Hi. So normally I enjoy the cards, which you design, but I'm really disappointed by the Totem elementals.
Since most of the totems are cheap and they don't have much stats on them, why would you spend 4 mana on a minion, which will turn into a 1/1 Searing Totem? Some elementals are also poorly stated, so you might end up paying 4 mana for a Fire Fly. Yes, this is a gamble and you might end up getting a sweet legendary (like the one you made), but I don't think, that someone will use those two cards in a competitive environment.
Hi. So normally I enjoy the cards, which you design, but I'm really disappointed by the Totem elementals.
Since most of the totems are cheap and they don't have much stats on them, why would you spend 4 mana on a minion, which will turn into a 1/1 Searing Totem? Some elementals are also poorly stated, so you might end up paying 4 mana for a Fire Fly. Yes, this is a gamble and you might end up getting a sweet legendary (like the one you made), but I don't think, that someone will use those two cards in a competitive environment.
I don't think you got it right. It doesn't transform into a random elemental, it just changes its type to the other card. So if you played the totem version it transforms into the elemental version and vice versa. Maybe it should be clearer so I'll edit the post.
Oh, then sorry for that post. In that case I really like your card. This can enable really interesting synergies especially with your idea about a dual elemental-totem shaman deck. Kudos for the originality.
[edit] I didn't understood your card at first, because it's getting pretty late and I can't think straight. Maybe rephrase the text into - Resonance (1) change the tag into a totem/an elemental one. If you are really aiming to transform the card, then chose two different arts, so that they will switch to one another (maybe also give them slightly different names, in order to narrow the confusion). And I read the following sentence: "Note: I'm aware that both cards having the same art is confusing but I couldn't find art that fit the card better than this"
If midrange freeze mage wants to be a viable deck they need decent statted minions that gain bonuses related to freeze. There are already minions that work like that in the game but I'm introducing 2 new ones that will help push this archetype.
Flesh Shatterer can be used to trade more effectively or to push with face damage while Frostmaster is interesting because it uses a wild card as a token. This happened already once with Ball of Spiders and it's an idea I thought was worth exploring.
Since mage already has plenty of spells that freeze this one is a little bit different.
Reducing the amount of slots your opponent has on the board is a dangerous idea to balance but I think this card does it right. The minions aren't silenced so any relevant abilities as well as taunt would still be useful for your opponent. Buffs would also allow for minions hit by it to carry on as usual. Still, if your opponent isn't prepared for it, you have the potential to lock him from playing any more minions which would probably be game winning.
Finally I'll be revealing mage's legendary card.
There's not much to comment on this one. A great defensive tool against minion based decks and weak to spell removal. Basically every minion needs 2 turns to be able to attack instead of one while she's alive.
Oh, then sorry for that post. In that case I really like your card. This can enable really interesting synergies especially with your idea about a dual elemental-totem shaman deck. Kudos for the originality.
[edit] I didn't understood your card at first, because it's getting pretty late and I can't think straight. Maybe rephrase the text into - Resonance (1) change the tag into a totem/an elemental one. If you are really aiming to transform the card, then chose two different arts, so that they will switch to one another (maybe also give them slightly different names, in order to narrow the confusion). And I read the following sentence: "Note: I'm aware that both cards having the same art is confusing but I couldn't find art that fit the card better than this"
Haha, it's alright man, happens to everyone. Maybe the wording could be more clear so I'll see what I can do after I reveal the rest of the cards.
These next 2 cards seem nearly identical but they have their differences.
These cards do not transform into random elementals/totems, they transform into the other version of the card. This means they are effectively healed at the start of each of your turns which is pretty good. They are both collectable once again so you could run the elemental version or the totem version or both depending on what your deck needs the most.
Note: I'm aware that both cards having the same art is confusing but I couldn't find art that fit the card better than this.
