This is one of the best expansions I've seen on the website! LOVE the winder effect. Only car I think needs a tune up is Cave Giant, as an 8 mana 8/8 to start isn't bad, and with how man wonders there are he could getser good super fast. Maybe 10 mana, 9 even? Idk
PS: Panorama Watcher art 10/10, would Frankenstein again :P
Should probably be 9-10 mana, because the point of giants is that they are really good in certain, engineerable situations, but on average very expensive for their cost, which an 8/8 for 8 isn't, it's almost right on point(technically 8/9 is, but it's not the biggest deal at this high of a stat line). So I'd say 10 mana.
that being said, I really like the idea, yet another Giant to join the GulDan Giant family ! +1
I originally had him as a 4/4, but I didn't figure his effect was worth that stat line for 6 mana. What do you guys think? Should he be a cheaper 3/4 or 4/4, or a slightly larger 6 drop, or is he good as is? Thanks!
Here is my Merchant class card, Royal Bribery. This may seem OP at first, but it's really 9 mana mind control with ups and downs. Ups are coins, downs that you pay every turn, otherwise it's basically Assasinate, which is never played.
Pleas egive feedback on mana/salary costs! Thanks :D
Coin dealer, I feel like with the salary it could be 3 coins, or even no salary. I reason because it's a class card, and compared to [card]Pit Fighter[card/] it is strictly worse sometimes, with that gross salary. However, this is just balancing, love the cards idea :D
Giver of despair: again, really love the idea, but he's really really REALLY wimpy for 6 mana, and when it's inspire, it's more like 8 mana. So it's kinda like 8 mana draw a suboptimal card because it can be played around on a 3/4. I feel like he could be a 4/5 or a 5/5 easily, because that effect is really easy to make neglible by your opponent.
overall though, I love the texts on the cards, and that alone has my vote :D
This is based off the Deadly Fist Blade that you can buy in WoW. The effect isn't but the name is. Does it need less durability, more mana, or more salary? Or does it need something else
I think this is just a bit too good... Maybe 2/3 or 4 mana, but that effect is pretty crazy for 3 mana, even with the salary
I actually really like the idea behind this card, but I feel like even in mill Druid it's just a bit too expensive to throw at your opponent. Maybe 4 or even 3 mana for the spread effect and it would be one of my top three for this week :D
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Hi! Could I please have my name changed to Frostytacos to match my twitch? Thanks a ton :D
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Thoughts on balance and legality? Will be giving my own on others tomorrow, need to sleep tho
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Quote from xXTiNyTiMXxX >>
Hey everyone, very long time since I've competed in a card competition. Best of luck to everyone :).
Edit: to clarify, everything after the bolded Deathrattle is part of the Deathrattle. :D
thoughts of any kind? Love to hear them! :)
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Hey everyone, very long time since I've competed in a card competition. Best of luck to everyone :).
Edit: to clarify, everything after the bolded Deathrattle is part of the Deathrattle. :D
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This is one of the best expansions I've seen on the website! LOVE the winder effect. Only car I think needs a tune up is Cave Giant, as an 8 mana 8/8 to start isn't bad, and with how man wonders there are he could getser good super fast. Maybe 10 mana, 9 even? Idk
PS: Panorama Watcher art 10/10, would Frankenstein again :P
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Here's my submission, Ghastly Scavenger. Imgur link: http://imgur.com/p6yUR2y
Some clarrifications:
Targetable battlecries will target a random (eligible, so the Abusive Sergeant won't target a hero) character, friendly or enemy.
NonTargetable battlecries will affect their normal target (Ex. Antique Healbot).
Text like Windfury or Charge will have no effect.
Inspires will trigger once, like deathrattles.
Please let me know if anymore texts need to be clarified! Do you all think this is balanced? Again, please let me know :)
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Here's my submission, Ghastly Scavenger. Imgur link: http://imgur.com/p6yUR2y
Some clarrifications:
Targetable battlecries will target a random (eligible, so the Abusive Sergeant won't target a hero) character, friendly or enemy.
NonTargetable battlecries will affect their normal target (Ex. Antique Healbot).
Text like Windfury or Charge will have no effect.
Inspires will trigger once, like deathrattles.
Please let me know if anymore texts need to be clarified! Do you all think this is balanced? Again, please let me know :)
EDIT: well, I meant to put this in the discussion topic... Crap :/
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This is the card I was reviewing, btw. Forgot to quote it
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Should probably be 9-10 mana, because the point of giants is that they are really good in certain, engineerable situations, but on average very expensive for their cost, which an 8/8 for 8 isn't, it's almost right on point(technically 8/9 is, but it's not the biggest deal at this high of a stat line). So I'd say 10 mana.
that being said, I really like the idea, yet another Giant to join the GulDan Giant family ! +1
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This is my sub for the competition, Admiral Ripsnarl, the fourth boss of the Deadmines instance in World of Warcraft.
Token:
imgur link: http://m.imgur.com/ejS8sth
Vapor token imgur link: http://imgur.com/Q9LPajA
I originally had him as a 4/4, but I didn't figure his effect was worth that stat line for 6 mana. What do you guys think? Should he be a cheaper 3/4 or 4/4, or a slightly larger 6 drop, or is he good as is? Thanks!
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Here is my Merchant class card, Royal Bribery. This may seem OP at first, but it's really 9 mana mind control with ups and downs. Ups are coins, downs that you pay every turn, otherwise it's basically Assasinate, which is never played.
Pleas egive feedback on mana/salary costs! Thanks :D
0
Coin dealer, I feel like with the salary it could be 3 coins, or even no salary. I reason because it's a class card, and compared to [card]Pit Fighter[card/] it is strictly worse sometimes, with that gross salary. However, this is just balancing, love the cards idea :D
Giver of despair: again, really love the idea, but he's really really REALLY wimpy for 6 mana, and when it's inspire, it's more like 8 mana. So it's kinda like 8 mana draw a suboptimal card because it can be played around on a 3/4. I feel like he could be a 4/5 or a 5/5 easily, because that effect is really easy to make neglible by your opponent.
overall though, I love the texts on the cards, and that alone has my vote :D
Sorry for the extensive discussion xD
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I think this is just a bit too good... Maybe 2/3 or 4 mana, but that effect is pretty crazy for 3 mana, even with the salary
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Here is my Twilight's Hammer submission. Still haven't thought of one for Merchant just yet.
He he seems like he could get one more attack, or maybe increase that mana cost by 1 more, not sure. Just seems a little bit weak, what do you think?
Imgur link: http://m.imgur.com/account/Tim2018/images/2yaMuMd
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I actually really like the idea behind this card, but I feel like even in mill Druid it's just a bit too expensive to throw at your opponent. Maybe 4 or even 3 mana for the spread effect and it would be one of my top three for this week :D