Discard warlock is an archetype that was heavily pushed by blizzard all the way to Un'goro but it seems like they've mostly abandoned it. It seems clear to me that this archetype could only work with rewards for discarding cards that can outweight the disadvantages. My cards aren't thought out to specifically make discard viable but they would help it where it's most needed.
Fel Ritual helps with one of discardlock's greatest problems: discarding your win condition. This card lets you actively want to discard them for a chance to get one or two copies of it later on in the game. Fungal Giant is a card that is enabled by Fel Ritual. You see, the current discardlock wouldn't run high mana cards that require setup to be played because they risk discarding them. However now if you discard your Fungal Giant you can just pick it up later for 2 mana.
Although a discard archetype for warlock is a cool idea the mechanic should also be possibly used by all kinds of decks in specific situations.
With Felhound you actually don't want to perform killing blows on minions which is something that is rarely seen. Fel Imp lets you draw a card for no tempo cost but you need to play it that same turn, unless you pull a silverware golem for example.
These are all the discard-related warlock cards for this expansion. Warlock has 2 other cool subthemes I haven't revealed yet as well as the coolest legendary in the whole set in my opinion.
Note: If you don't want to miss out on the rest of the set, consider making a post so you are notified each time I reveal any new cards.
I really like how you trying to push classic aggresive hunter. Hunter was always lacking card draw and I wanna share an idea how it can be solved - it would be easier to topdeck lethal if your deck will have 28 cards)
And also since Caverns have some pretty cool raids such as Stratholm or 1st Legion's invasion, it would be cool to see some refrences. Im quite dissapointed that warrior's legendary is not Broxxigar(
I really like how you trying to push classic aggresive hunter. Hunter was always lacking card draw and I wanna share an idea how it can be solved - it would be easier to topdeck lethal if your deck will have 28 cards)
Wow, that's a pretty cool way to thin your deck! I suppose that if you run 2 one of them wouldn't technically be the last card but I don't know how you could word it differently.
I really like how you trying to push classic aggresive hunter. Hunter was always lacking card draw and I wanna share an idea how it can be solved - it would be easier to topdeck lethal if your deck will have 28 cards)
Wow, that's a pretty cool way to thin your deck! I suppose that if you run 2 one of them wouldn't technically be the last card but I don't know how you could word it differently.
Well, hearthstone never bothered with exact card descriptions, so why would I)
And also since Caverns have some pretty cool raids such as Stratholm or 1st Legion's invasion, it would be cool to see some refrences. Im quite dissapointed that warrior's legendary is not Broxxigar(
I'm sorry but I haven't actually played wow or much warcraft so I don't know all the lore. Still, this is supposed to be happening in the desert surrounding the Caverns and the vortex is transporting things from all across space and time to it. Murozond has been made into a card which I'll reveal soon.
I really like how you trying to push classic aggresive hunter. Hunter was always lacking card draw and I wanna share an idea how it can be solved - it would be easier to topdeck lethal if your deck will have 28 cards)
Wow, that's a pretty cool way to thin your deck! I suppose that if you run 2 one of them wouldn't technically be the last card but I don't know how you could word it differently.
Well, hearthstone never bothered with exact card descriptions, so why would I)
I'm sorry but I haven't actually played wow or much warcraft so I don't know all the lore. Still, this is supposed to be happening in the desert surrounding the Caverns and the vortex is transporting things from all across space and time to it. Murozond has been made into a card which I'll reveal soon.
Wow, you are missing so much than) There are so many things in caverns of time, you should definetly check it out. At lease Battle for Mount Hyjal, Well of Eternity and The Culling of Stratholm. There are so many iconic characters, including Archimond, Prince Arthas, Queen Azshara and the one the only Broxxigar the Red (the only mortal that was able to wound Sargeras himself).
Surely most of the steady player base can work with it. But blizzard likes to see things from the new player's situation.
People download their game and try it. All cards have direct effects. Battlecry as soon as you play. Deathrattle as soon as it dies. ect.
Resonance is something happening later-on. Don't get me wrong, I LOVE the idea. But hearthstone is known for being a easy to understand and simple game. Resonance will make things "more complicated" for the new player.
Edit: Many people play hearthstone in between things. In public transport, while browsing youtube. Resonance cards, like the mage freeze card, is played and only known (concidering you havn't seen it being played) you can only see it in the Cards history section. Unless you create some special animation being in play untill the Resonance effect is complete. Which could make this new cardtype work in the actual hs game. Because no matter if you pay attention or not, you know that a resonance card has been played. If that makes sence...
