I really like the Priest, Rogue, Shaman, Warrior, Paladin and Warlock ones. They're balanced, interesting while not overly complicated. Good job!
Hunter, Druid and Mage are incredibly broken though and would destroy the game. Here's my suggestions of balancing them out:
Druid could instead read "return this to your hand at the end of your turn.", though it might still be a bit too strong for aggro druid as it would constantly thin your deck while reliably providing an additional minion each turn. As it is right now it could empty your deck at turn 4-5 if you draw it in your opening hand!
Mage could return triggered secrets to your hand instead, and increase its stats to 4/4 or 5/4. Right now it could be instant-win with the right secrets in play.
Hunter is tougher to balance without making it an Abominable Bowman. Perhaps summon 1/1 or 2/2 copies of all beasts in your deck? That way you'll get some really good value with the right beasts. Right now it's too cheap while it fills your board with 6+ cost Beasts and instantly wins the game, while still having a fair body!
▪give them the tribe naga (this is a tribe that I feel may get the elemental treatment at some point but I'm unsure of the specific bonus that would gain from play nagas)
▪personally I think Athissa should have 4 attack to allow for a bit more effort to be put in for removal when against shadow priest (the only attack value that shadow words can't touch)
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We're no strangers to love, you know the rules and so do I a full commitment is what I'm thinking of you wouldn't get this from any other guy.
Pre-update versions below.
Love to see Spell Damage synergy on the Shaman legendary, could be a bit stronger though.
The Hunter legendary is way too strong, for 7 mana you fill your board AND the card itself has nice 6/5 stats? Crazy overpowered!
Overall really interesting cards :)
On the third day before Witchwood, Blizzard gave to me,
three Handlock decks,
two Molten Giants
and a winstreak to Legend Rank #3
Disclaimer: This is a fictional poem and this didn't actually happen to me.
Valishj can also be rewritten to: Battlecry: Deal 0 damage to all enemies.
Right? That way it's shorter.
Fuck cubelock
On the third day before Witchwood, Blizzard gave to me,
three Handlock decks,
two Molten Giants
and a winstreak to Legend Rank #3
Disclaimer: This is a fictional poem and this didn't actually happen to me.
Blizzard hire this guy, fast.
I really like the Priest, Rogue, Shaman, Warrior, Paladin and Warlock ones. They're balanced, interesting while not overly complicated. Good job!
Hunter, Druid and Mage are incredibly broken though and would destroy the game. Here's my suggestions of balancing them out:
The priest one is actually very well done. Defiently something I could imagine ingame.
The cards have been updated based on feedback.
Mainly Druid now swaps instead of recruiting.
Mage now returns secrets to your hand.
Hunter now summons Sharks based on non-duplicate beasts.
Warlock art and effect changed.
These are very nice cards,
I would like to make 2 small adjustments
▪give them the tribe naga (this is a tribe that I feel may get the elemental treatment at some point but I'm unsure of the specific bonus that would gain from play nagas)
▪personally I think Athissa should have 4 attack to allow for a bit more effort to be put in for removal when against shadow priest (the only attack value that shadow words can't touch)
We're no strangers to love, you know the rules and so do I a full commitment is what I'm thinking of you wouldn't get this from any other guy.
That's a pretty sick predition, nicely done!