This is a set of all legendary minions for each class to celebrate a new year! (2 extra legendary minions for shaman and 1 extra legendary for rogue).
Three shaman legendary minions including the new three keywords:
About keywords, it works exactly same as divine shield, but with a great upgrade!
Also note, If you give a shield to a minion that has already Element shield, the new shield will replace it and the previous effect won't work, because minions can have only one layer of protection and effect. The divine shield will work nothing with Element Shield and will not replace Element Shield.
Monster Egg creation steps
The Monsterous Beast starts as 5/5 n a 0/6 egg that will automatically be destroyed at the start of your turn and this Monsterous Beast will be summoned, (and will be able to attack at the start of your turn).
Step 1: Choose the beasts' form
Behemoth form: +3/+3 Spider form: -1/+3 and Poisonous Bird form: 0/+3 and Windfury
Step 2: Choose the Upgrade for it.
Giant Body: Give it Taunt Magical Horns: Give it Spell Damage +1 Spore Tail: Give it "Deathrattle: Summon two 3/2 copy of it"
.And that's it!
The Thief and The Golden Mask's ability
When the minion got affected by The Golden Mask, the minion's stat will set to 7/7. The minion can ONLY be destroyed by enemy minions, which means it's Immune to anything else, even Polymorph, Freezing Trap or Twisting Nether. Once the Golden Mask user got killed by other minion, it will pass to killer.
If a Golden Mask user got killed by attacker (but the attacker will die), then the minion who attacked the Golden Mask user will survive and set it's stat to 7/7.
What does Golden Mask's ability is that its cast a random spell on an random enemy at the end of each turn. Basically a Yogg-saron enchantment for your minion, but don't lose your minion or the enemy will gain the power.
Golden Mask's random spell only focuses on your enemies including enemy hero (Meteor won't work enemy hero since it's not targetable on it).
Also, It has Soulbound Hero Power means it's cannot be changed or removed in any way.
Generated cards and Hero Powers:
Warrior's Monsters to choose for a new hero:
CARDS SECTION (UPDATED: 1/4/2019)
Bundle 1 (1/4/2019)
MECHANIC SECTION:
The new mechanic: Guard form (Improved by one member of Hearthpwn)
Hello!
I have this new idea that has a great defensive tool. the minion that can become a Guard for you and works exactly as the same as Bear Trap does. It is for Neutral class (and maybe others) and it's cost 4 mana only.
Whenever you play a card that has "Starts as Guard", it will form into the Guard token, hiding stat just like Dormant minions, which means it can't attack and is invulnerable. But here's something that is different from Dormant minions: you can play this minion secretly and it can act as Bear Trap.
The Guard minion will show it's true form after your hero is attacked. If your hero isn't attacked during your enemy turn, it will be summoned at the start of your next turn, but won't trigger their ability. Hopefully everything I've said is not that complicating.
Also two notes, 1. The original card's image and text will only be shown to you. 2. When the minion is summoned at the start of your turn, it can attack immediately, as if they were already at the board.
(Guard is a token, coming from other cards listed here):
You may use it for your own creation, and change the rule you want. Have a great day!
Also, thank you a lot for giving some feedback and suggestions.
My thoughts on this keyword is it's so complicated, which goes against team 5 policy.
Too bad I'm a different person to make a complicating keyword. I tried my best not to sometimes, but atleast we can share a great idea.
dont get me wrong, a fix here and there could make this keyword in the game, i like the idea of effects that can be activated in a different way.
I can see it works exactly the same thing as Dormant minions except with the new wording "Call this Guard minion" and "After it's being called" and the effect of "At the start of your turn, summon this minion". I'll find it another way around, but this idea took me some time to make it and I have made this as best attempt. Anyone that have suggestions would be welcomed.
I think there's potential but it's messy right now. Instead of trying to make a keyword, you could just say "Battlecry: go dormant until your hero is attachk3d".
Today I don't feel I'm in a mood for creating cards, I was going to make more cards, but I may make low effort instead. So here's a few new cards and a tiny balance change.
Update, here's what is changed:
1. Reworked The Summoner of Giants, used to be weakest of all legendary minions in new year set, now it is powerful. Its ability can be removed by Silence. I think it's broken already but I don't care nonetheless. If you can kill Ysera in one turn, then you can deal with this 1 more mana slower minion.
2. Added the Thief and the Golden Mask, it has a complicating ability. May rework.
3. Added Bundle 1
I've really enjoyed making these cards, maybe I'll continue to build more sets.
A new year legendary set:
Hello!
This is a set of all legendary minions for each class to celebrate a new year! (2 extra legendary minions for shaman and 1 extra legendary for rogue).
Three shaman legendary minions including the new three keywords:
About keywords, it works exactly same as divine shield, but with a great upgrade!
