As we all know, C'Thun decks may have tons of support, but overall don't do very well because of the way they work. They're too slow; not strong enough; take too much time to develop. Either way, I have a few cards I think could potentially help bring up its ranks.
Neutral:
Greymane the Insane: If others were influenced by the Old Gods, it seems Genn was too. He's an easy enemy board clear, with the body of a 7/7. He attacks left to right, then the hero, so let's say we had Bomb Lobber, Sylvanas, and Loot Hoarder on the enemy board, only the Bomb Lobber and Sylvanas would be damaged. Then, Sylvanas would steal Greymane.
Void Giant: Not an original concept, no, but a good one. Note that if you have a C'Thun, this starts at 10 mana technically.
Faceless Colossus: Basically Bolf Ramshield on crack, steroids, and heroin.
Drakkari Endbringer: Handbuff C'Thun Pally anyone? No? Well, this could make it a thing. Note that if its stats were 6/6 and got buffed to 30/6, then, when it died, it would give your C'Thun +30/+6. The health given is simply its maximum health.
Follower of N'Zoth: As simple as this: C'Thun N'Zoth decks could work from this. And, if it's already in play, that's DOUBLE the value. Due to logic, though, if it was in play when Follower was played, it would NOT be brought back by N'Zoth unless brought back to your hand or deck then played.
Ossirian the Unscarred: Either an easy removal minion; or C'Thun enabler. Really simple, but really strong. Perhaps the cost should be higher.
Voidwatcher: Pirate C'Thun Rogue anyone? No? Well, either way, this allows for your C'Thun to grow REALLY big.
Ethereal Servitor: Not only a way to see what your opponent could play, but also simply a good card to buff C'Thun. +3/+3 to him on a well-statted minion with the upside of seeing what's in your opponent's hand is actually REALLY good.
Void Slave: An enabler for late-game C'Trol (C'Thun Control) Priest to force their opponent to have to react even quicker.
N'raqi Ritual Knife: Your C'Thun cannot go lower than 6/6. So, if it's a 10/10, this activates only twice.
Sha of Rage: A gateway for Overload Shaman to actually have a win condition, in my opinion. Most of the time, it'll give your C'Thun a solid +1/+1 to +3/+3. The card is even well-statted!
Herald of Ny'alotha: Simply a good minion. You get a free secret and C'Thun stats. Nothing else to be said.
Blade of Shadow: A 1/5 weapon that easily enables Execute and gives your C'Thun a total 5/5 in stats. Not too bad, eh?
Cho'Gall: Mother of fuck! This card could single-handedly make C'Thun warlock work. However, the hero power is a big drawback.
Amani Worshipper: More easy C'Thun stats. 1 damage to minions shouldn't hurt too much, and it gives decent stats to your C'Thun.
Murk-Eye the Terror: The single card that could make it possible to use Murlocs and C'Thun together. It's strong, sure, but not too strong either.
Twilight Guardsman: A better Argent Squire that gives C'Thun divine shield. This itself might be too good, though.
The class cards look great. Don't like the neutrals. Also I think people are sick of seeing murlocs in paladin. But cool cards. Well done. :)
Why are they sick of seeing murloc in paladin?
I think this is now on archetypes, murlocs are for shaman and paladin since a while now (GVG for shaman and TGT for paladin). They are fighter so that fit well with paladins I think^^
For the autor, I like your ideas to make c'thun synergies better, it just sad that we wont get any other synergies ever for cthun now. And btw it's almost done with old gods :'(
I feel bad that you put all this effort into a deck type that's going away soon.
You know, NO cards we make will ever be used. The purpose is just for fun, not whether or not something will last since none of these will exist anyway.
I think the Class Card Battlecry is a little bit too Overpowered.
You must have only 2 Molten Giants or 2 Sea Giants and your C´Thun gets +16 / +16 plus the the other C´Thun Buff Cards like C´Thuns Chosen or Twilight Elder.
