you're a little bit off. It's a delayed mind control, so we can bring it down to 6 (in comparison to Corruption vs Assasinate), and you have to discard a card, but because it's of your choice, we can only really discount half a mana. We can discount another mana because he's a legendary, but that still leaves us with a 4.5 mana effect. Maybe bring his stats down so he's like a 4/4 or 3/4 to counter balance the quite good effect.
@Dioxx333 I think you can raise his health up to 3, or even 4, and here's why. Yes, you could potentially gain a massive, unstoppable minion, but let's look at other minions that could be ridiculous. Void Terror , Edwin van Cleef, Blood Knight. For all their ability to gain massive stats, they don't take that much of a stat hit. Why? Because it can always be silenced. This guy doesn't have control over who he gets, AND that minion gets discarded. So you don't have to be soooo conservative with the health. Great card concept though.
@adriamrk I kind of have a problem with both these cards. For the resurrect-taunt guy, I can't see ever wanting to play this card. I mean, if you got it out turn 3, it might be good, but any later and you would end up in a top-decking situation very quickly. Perhaps put a limit on the amount of times he can respawn? The dragon smith also confuses me. Why would you discard your azure drake (or worse) for a 1/1? granted, the effect is quite strong, but it is worth remembering that dragon decks are slow and their minions are often quite big. I like the idea of resurrect guy, perhaps you could explain the thoughts behind balance.
Any idea about balancing problems? I'm not sure if this benefits face hunter more or midrange hunter more.
Absolutely love the idea, like Light of the Naaru, it's breathing life into an unused card. I think you overcosted it just a little. I mean, each archer is worth 1, plus another mana for getting the all in one card. But that still leaves two mana for... What? discarding your hand? I guess that's worth a mana, since you archers are proccing effects, but as it stands that would in most cases be 8 mana for 8 damage to face... not exactly ideal. Maybe drop it down a mana? I think 5 would be more reasonable.
my idea. pretty strong card i feel that gives a lot of control potential but is probably not worded correctly. the idea is pretty simple, target a minion and from that point on, if that card is in your or your opponent's hand, it is automatically discarded. you can use it on your own minion, let's say Piloted Shredder or Antique Healbot to make it so your opponent can never use their own copy...nor can you use your second one if its still in your hand. i have 2 versions, 1 with a draw effect and 1 without.
im not sure which to go with honestly. thoughts? too high cost? effect just too broken in general to use? should it be a class card?
@Zekana I wanted to say that this card feels a little too niche, but the more I think of it, the more I realize that this card could actually work as a pretty cool tech card. I suggest just dropping the mana and stats down a couple of notches, so you don't have to wait quite so long to punish those tempo decks. perhaps a 4 mana 3/3?
@z10925 I definetly think you need to drop it down to so it's a 3 mana 4/5 or a 2 mana 3/4. The reason being that even if you have enough mana to play it, it might not be the optimal play, and getting this in your starting hand without coin destroys it.
So I've got a concept idea, was wondering what people thought about it. Do you prefer the left or the right? Or do you think I should make it on a larger scale, where the trigger isn't a battlecry, but maybe Inspire? feedback greatly appreciated.
Hmm, both of those seem interesting. I think the mercenary is a little more balanced than the thief - primarily because you could play the thief and then something like Wailing Soul to permanently get rid of the card.
I'm wondering whether or not this would be too strong for the effect. I was going for a 'big risk, big reward' type of effect from this card, but I'm just unsure.
I did this idea two contests ago but didn't submit it. It used to be called Jadefire Felsworn but changed it since. I think discarding should still be a drawback, and I don't personally like all the "discard isn't bad anymore" effects. I think this is more balanced, where you have some control of what you're discarding, but it's not like you're choosing.
"Rightmost" is significant because created cards (spare parts, random spells, etc) are put to the right, so you could be discarding two spare parts for a Doomguard. Thoughts?
Hey, this is my first time submitting a card so I'm sure I overlooked a couple of things. As for the card itself, not happy with the name. Originally, I had gone with Dedicated Archivist but couldn't find card art that fit that name so I went with this.
