Really good if the opponent has a full board and no cards in hand - pretty bad for a mid-game clear, as this might make things even worse. Perfect if you can clear all the Alarm-o-Bots.
A friend of TInkermaster Overspark, TIndermaster Lovespark combines Anima Golem and Archmage Antonidas aspects to give you additional swipes - best to follow up with Chillwind Yeti or Chillmaw.
Edit: Made it more Hearthstone appropriate art! (I did it early so there were no likes for it before it was changed)
This card is a good beast minion (5/6 for 5, which are decent stats) for a druids to use in their beast decks.
But it also has the drawback of not being able to summon any other Beast minions. However, this does not affect Druid of the Claw or Druid of the Fang as they are summoned without race (same as Power of the Wild), so it mostly restricts neutral minions in a Druid deck and Malorne.
Having said that, its upside is that the other player also cannot summon any beasts, which is particularly good against hunters!
Particularly good against beast, mech, or dragon decks (if they become popular). Requires quick removal as otherwise the player playing Kael'thas might actually run him into a minion with a race.
3
3
1
This serves several purposes: Auctioneer card draw, combo set ups, and mana acceleration for the following turns.
2
This combos well with Hobgoblin and should help the weenie deck!
0
Flood your own board FOREVER! They don't have charge though.
1
Flood your own board FOREVER!
0
Really good if the opponent has a full board and no cards in hand - pretty bad for a mid-game clear, as this might make things even worse. Perfect if you can clear all the Alarm-o-Bots.
1
7
Hard mage counter for the mirror.
Edit: made my minion ok for this competition.
5
This is my valentine's submission:
A friend of TInkermaster Overspark, TIndermaster Lovespark combines Anima Golem and Archmage Antonidas aspects to give you additional swipes - best to follow up with Chillwind Yeti or Chillmaw.
Edit: Made it more Hearthstone appropriate art! (I did it early so there were no likes for it before it was changed)
3
This card is a good beast minion (5/6 for 5, which are decent stats) for a druids to use in their beast decks.
But it also has the drawback of not being able to summon any other Beast minions. However, this does not affect Druid of the Claw or Druid of the Fang as they are summoned without race (same as Power of the Wild), so it mostly restricts neutral minions in a Druid deck and Malorne.
Having said that, its upside is that the other player also cannot summon any beasts, which is particularly good against hunters!
7
66
1
Good with buffs to deal even more AoE damage.
On summon: " I'm OK. I AM OK!"
When blowing up: " KABOOM!"
When not blowing up: " That was close."
2
Particularly good against beast, mech, or dragon decks (if they become popular). Requires quick removal as otherwise the player playing Kael'thas might actually run him into a minion with a race.