Works well in a giant deck. Sargeras+Summoning Portal also leads to some amazing game plays. I am not sure if someone would like to try Sargeras-Far Sight or Sargeras-Call Pet combo.
Flavor text: Using Forbidden energy has unhealthy sides effects. It's very important for Warlocks to not being eaten by summouned creatures. No one wants to eat untasty flesh, especially Demon Lords.
My entry is Chen Stormstout. A legendary brewmaster. A 5 mana 6/7 is inrcedibly, just imagine the first turn 6/7 with double innervate. But with the deathrattle and battlecry you could have huge drawbacks
This card doesn't literally have "Double" in its text, but its effect has a "double" sentiment: If you don't like the next random effect's outcome, do it over - i.e., you double your chances to get a good one. I made an alternative card that has the word "double" in it, but I like the wording of the original one better. But the link is attached below.
So, I imagine that after a card's outcome is determined, a button pops up and asks you whether you would like to redo it. This card's effect works both for your own spells, creature effects, hero powers, but also for your opponent's effects. So you can play it preemptively to lower the chances of your opponent's Sylvanas taking a good minion, etc. It only costs 1 mana because it doesn't guarantee anything, but gives you a chance to increase your odds. Interestingly, there is no recall - meaning, if you choose to redo it, you can't pick the old outcome, which might give you an even worse outcome.
In other words: It can only target minions for an attack.
Voice lines:
Summon: "Rise up, sons and daughters of the Horde!"
Attack: "Lok'tar ogar!"
Death: "Such... an honor... ugh."
This card would be used to win board control if you are behind, or maybe to remove a high health/sticky target (ex. Deathlord, Belcher). At first i though it would be kind of OP, but then i remembered cards like Dr. Boom and Fire Elemental exist.
I also made this card pretty lore friendly: Varok believes that dying in battle is the greatest honor, so he prefers to be used to battle and trade against minions.
EDIT: Fixed the wording from "can only deal damage to minions" to "can't target enemy hero".
This was done because if Varok gets attacked with a weapon, the opponent wouldn't receive damage. This wasn't intended in the first place.
Rexxar has many powerful beast allies - conveniently, one of them is the perfect answer to annoying control decks!
A card that is worthy of its lore.
Potentially combo with Ironbeak Owl, Spellbreaker and Wailing Soul to negate its negative effect or combo with Youthful Brewmaster and Ancient Brewmaster to bring it back.
OP? Probably yes =)
Meta changes the moment you switch your deck.
Works well in a giant deck.
Sargeras+Summoning Portal also leads to some amazing game plays.
I am not sure if someone would like to try Sargeras-Far Sight or Sargeras-Call Pet combo.
Probably overpowered?
Flavor text: All your mana are belong to us.
Here's my entry:
Flavor Text: I'm not the chosen one because i'm better than you, I'm better than you BECAUSE i'm the chosen one.
Full explanation in the the Discussion thread.
>>>Check out my Latest Card Design Competition Entry<<<
MAIN CARD:
TOKENS:
Flavor text: Using Forbidden energy has unhealthy sides effects. It's very important for Warlocks to not being eaten by summouned creatures. No one wants to eat untasty flesh, especially Demon Lords.
My entry is Chen Stormstout. A legendary brewmaster. A 5 mana 6/7 is inrcedibly, just imagine the first turn 6/7 with double innervate. But with the deathrattle and battlecry you could have huge drawbacks
"Is trouble brewing?"
Obviously not going to see much constructed play (Except maybe budget ramp), but He'd be a champ in arena.
Backup Image:
This card doesn't literally have "Double" in its text, but its effect has a "double" sentiment: If you don't like the next random effect's outcome, do it over - i.e., you double your chances to get a good one. I made an alternative card that has the word "double" in it, but I like the wording of the original one better. But the link is attached below.
So, I imagine that after a card's outcome is determined, a button pops up and asks you whether you would like to redo it. This card's effect works both for your own spells, creature effects, hero powers, but also for your opponent's effects. So you can play it preemptively to lower the chances of your opponent's Sylvanas taking a good minion, etc. It only costs 1 mana because it doesn't guarantee anything, but gives you a chance to increase your odds. Interestingly, there is no recall - meaning, if you choose to redo it, you can't pick the old outcome, which might give you an even worse outcome.
Alternative text with double in it:
http://www.hearthcards.net/cards/b401927a.png
You like double? Take this!
I know that I have to balance it.
"Your hand are floating in front of you, draw two cards, one with each hand!"
First post!
This is a neutral minion that plays into a grave yard fetch mechanism! cool beans papas fritas.
In other words: It can only target minions for an attack.
Voice lines:
Summon: "Rise up, sons and daughters of the Horde!"
Attack: "Lok'tar ogar!"
Death: "Such... an honor... ugh."
This card would be used to win board control if you are behind, or maybe to remove a high health/sticky target (ex. Deathlord, Belcher). At first i though it would be kind of OP, but then i remembered cards like Dr. Boom and Fire Elemental exist.
I also made this card pretty lore friendly: Varok believes that dying in battle is the greatest honor, so he prefers to be used to battle and trade against minions.
EDIT: Fixed the wording from "can only deal damage to minions" to "can't target enemy hero".
This was done because if Varok gets attacked with a weapon, the opponent wouldn't receive damage. This wasn't intended in the first place.
EDIT 2: Fixed more wording problems.
When this spell expires your remaining health is half the amount left at the start of you next turn.
This could be used as a last ditched effort or more health to kill minions with a weapon.
Image Credit to KagomesArrow77 @ Deviant Art - GvG competition 2014.
Edit: It's meant to say Gnomish not Gnome..
Hi.
Text is too long I know... Any feedback is welcomed on the Discussion thread (it's there, around page 7).
The double of 1 is 1, right?
I thought dragons would have a lot of interaction, so I made a dragon with endless synergies. His weakness is SILENCE because he buffs himself.