To make things clearer, why not change the name of the totem version to "Elemental Totem"? Then the wording can be "Transform into a Totem Elemental." and vice versa for the wording on the Totem Elemental. Then you can even keep the same art for both, to make it clear that they are two sides of the same coin as it were.
It could improve your capabilities if you use dragons
Well, I designed this expansion in november 2017 already so all the cards have been designed for months. That said, I could just make the card later or you could try it yourself. hearthcards is the best site for creating new cards so just hop in there and start creating.
These next 2 cards seem nearly identical but they have their differences.
These cards do not transform into random elementals/totems, they transform into the other version of the card. This means they are effectively healed at the start of each of your turns which is pretty good. They are both collectable once again so you could run the elemental version or the totem version or both depending on what your deck needs the most.
Note: I'm aware that both cards having the same art is confusing but I couldn't find art that fit the card better than this.
To make things clearer, why not change the name of the totem version to "Elemental Totem"? Then the wording can be "Transform into a Totem Elemental." and vice versa for the wording on the Totem Elemental. Then you can even keep the same art for both, to make it clear that they are two sides of the same coin as it were.
That's a very good idea thank you, will do. I'm going to add another section to the first post with all the changes you've proposed so I don't forget them later.
I've noticed that those three classes had 8 of their 9 cards revealed so I decided to reveal them all at once since I don't think there are better cards to reveal them with. Let's start with mage.
Targeted draw is a powerful effect but in this case the more targeted you want it to be the less spells you need to put in your deck. I can see all kind of mage decks running this card: tempo, control, exodia and even the new freeze mage I'm pushing since most of your spells do kind of the same thing (freezing) so which one you draw is not that important.
For one mana you get a lot of value from this spell, but the minion you target has to survive a turn. Just to clarify I'll say that you choose the target when you play the spell, not at the start of your next turn. Maybe I should change the wording to Give a minion "Resonance (1): Gain +3 Attack and Divine Shield." but I'm not sure yet.
I made this card a long time ago and when I saw it while I was creating the expansion I thought it could fit in really well with minor changes. It's great against Divine Shield minions and can be used just for removal if you're desperate.
Surrender is a really interesting card. Devastating against Tirion Fordring and some sticky priest minions, but imho since you severely damage them, the injured minion has to be worth the steal.
It could improve your capabilities if you use dragons
I was inspired by your request and having never made a card before this is probably imbalanced as hell but I think it fits the theme of Chromie herself as a mistress of time and a paradox and that is shown by giving you a Choose mechanic rather than a straight up battlecry. Either way though you get huge buffs to a dragon deck and adaptability for what you need. I left "friendly" off the resurrect part because summoning your opponents dragon for you would be amazing for you and potentially terrifying for your opponent or it could make your result worse by denying you one of your better dragons.
Any tips or balancing notes would be good to hear and I found this fun so will take any tips for a noobie card creator
It could improve your capabilities if you use dragons
I was inspired by your request and having never made a card before this is probably imbalanced as hell but I think it fits the theme of Chromie herself as a mistress of time and a paradox and that is shown by giving you a Choose mechanic rather than a straight up battlecry. Either way though you get huge buffs to a dragon deck and adaptability for what you need. I left "friendly" off the resurrect part because summoning your opponents dragon for you would be amazing for you and potentially terrifying for your opponent or it could make your result worse by denying you one of your better dragons.
Any tips or balancing notes would be good to hear and I found this fun so will take any tips for a noobie card creator
For being your first card it's pretty good. Here are some of the things I'd consider changing or improving.
1. Wording: Choose One is actually one of the hardest thing to word correctly. Here is a corrected and simpler version of the text:
Choose One - Your Dragons cost (2) less for 2 turns; or summon 3 Dragons that died this game.
I want to add that the "for 2 turns" part has never been done before in a card and it isn't very intuitive so I would change it to maybe just reduce the ones in your hand or to reduce it permanently, but only by 1.
