he is me and i am her just decided to give murlocks some more power because when i first got into heartstones i thought murlocks were really cool thus my name and i think this a big murlock buff requried card with the attendants needing to gain attack bufffs
I like dragon skin gaulents concpet might be too good with sheild smash but you would have to wait a long time to get that combo besdies that i feel like the weapon should be 10 its like mind controll or pryoblast you know that finishing brutal card
I never knew the same effect existed on a card :S Oh well, what do you think of these?
With archimonde I originally made him a 6/7, but then I considered that the cards effect isn't as powerful by the time you can summon him.
Medivh isn't going to happen. While reordering a mass of cards is interesting in concept, the current UI is in no way optimized for this sort of mechanic.
Kel'Thuzad I'm pretty sure we're going to get to see the canon version of Kel'Thuzad in just over two months. At this point I'd rather see how Blizzard approaches the character. Also this card + faceless manipulator = permanent 4/5 on the board. Add in Baron Rivendare instead and you've created a Yeti that can summon additional Yeti for 0 mana. I know you priced the card high, but this just seems like bad design.
Archimonde giving a 10-mana card the ability to create a mana crystal is basically useless - only a Druid or an exceptionally lucky Shaman would be able to take advantage of the effect. Even so, this card is massively OP. Assasinate is a 5-mana effect, while a 7/8 body is a 7-mana effect - unless you limit the ability in some way (say, making the kill target random) - this card should be priced at 12 mana.
It don't kill character or minion. It destroy mana crystal, which means, that enemy will get his 10th at the satrt of turn.
Long story short, the Archimonde is worse than War Golem, which is arguably worst constructed card in the game. It's 7/8 for 10 with no special rule, worse than nozdromu, worse than eveything. I just think creator failed to spot the problem with this card.
Oh, you're right I misread.
As written, Archimonde would only be useful to a Druid willing to dump a couple of Innervates to bring him out on Turn 6 - given how narrow a window of opportunity that is for a 3-card combo I have to agree that the card is actually worse than War Golem.
im reposting this because no ones talked about it or any or my northrend treant or any thing else i posted so im gonna be needy :)
the main proplem i see with healing wand is would hiting your minions to heal them hurt you?
caleor bringer of fire is too good it has vanilla 7 mana stats plus A EXTREMLY powerful effect i would make it 8 because while you could compare it to rag is RANDOM which might not seem like a lot but its the diffrence between hitting the face or that 1/1 recurit
i dont really get flash heal is its effect permant if so that is way to powerful if not its way to weak when converting hero abbility to card you half cost and double effect typpically with some exceptions like rouge
unfortunately healing wand wouldn't work since you can't attack your own minions but if it was a 3/1 weapon that read when a target gets healed gain one durability I can see that working :D Flash heal sounds nice but weak for a card maybe something like shadow form but in reverse to make permanent hero power cost 1 or heal 3.
murloc queen seems weak without any other murlock to buff the attack but it could be worthwhile if the 2 other murlocs had taunt.
Caelor seems too strong but very creative and could actually work.it would be a nice counter to ragnaros if it can survive it's blast. although that gave me and idea for a good ragnaros anti: it can be silenced to attack enemy hero as well.
Because they're the class that can give minions Windfury, so they'll be able to use it to kill two large minions. Everyone else is going to get one large minion and maybe one small minion.
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he is me and i am her just decided to give murlocks some more power because when i first got into heartstones i thought murlocks were really cool thus my name and i think this a big murlock buff requried card with the attendants needing to gain attack bufffs
I like dragon skin gaulents concpet might be too good with sheild smash but you would have to wait a long time to get that combo besdies that i feel like the weapon should be 10 its like mind controll or pryoblast you know that finishing brutal card
it is 10...
So, same price as Vanish, with all of the up side, none of the down side, and it drops a 4/4 on the table. I'm going to say OP.
Medivh isn't going to happen. While reordering a mass of cards is interesting in concept, the current UI is in no way optimized for this sort of mechanic.
Kel'Thuzad I'm pretty sure we're going to get to see the canon version of Kel'Thuzad in just over two months. At this point I'd rather see how Blizzard approaches the character. Also this card + faceless manipulator = permanent 4/5 on the board. Add in Baron Rivendare instead and you've created a Yeti that can summon additional Yeti for 0 mana. I know you priced the card high, but this just seems like bad design.
Archimonde giving a 10-mana card the ability to create a mana crystal is basically useless - only a Druid or an exceptionally lucky Shaman would be able to take advantage of the effect. Even so, this card is massively OP. Assasinate is a 5-mana effect, while a 7/8 body is a 7-mana effect - unless you limit the ability in some way (say, making the kill target random) - this card should be priced at 12 mana.
I made Kidnapper actually good, deserve its price and stats, makes sense thematically and actually deserving of being epic:
Oh, you're right I misread.
As written, Archimonde would only be useful to a Druid willing to dump a couple of Innervates to bring him out on Turn 6 - given how narrow a window of opportunity that is for a 3-card combo I have to agree that the card is actually worse than War Golem.
There was a whole discussion about this on the Rogue forum about a month back.
Sounds interesting. Link?
thanks
yep. it should either lose the combo requirement or cost 4 or be 5/5
Continue discussions about Kidnapper changes here:
http://www.hearthpwn.com/forums/class-discussion/rogue/8324-kidnapper-use
Nozdormu wins you every game where you opponent has to go to the bathroom on turn 9.
im reposting this because no ones talked about it or any or my northrend treant or any thing else i posted so im gonna be needy :)
the main proplem i see with healing wand is would hiting your minions to heal them hurt you?
caleor bringer of fire is too good it has vanilla 7 mana stats plus A EXTREMLY powerful effect i would make it 8 because while you could compare it to rag is RANDOM which might not seem like a lot but its the diffrence between hitting the face or that 1/1 recurit
i dont really get flash heal is its effect permant if so that is way to powerful if not its way to weak when converting hero abbility to card you half cost and double effect typpically with some exceptions like rouge
unfortunately healing wand wouldn't work since you can't attack your own minions but if it was a 3/1 weapon that read when a target gets healed gain one durability I can see that working :D Flash heal sounds nice but weak for a card maybe something like shadow form but in reverse to make permanent hero power cost 1 or heal 3.
murloc queen seems weak without any other murlock to buff the attack but it could be worthwhile if the 2 other murlocs had taunt.
Caelor seems too strong but very creative and could actually work.it would be a nice counter to ragnaros if it can survive it's blast. although that gave me and idea for a good ragnaros anti: it can be silenced to attack enemy hero as well.
Let me change your mind
Oh yeah you're right never occured to me to compare to other stealth I was worried it would be too strong. This version is much better I think.
Let me change your mind
With the new text, the Orc Assassin is more like a Gorehowl for Shaman.
(And only really stoppable by Mage or Hunter).
why just shaman it's a neutral.
Let me change your mind
Because they're the class that can give minions Windfury, so they'll be able to use it to kill two large minions. Everyone else is going to get one large minion and maybe one small minion.
Ah that makes sence maybe give it windfury by default and make it legendary?
Let me change your mind