The idea of the mechanic, I just noticed, someone else also came up with. I, however, went with a battlecry rather than an effect that lasts while the minion is on the field. Note that this is a one-off. Any cards discarded after this card is played don't end up back in your deck unless you play a second Dedicated Resummoner.
Since the effect is potentially pretty powerful, I went with a cost of 4 and similar stats to Voidcaller. I chose Epic level with Arena in mind, since this is not really a card a Warlock wants many of in his Arena deck.
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Well i ended up submiting Time Warp costing 8 mana instead of 9. Wish me luck :).
My submission for this week's Weekly Card Design Competition, Paper Airplane!
Yay thank you so much! I know advertising isn't allowed on this thread...but if you like it please visit it from my signature and give it a thumbs up ^_^ I am currently tying with another card, and really want to be in the finals! Thanks again.
My submission for this week's Weekly Card Design Competition, Paper Airplane!
@Eloc86 go with the second one, but I wonder if you meant to destroy a random friendly minion? As it is, I think I'd always choose that option. If you want the Choose One option, I'd suggest making it a druid card. It's definitely not outside druids theme, and a quick flavour change isn't hard. You could make it a tree that saps the energy of nearby things to move or something.
@pomonkeypo I agree, should be a little weaker, but I don't think it should be worth sacrificing another whole mana. 1 off the attack or health would be fine I think.
Should probably be 9-10 mana, because the point of giants is that they are really good in certain, engineerable situations, but on average very expensive for their cost, which an 8/8 for 8 isn't, it's almost right on point(technically 8/9 is, but it's not the biggest deal at this high of a stat line). So I'd say 10 mana.
that being said, I really like the idea, yet another Giant to join the GulDan Giant family ! +1
This is the card I was reviewing, btw. Forgot to quote it
Hahaha thank you so much dude :D :D ^_^
My submission for this week's Weekly Card Design Competition, Paper Airplane!
Any idea about balancing problems? I'm not sure if this benefits face hunter more or midrange hunter more.
THERE IS NO GAME.
Here's my submission, Ghastly Scavenger. Imgur link: http://imgur.com/p6yUR2y
Some clarrifications:
Targetable battlecries will target a random (eligible, so the Abusive Sergeant won't target a hero) character, friendly or enemy.
NonTargetable battlecries will affect their normal target (Ex. Antique Healbot).
Text like Windfury or Charge will have no effect.
Inspires will trigger once, like deathrattles.
Please let me know if anymore texts need to be clarified! Do you all think this is balanced? Again, please let me know :)
@Edalcmagal I really, really like Time Warp, especially the art. Works with Tiny Knight of Evil and Fist of Jarraxus for some pretty cool combos, but mainly just gives your minions wind fury. Definitely go with that one.
@DaTeamsOnMyBack So balance wise, I think you're a little bit off. It's a delayed mind control, so we can bring it down to 6 (in comparison to Corruption vs Assasinate), and you have to discard a card, but because it's of your choice, we can only really discount half a mana. We can discount another mana because he's a legendary, but that still leaves us with a 4.5 mana effect. Maybe bring his stats down so he's like a 4/4 or 3/4 to counter balance the quite good effect.
@Dioxx333 I think you can raise his health up to 3, or even 4, and here's why. Yes, you could potentially gain a massive, unstoppable minion, but let's look at other minions that could be ridiculous. Void Terror , Edwin van Cleef, Blood Knight. For all their ability to gain massive stats, they don't take that much of a stat hit. Why? Because it can always be silenced. This guy doesn't have control over who he gets, AND that minion gets discarded. So you don't have to be soooo conservative with the health. Great card concept though.
@adriamrk I kind of have a problem with both these cards. For the resurrect-taunt guy, I can't see ever wanting to play this card. I mean, if you got it out turn 3, it might be good, but any later and you would end up in a top-decking situation very quickly. Perhaps put a limit on the amount of times he can respawn? The dragon smith also confuses me. Why would you discard your azure drake (or worse) for a 1/1? granted, the effect is quite strong, but it is worth remembering that dragon decks are slow and their minions are often quite big. I like the idea of resurrect guy, perhaps you could explain the thoughts behind balance.