Also note, If you give a shield to a minion that has already Element shield, the new shield will replace it and the previous effect won't work, because minions can have only one layer of protection and effect. The divine shield will work nothing with Element Shield and will not replace Element Shield.
Monster Egg creation steps
The Monsterous Beast starts as 5/5 n a 0/6 egg that will automatically be destroyed at the start of your turn and this Monsterous Beast will be summoned, (and will be able to attack at the start of your turn).
Step 1: Choose the beasts' form
Behemoth form: +3/+3
Spider form: -1/+3 and Poisonous
Bird form: 0/+3 and Windfury
Step 2: Choose the Upgrade for it.
Giant Body: Give it Taunt
Magical Horns: Give it Spell Damage +1
Spore Tail: Give it "Deathrattle: Summon two 3/2 copy of it"
.And that's it!
The Thief and The Golden Mask's ability
When the minion got affected by The Golden Mask, the minion's stat will set to 7/7. The minion can ONLY be destroyed by enemy minions, which means it's Immune to anything else, even Polymorph, Freezing Trap or Twisting Nether. Once the Golden Mask user got killed by other minion, it will pass to killer.
If a Golden Mask user got killed by attacker (but the attacker will die), then the minion who attacked the Golden Mask user will survive and set it's stat to 7/7.
What does Golden Mask's ability is that its cast a random spell on an random enemy at the end of each turn. Basically a Yogg-saron enchantment for your minion, but don't lose your minion or the enemy will gain the power.
Golden Mask's random spell only focuses on your enemies including enemy hero (Meteor won't work enemy hero since it's not targetable on it).
Also, It has Soulbound Hero Power means it's cannot be changed or removed in any way.
Generated cards and Hero Powers:
Warrior's Monsters to choose for a new hero:
CARDS SECTION (UPDATED: 1/4/2019)
Bundle 1 (1/4/2019)
MECHANIC SECTION:
The new mechanic: Guard form (Improved by one member of Hearthpwn)
Hello!
I have this new idea that has a great defensive tool. the minion that can become a Guard for you and works exactly as the same as Bear Trap does. It is for Neutral class (and maybe others) and it's cost 4 mana only.
Whenever you play a card that has "Starts as Guard", it will form into the Guard token, hiding stat just like Dormant minions, which means it can't attack and is invulnerable. But here's something that is different from Dormant minions: you can play this minion secretly and it can act as Bear Trap.
The Guard minion will show it's true form after your hero is attacked. If your hero isn't attacked during your enemy turn, it will be summoned at the start of your next turn, but won't trigger their ability. Hopefully everything I've said is not that complicating.
Also two notes,
1. The original card's image and text will only be shown to you.
2. When the minion is summoned at the start of your turn, it can attack immediately, as if they were already at the board.
(Guard is a token, coming from other cards listed here):
You may use it for your own creation, and change the rule you want. Have a great day!
Also, thank you a lot for giving some feedback and suggestions.
I like elementals and totems.
it's better to stack these keywords in one thread.
my thoughts on this keyword is it's so complicated, which goes against team 5 policy.
Okay, thanks for a friendly reminder. Will definitely publish more work right here, and I will delete other thread later.
I like elementals and totems.
Too bad I'm a different person to make a complicating keyword. I tried my best not to sometimes, but atleast we can share a great idea.
I like elementals and totems.
dont get me wrong, a fix here and there could make this keyword in the game, i like the idea of effects that can be activated in a different way.
I can see it works exactly the same thing as Dormant minions except with the new wording "Call this Guard minion" and "After it's being called" and the effect of "At the start of your turn, summon this minion". I'll find it another way around, but this idea took me some time to make it and I have made this as best attempt. Anyone that have suggestions would be welcomed.
I like elementals and totems.
I think there's potential but it's messy right now. Instead of trying to make a keyword, you could just say "Battlecry: go dormant until your hero is attachk3d".
“After it’s being called” is not proper English.
I always think the keyword taunt a weird one, guard probably a best option than that.
I have replaced the keyword with words instead. It looks great for now.
For some people, thank you for giving great feedback!
I like elementals and totems.
1/3/2019: Added a legendary card for each class to celebrate a new year!
I like elementals and totems.
Today I don't feel I'm in a mood for creating cards, I was going to make more cards, but I may make low effort instead. So here's a few new cards and a tiny balance change.
Update, here's what is changed:
1. Reworked The Summoner of Giants, used to be weakest of all legendary minions in new year set, now it is powerful. Its ability can be removed by Silence. I think it's broken already but I don't care nonetheless. If you can kill Ysera in one turn, then you can deal with this 1 more mana slower minion.
2. Added the Thief and the Golden Mask, it has a complicating ability. May rework.
3. Added Bundle 1
I've really enjoyed making these cards, maybe I'll continue to build more sets.
I like elementals and totems.