Question. Is a “Burden” supposed to be negative no matter what? For example, reckless expiermenter has a drawback that can become positive (example-mechathun, devilsaur egg, etc). Should you be able to turn you “Burden” into an upside, or should you only be able to minimize the impact?
Question. Is a “Burden” supposed to be negative no matter what? For example, reckless expiermenter has a drawback that can become positive (example-mechathun, devilsaur egg, etc). Should you be able to turn you “Burden” into an upside, or should you only be able to minimize the impact?
The way i see it Burdens should either A) have very specific uses that require build around like the deathrattle one of either of Linkblades examples, or B they should offer a simplistic "negative effect" that just requires retooling existing decks. For example you might run my entry (Time Honored Magic) in a malygos mage with little consequence to the list, tempo mage you might need to build around it, but never in an exodia one would you consider it.
TLDR they just need to be objectively "bad" but not necessarily difficult if That makes sense
Rollback Post to RevisionRollBack
Hi i'm Tyler and I play hearthstone and watch anime.
Sometimes i make cards. I'd like to do that for a career one day if ever possible.
Question. Is a “Burden” supposed to be negative no matter what? For example, reckless expiermenter has a drawback that can become positive (example-mechathun, devilsaur egg, etc). Should you be able to turn you “Burden” into an upside, or should you only be able to minimize the impact?
I'll reply to you in both places to cover my bases, so you and others see it:
If you go by how I handled the Trials in my custom expansion then Yes, you could theoretically turn the Burden into an upside with proper deck-building...up to a point. It should still be significantly negative, such that you cannot completely undermine the point of the Burden. A downside must still exist. We could look at my expansion's Warrior Trial as an example of this:
The Warrior can take advantage of the self-damage via Enrage and minions like Rotface; however, it's still a lot of AoE damage, and the Burden is not one that can be completely negated. Your forces are eventually going to burn out, which is ultimately the point of the archetype: the "half as long, twice as bright" lightning strike mentality of high-Attack, low-Health minions.
This is also true of the Priest Trial listed in the first post: the supporting cards allowed you to reflect some of that hero damage back at your opponent, reinforcing the Aggro-Burn Priest play-style. But, you're still hitting yourself in the face; the Burden is clearly a negative regardless of your efforts to mitigate it or turn it around.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Question. Is a “Burden” supposed to be negative no matter what? For example, reckless expiermenter has a drawback that can become positive (example-mechathun, devilsaur egg, etc). Should you be able to turn you “Burden” into an upside, or should you only be able to minimize the impact?
I'll reply to you in both places to cover my bases, so you and others see it:
If you go by how I handled the Trials in my custom expansion then Yes, you could theoretically turn the Burden into an upside with proper deck-building...up to a point. It should still be significantly negative, such that you cannot completely undermine the point of the Burden. A downside must still exist. We could look at my expansion's Warrior Trial as an example of this:
The Warrior can take advantage of the self-damage via Enrage and minions like Rotface; however, it's still a lot of AoE damage, and the Burden is not one that can be completely negated. Your forces are eventually going to burn out, which is ultimately the point of the archetype: the "half as long, twice as bright" lightning strike mentality of high-Attack, low-Health minions.
This is also true of the Priest Trial listed in the first post: the supporting cards allowed you to reflect some of that hero damage back at your opponent, reinforcing the Aggro-Burn Priest play-style. But, you're still hitting yourself in the face; the Burden is clearly a negative regardless of your efforts to mitigate it or turn it around.
That was embarrassing: got caught up in other things over the weekend, almost missed getting my entry in for this week. Sorry I wasn't around for more comments and reviews this week :(
That was embarrassing: got caught up in other things over the weekend, almost missed getting my entry in for this week. Sorry I wasn't around for more comments and reviews this week :(
*shrugs* Life happens. I haven't exactly been as available as I'd like either, and it's my own theme.
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
That was embarrassing: got caught up in other things over the weekend, almost missed getting my entry in for this week. Sorry I wasn't around for more comments and reviews this week :(
Question. Is a “Burden” supposed to be negative no matter what? For example, reckless expiermenter has a drawback that can become positive (example-mechathun, devilsaur egg, etc). Should you be able to turn you “Burden” into an upside, or should you only be able to minimize the impact?
The way i see it Burdens should either A) have very specific uses that require build around like the deathrattle one of either of Linkblades examples, or B they should offer a simplistic "negative effect" that just requires retooling existing decks. For example you might run my entry (Time Honored Magic) in a malygos mage with little consequence to the list, tempo mage you might need to build around it, but never in an exodia one would you consider it.
TLDR they just need to be objectively "bad" but not necessarily difficult if That makes sense
Hi i'm Tyler and I play hearthstone and watch anime.
Sometimes i make cards. I'd like to do that for a career one day if ever possible.
I'll reply to you in both places to cover my bases, so you and others see it:
If you go by how I handled the Trials in my custom expansion then Yes, you could theoretically turn the Burden into an upside with proper deck-building...up to a point. It should still be significantly negative, such that you cannot completely undermine the point of the Burden. A downside must still exist. We could look at my expansion's Warrior Trial as an example of this:
The Warrior can take advantage of the self-damage via Enrage and minions like Rotface; however, it's still a lot of AoE damage, and the Burden is not one that can be completely negated. Your forces are eventually going to burn out, which is ultimately the point of the archetype: the "half as long, twice as bright" lightning strike mentality of high-Attack, low-Health minions.
This is also true of the Priest Trial listed in the first post: the supporting cards allowed you to reflect some of that hero damage back at your opponent, reinforcing the Aggro-Burn Priest play-style. But, you're still hitting yourself in the face; the Burden is clearly a negative regardless of your efforts to mitigate it or turn it around.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
So a Trial like this would be good?
Im not sure if i would call it good, but it should be in line with what Linky said, yes.
- Click Here To Join Us On Discord! -
That was embarrassing: got caught up in other things over the weekend, almost missed getting my entry in for this week. Sorry I wasn't around for more comments and reviews this week :(
*shrugs* Life happens. I haven't exactly been as available as I'd like either, and it's my own theme.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
That moment when your entry has more upvotes in the discussion thread than in the submission one :(
Happens, no need to explain nor apologize :)
- Click Here To Join Us On Discord! -
Yeah, I didn't mean good as in good design, but as in just an understanding of the topic.
Final Poll is now up!
You can find me here! Good luck everyone!