Resonance would be harder to understand for newer players although I'm sure that if blizzard were to really try to implement the mechanic they'd come up with some UI design that made it intuitive. Still, I think Hearthstone has a big problem regarding the new player experience. Old players want new wacky ways to play and a more complex game while new ones need simpler scenarios to properly learn the game and they can feel very frustrated when they play against any tier 1 deck they can't play because they lack the cards. That's why I think that there should be a more new player friendly mode and it shouldn't be standard.
What I propose is adding a classic mode in which you can only play with basic and classic cards. New players would learn the game there and not be in a disadvantage against older players and older players can go there to take a break from standard and remember the days of classic hearthstone.
Dragon paladin returns in this set in the form of the Goldscale. This ancient cult spoke about long gone dragons, the Goldscale dragonflight, who glowed like gold and flew over the lands defending justice and honor.
But now the vortex has brought some of them to the present, allowing us to see the Goldscale Dragonflight with our very eyes.
These cards remind us of the way Dragons were implemented in Blackrock Mountain but a new twist makes them different. These Dragon's abilities only activate while you're holding a dragon in your hand and will only strenghthen others of their kind. Alone they're not very strong but together they're almost invincible. Well, they could actually be invincible if they team up with their leader, Golydas.
Now I know what you're thinking. What if by some strange magic Golydas ends up duplicating itself? Well, that's not an easy situation to get out of but remember that Immune characters can still be killed by destroy effects that don't target them. Still, you should always be actively trying to remove these Dragons as soon as possible before they all start buffing each other.
Dragons ended up taking most new card slots for paladin but there's still a new paladin card that is pretty interesting. I won't say anything else for now because it's a Secret.
Like your cards, probably paladin a little bit op if you compared to druid for example. anyway, i'm curious to see the other cards ( and future expansions)
Like your cards, probably paladin a little bit op if you compared to druid for example. anyway, i'm curious to see the other cards ( and future expansions)
Well, I haven't revealed most of the druid cards yet. Once I reveal the druid legendary you'll see what I'm talking about.
I read the title and was really hoping for a 'War of the Shifting Sands' expansion (the war happened in World of Warcraft between the Army of Kalimdor and the minions of C'Thun). The cards and mechanics still seem really cool though! Good job!
Rogue's identity has blurred over the years with many different archetypes and playstyles but when designing rogue cards for this expansion I tried to place them in one or more of these 3 different categories:
1. Cards that are underwhelming generally but that excel in very specific scenarios. This allows a player that makes good predictions across the game be more successful.
2. Cards that on their own aren't very powerful but have good synergies between them.
3. Cards that can mess up with your opponent in weird and cunning ways.
That said I'm not against diluting the identity of a class to increase its variety and potential as you have seen with my hunter cards so far. Alright now let's see some cards:
Illegal Activities can be used as a combo activator early on or as 1 mana cycle, which many rogue decks would benefit from.
Gnomish Infiltrator gives you intel on what card your opponent will be drawing next. If you think you'd rather not deal with it, you can pay 2 mana to remove it (burn it). It works very well with knocking blow since it allows you to remove any minion for 10 mana (Gnomish Infiltrator will remove the top card regardless of it being the one revealed at the start of your turn or not).
Note: I've updated my original post to include all the cards revealed so far.
Kaleesa the Shadowless is this set's Rogue legendary card:
It might not seem like such a powerful effect but knowing what card you're going to draw next can be very important information to help with decision making. The decent stats mean that once you feel you don't need her ability you can start attacking ant putting some presure, or you could trade with her to get out of a pesky situation. Most importantly since the top card isn't actually being revealed you're the only one seeing it and your opponent gets no information whatsoever.
DISCARD WARLOCK: COULD IT EVER BE GOOD?
Discard warlock is an archetype that was heavily pushed by blizzard all the way to Un'goro but it seems like they've mostly abandoned it. It seems clear to me that this archetype could only work with rewards for discarding cards that can outweight the disadvantages. My cards aren't thought out to specifically make discard viable but they would help it where it's most needed.
Fel Ritual helps with one of discardlock's greatest problems: discarding your win condition. This card lets you actively want to discard them for a chance to get one or two copies of it later on in the game. Fungal Giant is a card that is enabled by Fel Ritual. You see, the current discardlock wouldn't run high mana cards that require setup to be played because they risk discarding them. However now if you discard your Fungal Giant you can just pick it up later for 2 mana.
Although a discard archetype for warlock is a cool idea the mechanic should also be possibly used by all kinds of decks in specific situations.
With Felhound you actually don't want to perform killing blows on minions which is something that is rarely seen. Fel Imp lets you draw a card for no tempo cost but you need to play it that same turn, unless you pull a silverware golem for example.
