Taunt, 4/6 body with the effect: 50% chance to play a wrong minion from your hand.
This effect seems bad at first glance, but it also has the possibility of playing a minion with a higher cost. For example, you could play this on curve, and the next turn you'll be left with 6 mana. You try to play Sylvannas Windrunner, but this guy's effect activates and you accidentally summon Dr. Boom. The downside to this guy is that you have no control of which minions you summon, so you have to be careful in planning your stuff.
Skarr has a simple Block mechanic that has a chance to prevent damage from minion attacks. Annoying to deal with due to him being out off fireball range but he doesn't deal much damage.
My submission. From WoWwiki - Torkus is an ogre from Ogrila and has 10 sons, with names like Torkus Jr, Torkk and Torki. I used a different picture because there is no drawn picture of Torkus. What this card does is check how many minions are missing from your board (when you throw him on an empty board it is 6), each number is given equal probability and then your side is filled with ogre sons, each being a differently named token with 1-3 of each stat ^^ Ogre randomness in its finest, with a bit of luck this card would give very good value, with none it is very weak, just like all the ogres.
Great synergy with almost every class. The obvious drawback being it can silence one of your own minions (but that's not necessarily a bad thing if it has Corruption or Power Overwhelming on it!).
Bloodthirst is a minion ability where the stated effect is applied after the minion kills another minion during combat or through direct damage. Therefore, the mechanic is short for: "Do X after this minion kills another minion." In this case, this minion would receive a +3 Attack buff every-time it kills another minion. Bloodmaul Belligerent has many synergies within the Warrior class to enable it's Enrage mechanic.
The random, luck-based aspect here is the Overload cost, ranging anywhere between 0 and 3.
Functionally, the 2-cost Stormseer would best serve as an alternative to Bloodmage Thalnos during the mid and late game, exchanging the card cycling for actual board presence. It's no slouch during the early game either, though, and can provide reasonable early game board presence with its 4/3 body.
Of possible note, it still counts as having an Overload even when that Overload is zero, so it will still trigger Unbound Elemental.
EDIT NOTES: This was originally a 3/4, a la Spider Tank, but folks who commented on it over in the discussion topic felt it was just a bit overpowered during the early game. I see what they mean, and making it a 4/3 should make it easier to handle.
The Ogre Apprentice is a Rare quality Shaman card that offers a lot of tempo to the Shaman deck. It offers a strong body that is difficult to clear, but can also easily backfire on the casting character, slowing their tempo down further and causing them to stall out and lose the game.
Ogre Warlord
Taunt, 4/6 body with the effect: 50% chance to play a wrong minion from your hand.
This effect seems bad at first glance, but it also has the possibility of playing a minion with a higher cost. For example, you could play this on curve, and the next turn you'll be left with 6 mana. You try to play Sylvannas Windrunner, but this guy's effect activates and you accidentally summon Dr. Boom. The downside to this guy is that you have no control of which minions you summon, so you have to be careful in planning your stuff.
Here is my submission for this week :)
Good luck to all!
Skarr has a simple Block mechanic that has a chance to prevent damage from minion attacks. Annoying to deal with due to him being out off fireball range but he doesn't deal much damage.
Really fun legendary for warrior, hope you like it!
Flavor text: He lends you his supreme forged weapons only when he's brutalized, we never knew where he got the weapons from.
Ogre Weapons:
Edit 1: Changed stats around and a bit of card text.
Edit 2: Changed from start of turn to end of turn! Much better instant card effect now!
The stonemaul ogres ran away from onixyia and settled in breakenwall. Now they have a reputiation as cowards.
Dis ogre is so scared he would charge away when he sees a dragon in your hand! (also hes an orge so he cant see very well)
Play("DONT HURN ME")
DEATH ("OWW")
Miss("Eh Close enough")
Attack("FOR STONEMAUL!")
Hope u comment and vote on dis dope card (i think that the ogres needed a little guy anyway)
Black Rock Smasher
RIP yogg-saron good things don't last forever :(
"It's all ogre now."
My submission. From WoWwiki - Torkus is an ogre from Ogrila and has 10 sons, with names like Torkus Jr, Torkk and Torki. I used a different picture because there is no drawn picture of Torkus. What this card does is check how many minions are missing from your board (when you throw him on an empty board it is 6), each number is given equal probability and then your side is filled with ogre sons, each being a differently named token with 1-3 of each stat ^^ Ogre randomness in its finest, with a bit of luck this card would give very good value, with none it is very weak, just like all the ogres.
Lord Jaxxarus and Ragnaros are off the equation. Hope you like it. Some are a little overpower and some not, depends on the situation. xoxo
Heroes under spoiler:
Could give you a massive upper hand or end up killing some of your minions, no matter what happens you always end up with a 6/6 on your side
Enjoy the smash!
Great synergy with almost every class. The obvious drawback being it can silence one of your own minions (but that's not necessarily a bad thing if it has Corruption or Power Overwhelming on it!).
This minion enjoys smashing faces:
Bloodthirst is a minion ability where the stated effect is applied after the minion kills another minion during combat or through direct damage. Therefore, the mechanic is short for: "Do X after this minion kills another minion." In this case, this minion would receive a +3 Attack buff every-time it kills another minion. Bloodmaul Belligerent has many synergies within the Warrior class to enable it's Enrage mechanic.
there are a lot of chogalls, but this one is mine.
Not the most useful of cards, you could taunt it I suppose. That would be annoying.
The random, luck-based aspect here is the Overload cost, ranging anywhere between 0 and 3.
Functionally, the 2-cost Stormseer would best serve as an alternative to Bloodmage Thalnos during the mid and late game, exchanging the card cycling for actual board presence. It's no slouch during the early game either, though, and can provide reasonable early game board presence with its 4/3 body.
Of possible note, it still counts as having an Overload even when that Overload is zero, so it will still trigger Unbound Elemental.
EDIT NOTES: This was originally a 3/4, a la Spider Tank, but folks who commented on it over in the discussion topic felt it was just a bit overpowered during the early game. I see what they mean, and making it a 4/3 should make it easier to handle.
It's all fun and games until someone loses a head.
Drink me up
The Ogre Apprentice is a Rare quality Shaman card that offers a lot of tempo to the Shaman deck. It offers a strong body that is difficult to clear, but can also easily backfire on the casting character, slowing their tempo down further and causing them to stall out and lose the game.