GG WP you can instantly Concede.
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"My Name is Issei Hyoudou and I am the Pawn of Rias Gremory!" |-Issei Hyoudou,
For me WOTOG is the best expansion in hs, it's a pity that will be rotated out soon, I try to keep playing C'thun Rogue but as it is a slow deck, I can't manage to keep myself alive for the enough time on my games, I think these would help a lot, I loved this set, @blizzard, c'mon hire this guy right here
I think the Class Card Battlecry is a little bit too Overpowered.
You must have only 2 Molten Giants or 2 Sea Giants and your C´Thun gets +16 / +16 plus the the other C´Thun Buff Cards like C´Thuns Chosen or Twilight Elder.
For me WOTOG is the best expansion in hs, it's a pity that will be rotated out soon, I try to keep playing C'thun Rogue but as it is a slow deck, I can't manage to keep myself alive for the enough time on my games, I think these would help a lot, I loved this set, @blizzard, c'mon hire this guy right here
I'm not hire-worthy. I have a good imagination and ideas, but fucking suck with balancing. I'm also down on myself as you can see and ALSO too young for them to hire.
I think the Class Card Battlecry is a little bit too Overpowered.
You must have only 2 Molten Giants or 2 Sea Giants and your C´Thun gets +16 / +16 plus the the other C´Thun Buff Cards like C´Thuns Chosen or Twilight Elder.
GG WP you can instantly Concede.
Specifically WHICH class card?
I mean Cho´Gall.
All my four Examples are Neutral Monsters/Cards. :)
~ NeraricYT
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"My Name is Issei Hyoudou and I am the Pawn of Rias Gremory!" |-Issei Hyoudou,
The Rogue ones make absolutely no sense. Rogue can build a massive C'thun with just Blade of C'thun, when would I ever want to give up board presence for a card I MIGHT draw in 8 turns?
Remember that a C'thun minion has to be just under playable without considering C'thun.
I still play some C'thun decks and really like the designs and effort you've put into these cards, but part of the problem with C'thun decks in specific classes (mainly Warrior and Druid, but also Priest, and Rogue) was once the attack was above say, 20, you could just drop C'thun on the board and win the game. If he was resurrected, played with Brann, or bounced back to your hand, it was very hard to survive a second time. A card like Deathwing can clear the board and be a game over if your opponent doesn't have an answer as well, but the trade off is huge, and it doesn't do face damage.
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As we all know, C'Thun decks may have tons of support, but overall don't do very well because of the way they work. They're too slow; not strong enough; take too much time to develop. Either way, I have a few cards I think could potentially help bring up its ranks.
Neutral:
Greymane the Insane: If others were influenced by the Old Gods, it seems Genn was too. He's an easy enemy board clear, with the body of a 7/7. He attacks left to right, then the hero, so let's say we had Bomb Lobber, Sylvanas, and Loot Hoarder on the enemy board, only the Bomb Lobber and Sylvanas would be damaged. Then, Sylvanas would steal Greymane.
Void Giant: Not an original concept, no, but a good one. Note that if you have a C'Thun, this starts at 10 mana technically.
Faceless Colossus: Basically Bolf Ramshield on crack, steroids, and heroin.
Drakkari Endbringer: Handbuff C'Thun Pally anyone? No? Well, this could make it a thing. Note that if its stats were 6/6 and got buffed to 30/6, then, when it died, it would give your C'Thun +30/+6. The health given is simply its maximum health.
Follower of N'Zoth: As simple as this: C'Thun N'Zoth decks could work from this. And, if it's already in play, that's DOUBLE the value. Due to logic, though, if it was in play when Follower was played, it would NOT be brought back by N'Zoth unless brought back to your hand or deck then played.
Ossirian the Unscarred: Either an easy removal minion; or C'Thun enabler. Really simple, but really strong. Perhaps the cost should be higher.
Voidwatcher: Pirate C'Thun Rogue anyone? No? Well, either way, this allows for your C'Thun to grow REALLY big.