These are all the discard-related warlock cards for this expansion. Warlock has 2 other cool subthemes I haven't revealed yet as well as the coolest legendary in the whole set in my opinion.
Note: If you don't want to miss out on the rest of the set, consider making a post so you are notified each time I reveal any new cards.
Check out my Hearthstone expansion: The Shifting Sands
I really like how you trying to push classic aggresive hunter. Hunter was always lacking card draw and I wanna share an idea how it can be solved - it would be easier to topdeck lethal if your deck will have 28 cards)
And also since Caverns have some pretty cool raids such as Stratholm or 1st Legion's invasion, it would be cool to see some refrences. Im quite dissapointed that warrior's legendary is not Broxxigar(
Check out my Hearthstone expansion: The Shifting Sands
Check out my Hearthstone expansion: The Shifting Sands
Check out my Hearthstone expansion: The Shifting Sands
Check out my Hearthstone expansion: The Shifting Sands
Love the cards <3
Keep up the good work :P
01001000 01101001 00100000 01100101 01110110 01100101 01110010 01111001 01101111 01101110 01100101 >,<
Check out my Hearthstone expansion: The Shifting Sands
DRAGON PALADIN: THE GOLDSCALE
Dragon paladin returns in this set in the form of the Goldscale. This ancient cult spoke about long gone dragons, the Goldscale dragonflight, who glowed like gold and flew over the lands defending justice and honor.
But now the vortex has brought some of them to the present, allowing us to see the Goldscale Dragonflight with our very eyes.
These cards remind us of the way Dragons were implemented in Blackrock Mountain but a new twist makes them different. These Dragon's abilities only activate while you're holding a dragon in your hand and will only strenghthen others of their kind. Alone they're not very strong but together they're almost invincible. Well, they could actually be invincible if they team up with their leader, Golydas.
Now I know what you're thinking. What if by some strange magic Golydas ends up duplicating itself? Well, that's not an easy situation to get out of but remember that Immune characters can still be killed by destroy effects that don't target them. Still, you should always be actively trying to remove these Dragons as soon as possible before they all start buffing each other.
Dragons ended up taking most new card slots for paladin but there's still a new paladin card that is pretty interesting. I won't say anything else for now because it's a Secret.
Check out my Hearthstone expansion: The Shifting Sands
Like your cards, probably paladin a little bit op if you compared to druid for example. anyway, i'm curious to see the other cards ( and future expansions)
Check out my Hearthstone expansion: The Shifting Sands
Man this looks so cool! +1
I'm lovin' it I got no comments because this looks so perfect XD.
PD: Though you should put the revealed cards in a spoiler on the 1st page, could be usefull.
The joke is you.
Check out my Hearthstone expansion: The Shifting Sands
I read the title and was really hoping for a 'War of the Shifting Sands' expansion (the war happened in World of Warcraft between the Army of Kalimdor and the minions of C'Thun). The cards and mechanics still seem really cool though! Good job!
ROGUE: WHAT SHOULD THE CLASS BE ABOUT?
Rogue's identity has blurred over the years with many different archetypes and playstyles but when designing rogue cards for this expansion I tried to place them in one or more of these 3 different categories:
1. Cards that are underwhelming generally but that excel in very specific scenarios. This allows a player that makes good predictions across the game be more successful.
2. Cards that on their own aren't very powerful but have good synergies between them.
3. Cards that can mess up with your opponent in weird and cunning ways.
That said I'm not against diluting the identity of a class to increase its variety and potential as you have seen with my hunter cards so far. Alright now let's see some cards:
Illegal Activities can be used as a combo activator early on or as 1 mana cycle, which many rogue decks would benefit from.
Gnomish Infiltrator gives you intel on what card your opponent will be drawing next. If you think you'd rather not deal with it, you can pay 2 mana to remove it (burn it). It works very well with knocking blow since it allows you to remove any minion for 10 mana (Gnomish Infiltrator will remove the top card regardless of it being the one revealed at the start of your turn or not).
Note: I've updated my original post to include all the cards revealed so far.
Check out my Hearthstone expansion: The Shifting Sands
Looks amazing so far! Looking forward to more reveals!
ROGUE LEGENDARY CARD REVEAL
Kaleesa the Shadowless is this set's Rogue legendary card:
It might not seem like such a powerful effect but knowing what card you're going to draw next can be very important information to help with decision making. The decent stats mean that once you feel you don't need her ability you can start attacking ant putting some presure, or you could trade with her to get out of a pesky situation. Most importantly since the top card isn't actually being revealed you're the only one seeing it and your opponent gets no information whatsoever.
Check out my Hearthstone expansion: The Shifting Sands