I've created this card and would like to hear your opinions on it.
Just like regular fatigue damage, it accumulates over time.
The idea behind this card is that poisons and such are the Rogue's territory. When you play this card you infect your opponent and just like HIV, it isn't fatal until later. However, is does kill your opponent over time and there is absolutely no way to prevent that from happening. Drawing cards becomes a liability so your infected opponent can no longer assume the control role. They will have to try and rush you down before succumbing to the virus. The obvious downside is that it has zero impact on board and Rogues will find it difficult to find the time to play this card. It is unplayable against aggro but potentially very powerful against slow decks.
I think it's a very unfaor card it puts the opponent in a situation where he loses the ability to draw cards
.. Since it's a rogue spell it can be cast as soon as turn 4 and screw over opponents.. "No impact on board" isn't a sufficient balance point such card shouldn't exist(well it technically doesn't)
That's a fair point. I didn't take Prep into consideration. Maybe 12 mana is actually a good idea. You can discount it but it still costs a lot of mana and it's a huge downside to draw this card vs. aggro decks.
And i find it to be just as balanced as pretty much every 3rd dumbass Shaman card - I mean, 4 mana 7/7, no way you can defend that.
So i like it, and i hope Blizzard implements it, there more OP cards this game get for every class - the more fun it gets - Or so Blizzard seems to think atleast
I've created this card and would like to hear your opinions on it.
Just like regular fatigue damage, it accumulates over time.
The idea behind this card is that poisons and such are the Rogue's territory. When you play this card you infect your opponent and just like HIV, it isn't fatal until later. However, is does kill your opponent over time and there is absolutely no way to prevent that from happening. Drawing cards becomes a liability so your infected opponent can no longer assume the control role. They will have to try and rush you down before succumbing to the virus. The obvious downside is that it has zero impact on board and Rogues will find it difficult to find the time to play this card. It is unplayable against aggro but potentially very powerful against slow decks.
I think it's a very unfaor card it puts the opponent in a situation where he loses the ability to draw cards
.. Since it's a rogue spell it can be cast as soon as turn 4 and screw over opponents.. "No impact on board" isn't a sufficient balance point such card shouldn't exist(well it technically doesn't)
That's a fair point. I didn't take Prep into consideration. Maybe 12 mana is actually a good idea. You can discount it but it still costs a lot of mana and it's a huge downside to draw this card vs. aggro decks.
I think it is super cool !!
And i find it to be just as balanced as pretty much every 3rd dumbass Shaman card - I mean, 4 mana 7/7, no way you can defend that.
So i like it, and i hope Blizzard implements it, there more OP cards this game get for every class - the more fun it gets - Or so Blizzard seems to think atleast
Great card.I hate warriors so badly that i would add 2 of these in all my rogue decks every single time.
The 1st step towards a better game is firing Mike Donais! We had enough of his "skillful" balances!
#FireMikeDonais
Great Card
What U Should Do is have it as a 8 cost spell discard the top 5 cards of their deck