Hi everyone. Like everybody else, I'm suffering from extreme expansion-reveals wait fatigue. In the meantime, I've scoured reddit and hearthpwn and can't seem to find a collection of fanmade deathknight heroes, so I decided to make my own. Here are Valeera and Thrall. Thoughts?
This is a 4 mana card, but you'll usually want to play this on 6 so you can use the Reincarnate effect to its full potential. In standard there aren't too many broken deathrattles, though you do have a higher chance of getting White Eyes and we're getting a new deathrattle-heavy expansion. In wild there are so many deathrattles that you'll generally not get crazy ones like Sylvanas and Sneed's though it'll be great when you do. The reincarnate effect is very versatile though not as strong as Build-a-Beast, but I'd be thrilled if Shaman actually got this Hero Power with the real card.
Like Thrall, you'll generally want to hero power before playing this, though in this case you're gonna want to use the original rogue hero power. I'll be honest and admit I don't play a lot of rogue, but this seems to fit Blizz's push towards good removal tools for rogue and powerful weapon buffs. Tell me if this is garbage though, Rogue players.
Love Thrall, and it would make me pick the class back up. However, that rogue would be absolutely brutal, you couldn't kill her at all with the inclusion of the armor, general healing available and the new Lifesteal stuff coming through.
I'm frankly not sure how to balance this. The damage is either too much and this card is terrible, or it can be too easily brought back with the lifesteal effect. I fiddled with damage and I think 15 damage should be good, but maybe it's not enough, or too much. I made it 8 mana so it would take your entire turn, but you wouldn't be instantly crippled by the 15 damage you take that turn.
In WotOG I played a lot of token druid, and it's still my favorite druid archetype. The effect triggers end of turn to emphasize a purely board-control oriented effect, as opposed to sudden burst finishers that would happen if it just triggered immediately after casting a spell. I am a bit annoyed with the wordiness of it, but after fiddling it I found that I couldn't really get it smaller than that without changing the effect entirely. Oh well.
So it looks like Valeera's a bit broken based on the criticism I received. I gave her a different hero power that I think fixes some of the problems without ruining the point of the card. Or maybe I made her more broken, your call.
Btw guys, I might not have made it too clear in my original post, but I like seeing other people's card ideas way more than actually making my own. If you have cool ideas for death knight heroes, feel free to post here.
Hi everyone. Like everybody else, I'm suffering from extreme expansion-reveals wait fatigue. In the meantime, I've scoured reddit and hearthpwn and can't seem to find a collection of fanmade deathknight heroes, so I decided to make my own. Here are Valeera and Thrall. Thoughts?
This is a 4 mana card, but you'll usually want to play this on 6 so you can use the Reincarnate effect to its full potential. In standard there aren't too many broken deathrattles, though you do have a higher chance of getting White Eyes and we're getting a new deathrattle-heavy expansion. In wild there are so many deathrattles that you'll generally not get crazy ones like Sylvanas and Sneed's though it'll be great when you do. The reincarnate effect is very versatile though not as strong as Build-a-Beast, but I'd be thrilled if Shaman actually got this Hero Power with the real card.
Like Thrall, you'll generally want to hero power before playing this, though in this case you're gonna want to use the original rogue hero power. I'll be honest and admit I don't play a lot of rogue, but this seems to fit Blizz's push towards good removal tools for rogue and powerful weapon buffs. Tell me if this is garbage though, Rogue players.
Valeera is busted beyond belief. Thrall is fine for reviving an old archetype, seems like the cmc might be a bit low for it though.
Love Thrall, and it would make me pick the class back up. However, that rogue would be absolutely brutal, you couldn't kill her at all with the inclusion of the armor, general healing available and the new Lifesteal stuff coming through.
Anduin and Malfurion:
I'm frankly not sure how to balance this. The damage is either too much and this card is terrible, or it can be too easily brought back with the lifesteal effect. I fiddled with damage and I think 15 damage should be good, but maybe it's not enough, or too much. I made it 8 mana so it would take your entire turn, but you wouldn't be instantly crippled by the 15 damage you take that turn.
In WotOG I played a lot of token druid, and it's still my favorite druid archetype. The effect triggers end of turn to emphasize a purely board-control oriented effect, as opposed to sudden burst finishers that would happen if it just triggered immediately after casting a spell. I am a bit annoyed with the wordiness of it, but after fiddling it I found that I couldn't really get it smaller than that without changing the effect entirely. Oh well.
So it looks like Valeera's a bit broken based on the criticism I received. I gave her a different hero power that I think fixes some of the problems without ruining the point of the card. Or maybe I made her more broken, your call.
Btw guys, I might not have made it too clear in my original post, but I like seeing other people's card ideas way more than actually making my own. If you have cool ideas for death knight heroes, feel free to post here.
I'm not able to make one right now, but a idea I had for warlock I had was:
Hero card: "battlecry: equip a x/1 weapon, x is equal to amount of cards equal to cards discarded before playing this. Gain 3 armor."
Weapon's text: "Immune. After you attack the with this, freeze your hero for two turns."
Heropower: "Both players discard a card."
Hoping warlock's herocard will make discard decent.
I exist, I think.