Absolutely love the idea, like Light of the Naaru, it's breathing life into an unused card. I think you overcosted it just a little. I mean, each archer is worth 1, plus another mana for getting the all in one card. But that still leaves two mana for... What? discarding your hand? I guess that's worth a mana, since you archers are proccing effects, but as it stands that would in most cases be 8 mana for 8 damage to face... not exactly ideal. Maybe drop it down a mana? I think 5 would be more reasonable.
my idea. pretty strong card i feel that gives a lot of control potential but is probably not worded correctly. the idea is pretty simple, target a minion and from that point on, if that card is in your or your opponent's hand, it is automatically discarded. you can use it on your own minion, let's say Piloted Shredder or Antique Healbot to make it so your opponent can never use their own copy...nor can you use your second one if its still in your hand. i have 2 versions, 1 with a draw effect and 1 without.
im not sure which to go with honestly. thoughts? too high cost? effect just too broken in general to use? should it be a class card?
http://i.imgur.com/EkrihL0.png
http://i.imgur.com/bGHccrY.png
Force you play it,when you draw it, or you just lost it.
I think I need to balance the mana cost and stats. My thought is around 4 to 5 mana cost, since too low cost maybe mean no punishment.
May be 4 mana 5/5 would be more balanced?
@Zekana I wanted to say that this card feels a little too niche, but the more I think of it, the more I realize that this card could actually work as a pretty cool tech card. I suggest just dropping the mana and stats down a couple of notches, so you don't have to wait quite so long to punish those tempo decks. perhaps a 4 mana 3/3?
@z10925 I definetly think you need to drop it down to so it's a 3 mana 4/5 or a 2 mana 3/4. The reason being that even if you have enough mana to play it, it might not be the optimal play, and getting this in your starting hand without coin destroys it.
vs.
So I've got a concept idea, was wondering what people thought about it. Do you prefer the left or the right? Or do you think I should make it on a larger scale, where the trigger isn't a battlecry, but maybe Inspire? feedback greatly appreciated.
@PupleMD
Hmm, both of those seem interesting. I think the mercenary is a little more balanced than the thief - primarily because you could play the thief and then something like Wailing Soul to permanently get rid of the card.
Now, here's my idea that I've been thinking of:
Fire spells include: Fireball, Pyroblast, Flamestrike, Dragon's Breath, Flamecannon, and Flame Lance.
I'm wondering whether or not this would be too strong for the effect. I was going for a 'big risk, big reward' type of effect from this card, but I'm just unsure.
Here is my idea.
It's somewhat simular to Lock and Load but with a Warlock touch to it.
What do you guys think?
It's only 1 damage and healing 1 but it can stack with spell damage.
Will change the card to restore health equal to damage dealt.
I considered dealing damage and healing equal to the cost of the discarded card(s) but that might be too OP.
To draw or not to draw. That's the question.
this idea:
1-1-2
Herald of Jaraxxus
Battlecry: Discard a Fist of Jaraxxus
forgive me haven't made it into card...Would you vote to it?
I did this idea two contests ago but didn't submit it. It used to be called Jadefire Felsworn but changed it since. I think discarding should still be a drawback, and I don't personally like all the "discard isn't bad anymore" effects. I think this is more balanced, where you have some control of what you're discarding, but it's not like you're choosing.
"Rightmost" is significant because created cards (spare parts, random spells, etc) are put to the right, so you could be discarding two spare parts for a Doomguard. Thoughts?
If you got the coin, the Mercenaries get going. Vote for The Mercenary for CCC #3.
Hey, this is my first time submitting a card so I'm sure I overlooked a couple of things. As for the card itself, not happy with the name. Originally, I had gone with Dedicated Archivist but couldn't find card art that fit that name so I went with this.
The idea of the mechanic, I just noticed, someone else also came up with. I, however, went with a battlecry rather than an effect that lasts while the minion is on the field. Note that this is a one-off. Any cards discarded after this card is played don't end up back in your deck unless you play a second Dedicated Resummoner.
Since the effect is potentially pretty powerful, I went with a cost of 4 and similar stats to Voidcaller. I chose Epic level with Arena in mind, since this is not really a card a Warlock wants many of in his Arena deck.