2. No hero power.
3. Priest doesn't have choose one cards, those are part of druid's class identity. I think you should put one of the 2 effects as a hero power (with a lower power level of course since you're triggering it every turn for 2 mana). For example: Hero Power Summon a Dragon that died this game. Although that could still be very overpowered.
Overall I think the card has potential and it is an interesting design so keep it up. However I would recommend you to start out designing simpler cards instead of hero cards. Start with simple designs, effects that can be written in one or 2 lines and work your way up to more complex cards with tokens, Hero Powers, etc.
Hype for Freeze shaman?
Hi. So normally I enjoy the cards, which you design, but I'm really disappointed by the Totem elementals.
Since most of the totems are cheap and they don't have much stats on them, why would you spend 4 mana on a minion, which will turn into a 1/1 Searing Totem? Some elementals are also poorly stated, so you might end up paying 4 mana for a Fire Fly. Yes, this is a gamble and you might end up getting a sweet legendary (like the one you made), but I don't think, that someone will use those two cards in a competitive environment.
Check out my Hearthstone expansion: The Shifting Sands
Check out my Hearthstone expansion: The Shifting Sands
MIDRANGE FREEZE MAGE
If midrange freeze mage wants to be a viable deck they need decent statted minions that gain bonuses related to freeze. There are already minions that work like that in the game but I'm introducing 2 new ones that will help push this archetype.
Flesh Shatterer can be used to trade more effectively or to push with face damage while Frostmaster is interesting because it uses a wild card as a token. This happened already once with Ball of Spiders and it's an idea I thought was worth exploring.
Since mage already has plenty of spells that freeze this one is a little bit different.
Reducing the amount of slots your opponent has on the board is a dangerous idea to balance but I think this card does it right. The minions aren't silenced so any relevant abilities as well as taunt would still be useful for your opponent. Buffs would also allow for minions hit by it to carry on as usual. Still, if your opponent isn't prepared for it, you have the potential to lock him from playing any more minions which would probably be game winning.
Finally I'll be revealing mage's legendary card.
There's not much to comment on this one. A great defensive tool against minion based decks and weak to spell removal. Basically every minion needs 2 turns to be able to attack instead of one while she's alive.
Check out my Hearthstone expansion: The Shifting Sands
Check out my Hearthstone expansion: The Shifting Sands
Could I make a request?
Maybe make a priest hero thats a dragon?
Because y'now time and all
It could improve your capabilities if you use dragons
Check out my Hearthstone expansion: The Shifting Sands
Check out my Hearthstone expansion: The Shifting Sands
REVEALING MAGE'S/PALADIN'S/WARRIOR'S LAST CARD
I've noticed that those three classes had 8 of their 9 cards revealed so I decided to reveal them all at once since I don't think there are better cards to reveal them with. Let's start with mage.
Targeted draw is a powerful effect but in this case the more targeted you want it to be the less spells you need to put in your deck. I can see all kind of mage decks running this card: tempo, control, exodia and even the new freeze mage I'm pushing since most of your spells do kind of the same thing (freezing) so which one you draw is not that important.
For one mana you get a lot of value from this spell, but the minion you target has to survive a turn. Just to clarify I'll say that you choose the target when you play the spell, not at the start of your next turn. Maybe I should change the wording to Give a minion "Resonance (1): Gain +3 Attack and Divine Shield." but I'm not sure yet.
I made this card a long time ago and when I saw it while I was creating the expansion I thought it could fit in really well with minor changes. It's great against Divine Shield minions and can be used just for removal if you're desperate.
Check out my Hearthstone expansion: The Shifting Sands
Surrender is a really interesting card. Devastating against Tirion Fordring and some sticky priest minions, but imho since you severely damage them, the injured minion has to be worth the steal.
Very nice cards man ! I love Susan and Wallace "trueshot" ahah
Quote from Yetiman >>
Also I love the priest cards in this set and the whole set looks great dude. Keep 'em coming
Hero power?
Check out my Hearthstone expansion: The Shifting Sands
Check out my Hearthstone expansion: The Shifting Sands