Ethereal Servitor: Not only a way to see what your opponent could play, but also simply a good card to buff C'Thun. +3/+3 to him on a well-statted minion with the upside of seeing what's in your opponent's hand is actually REALLY good.
Void Slave: An enabler for late-game C'Trol (C'Thun Control) Priest to force their opponent to have to react even quicker.
N'raqi Ritual Knife: Your C'Thun cannot go lower than 6/6. So, if it's a 10/10, this activates only twice.
Sha of Rage: A gateway for Overload Shaman to actually have a win condition, in my opinion. Most of the time, it'll give your C'Thun a solid +1/+1 to +3/+3. The card is even well-statted!
Herald of Ny'alotha: Simply a good minion. You get a free secret and C'Thun stats. Nothing else to be said.
Blade of Shadow: A 1/5 weapon that easily enables Execute and gives your C'Thun a total 5/5 in stats. Not too bad, eh?
Cho'Gall: Mother of fuck! This card could single-handedly make C'Thun warlock work. However, the hero power is a big drawback.
Amani Worshipper: More easy C'Thun stats. 1 damage to minions shouldn't hurt too much, and it gives decent stats to your C'Thun.
Murk-Eye the Terror: The single card that could make it possible to use Murlocs and C'Thun together. It's strong, sure, but not too strong either.
Twilight Guardsman: A better Argent Squire that gives C'Thun divine shield. This itself might be too good, though.
You forgot to explain what elusive was...
I exist, I think.
Why are they sick of seeing murloc in paladin?
I think this is now on archetypes, murlocs are for shaman and paladin since a while now (GVG for shaman and TGT for paladin). They are fighter so that fit well with paladins I think^^
For the autor, I like your ideas to make c'thun synergies better, it just sad that we wont get any other synergies ever for cthun now. And btw it's almost done with old gods :'(
Love the tribes.
Really cool ideas! I joined onto the game during Old Gods, and thus the big C will always have a place in my heart.
"The quickest way to 'think outside the box' is to realize the truth: the only real box is the one you create by limiting your thoughts."
Bruce Garrabrandt
Great cards, i would really like to see some of them one day, Old Gods was one of the best expansion.
I feel bad that you put all this effort into a deck type that's going away soon.
I think the Class Card Battlecry is a little bit too Overpowered.
You must have only 2 Molten Giants or 2 Sea Giants and your C´Thun gets +16 / +16 plus the the other C´Thun Buff Cards like C´Thuns Chosen or Twilight Elder.
GG WP you can instantly Concede.
"My Name is Issei Hyoudou and I am the Pawn of Rias Gremory!" | -Issei Hyoudou,
For me WOTOG is the best expansion in hs, it's a pity that will be rotated out soon, I try to keep playing C'thun Rogue but as it is a slow deck, I can't manage to keep myself alive for the enough time on my games, I think these would help a lot, I loved this set, @blizzard, c'mon hire this guy right here
Dude, even blizzard sucks in balancing their games, dont worry bout that hahah
"My Name is Issei Hyoudou and I am the Pawn of Rias Gremory!" | -Issei Hyoudou,
The thing is the hero power balances is by making it hard to GET your C'Thun.
The Rogue ones make absolutely no sense. Rogue can build a massive C'thun with just Blade of C'thun, when would I ever want to give up board presence for a card I MIGHT draw in 8 turns?
Remember that a C'thun minion has to be just under playable without considering C'thun.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
I still play some C'thun decks and really like the designs and effort you've put into these cards, but part of the problem with C'thun decks in specific classes (mainly Warrior and Druid, but also Priest, and Rogue) was once the attack was above say, 20, you could just drop C'thun on the board and win the game. If he was resurrected, played with Brann, or bounced back to your hand, it was very hard to survive a second time. A card like Deathwing can clear the board and be a game over if your opponent doesn't have an answer as well, but the trade off is huge, and it doesn't do face damage.