A strong low mana cost card, that summons a minion for the enemy aligned to the WoW fight. It is a Warlock-card because Teron'gor was orignally a warlock and there is no DK yet :). The Battlecry is triggered on summon.
It freezes minions adjacent to this one meaning it freezes your minions. Since usually you can place it so it will freeze only one of your minions this seems balanced.
Hot points about the card:
Inspired by the Sapphiron boss from the Naxxramas.
Can be included in "Elemental" tribe if it will be the case one day.
With addition of some cards, can become useful on it's own. I mean, probably one day we will have minion which will get +1/+1 for every frozen minion on the battlefield? Who knows, Winter is Coming!
Hop, hop, my submission for this week's challenge. A threat for opponent, leave him with choices : should I let this creature live until next turn so I can get free spell ? Can I afford 4 to the face if it's bluff ? Wow, wo much questions.
Strong taunt creature that can potentially ramp your opponent up if he suicides small creatures into this guy. Against Paladins he's going to suck most likely but against Face Hunter or Grim Patron he's pretty decent.
Shadow Dragons are cruel and unstable, but are powerful and can give you great power.
Priest needs a better 5 drop.
The drawback is worse the more minions you have on the board, and you can no longer heal since you are in Shadowform.
Can synergize extremely well with Circle of Healing/Holy Nova (Northshire Cleric survives the damage).
It's a dragon! Can be used with Blackwing Technicians and Blackwing Corrupters. Even Twilight Whelps survives the drawback.
Now that there are 4 cards that put your hero in Shadowform, what happens when you use number 3 and 4? Well, here's an answer:
A few notes on this as well:
It hurts holding on to too much power you don't have complete control over.
This card is put into your hand when you play Shadowform or Shadow Dragon when already at level 2 Shadowform (similiar to Wild Growth/Excess Mana for Druid).
There's a drawback here too. (As you may want to save it for a turn to use your Hero Power.)
5 randomly split damage can help Shadow Priests vs Zoo.
Seems powerful, but there is a drawback, and Shadowform already costs 3 mana and would do nothing except putting this card into your hand.
You need another 2 mana for your Hero Power for it to be effective, but if you are desperate you can dump it without using your Hero Power to avoid the damage.
When in level 2 Shadowform, makes a turn 8 Shadow Dragon into Excess Shadow Power into Hero Power a strong comeback play.
Some burst potential for shaman. Great tool for board control, but if it gets frozen or runs into something it can't kill like Ancient of War, then you are pyroblasting yourself
My first entry ever:
A strong low mana cost card, that summons a minion for the enemy aligned to the WoW fight. It is a Warlock-card because Teron'gor was orignally a warlock and there is no DK yet :). The Battlecry is triggered on summon.
Flavor text: "Do not forget to attack first!" :)
It freezes minions adjacent to this one meaning it freezes your minions. Since usually you can place it so it will freeze only one of your minions this seems balanced.
Hot points about the card:
Risk hard or die (very swiftly) trying. Drawbacks don't come bigger than this, play this without a plan and you'll lose the game in record speeds.
>Just to clarify: the turn you play it counts as 1
>enemy: 2
>you: 3
>enemy: 4
>you:5 (needs to die or be silence this turn, or gg)
possible synergy with: Wailing Soul
Hop, hop, my submission for this week's challenge.
A threat for opponent, leave him with choices : should I let this creature live until next turn so I can get free spell ?
Can I afford 4 to the face if it's bluff ? Wow, wo much questions.
Strong taunt creature that can potentially ramp your opponent up if he suicides small creatures into this guy. Against Paladins he's going to suck most likely but against Face Hunter or Grim Patron he's pretty decent.
Card is great because if your opponent has no secrets its a 4/4.
Here is my entry to the competition:
A few notes:
A few notes on this as well:
Banner of Inspiration (click) *** *** If you like this card, Vote HERE! :)
a small drawback but still playable
Hope something like this hasn't been done before.
The secrets given to your opponent are random from any class. Could potentially hugely backfire depending on what secrets are created.
Can take out 2/3 on turn 2, but is pretty useless later on.
Some burst potential for shaman. Great tool for board control, but if it gets frozen or runs into something it can't kill like Ancient of War, then you are pyroblasting yourself
Flavor Text: It's a Bargain.
Nozdormu wins you every game where you opponent has to go to the bathroom on turn 9.
It was originally 5 mana but cards like Fel Reaver don't see play at 5 for a 8/8 with a lesser downside.
This card can attack face if the enemy hero is at 9 or less hp.
Om Nom Nom Nom.
My entry for competition.
Token:
Credit to:
Baron Ashbury (Artist:Dave Kendall)
Baron Blackwood (Artist:Matt Cavotta), from http://us.battle.net/wow/en/media/artwork/
My submission for warlock class. Great synergy with deathrattle-based decks.
[img]https://s3.amazonaws.com/cardgenhs/t/V2jHffi3.png[/img]