Shado-Pan: Can be played in a turn whem he cold make diferrence.
Cutpurse: To be viable this card need enough health to survive 1 drops, and hey, if you are robbing the other guy, he sure will lose something, thats why the overload is there.
Undercity Valiant: still not a early game card, but cold be used somewhere later, different from the original one.
Burgle: "Oh look, that thief just stole from me", of course he did, that is what he is supposed to do.
Shady Dealer: A dealer shold buy or sell you some stuf, not lick pirates salty sweat to get salty, (OP as hell tough)
Anub'Arak: A legendary that do Legendary stuff, simple.
NOTE: did not found a way to make a good Poisoned Blade.
These are my versions of the rogue cards from TGT, sure they cold look OP, but who wants crap, right?
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need take time to make new pic and signature using the new cards.
About Burgle: it is really op, i am just not happy whith a rogue that dont do any stealing.
Shady dealer: yeah, you are right again, 2 poisons from 1 minion are too much, the combo only look nice already.
Anub'arak: i just want something that are able to gain stealth every turn, but i think is too much if he come with stealth already, cold even be cheaper with a diferen body tough like a 5 cost 5/4 maybe.
Cutpurse: yeah, this card had 2 solutions, +1 health or stealth, stealth is better, but as i put the overload thing, stealth was too op.
Unfortunately, these cards are not going to be changed, rogue was my favorit class, but i am sick of oil, and all the other decks i make dont get past rank 15, hope bllizard are saving the good stuff for later.
Cutpurse doesn't need overload and shady dealer is op.
Anubarak probably should be an 8/4 or 8/3 too, otherwise, he would be too hard to remove.
Other than that, good work.
All this + Burgle has a chance to disrupt enemies game plan by stealing their combos so no chance for them to make it like that (unfortunately).
Also, I don't mind Shado-Pan Rider as they'll release it but I wouldn't say no to your version (though it seems kind of OP for arena; e.g. turn 3 coin Shado-Pan Rider)
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'There is nothing more deceptive than an obvious fact'
Every single TGT Rogue card is bad and has no place in a good Rogue deck.
Pirates suck. Every Pirate card = 1 Pirate. You can't summon more than 1 pirate per card, which makes cards like Skycapn Kragg really bad. Compare to Imp-Plosion, Haunted Creeper, Nerubian Egg, where they all summon multiple bodies in some way.
All the other cards are inconsistent or just a pile of stats (AKA bad).
Hope you all enjoy playing the same Rogue deck that's been around since the Undertaker nerf. Not that it will be bad in the TGT meta, but it certainly won't be anything new.
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Shado-Pan: Can be played in a turn whem he cold make diferrence.
Cutpurse: To be viable this card need enough health to survive 1 drops, and hey, if you are robbing the other guy, he sure will lose something, thats why the overload is there.
Undercity Valiant: still not a early game card, but cold be used somewhere later, different from the original one.
Burgle: "Oh look, that thief just stole from me", of course he did, that is what he is supposed to do.
Shady Dealer: A dealer shold buy or sell you some stuf, not lick pirates salty sweat to get salty, (OP as hell tough)
Anub'Arak: A legendary that do Legendary stuff, simple.
NOTE: did not found a way to make a good Poisoned Blade.
These are my versions of the rogue cards from TGT, sure they cold look OP, but who wants crap, right?
need take time to make new pic and signature using the new cards.
Hello MortimerB, thanks for replying.
About Burgle: it is really op, i am just not happy whith a rogue that dont do any stealing.
Shady dealer: yeah, you are right again, 2 poisons from 1 minion are too much, the combo only look nice already.
Anub'arak: i just want something that are able to gain stealth every turn, but i think is too much if he come with stealth already, cold even be cheaper with a diferen body tough like a 5 cost 5/4 maybe.
Cutpurse: yeah, this card had 2 solutions, +1 health or stealth, stealth is better, but as i put the overload thing, stealth was too op.
Unfortunately, these cards are not going to be changed, rogue was my favorit class, but i am sick of oil, and all the other decks i make dont get past rank 15, hope bllizard are saving the good stuff for later.
need take time to make new pic and signature using the new cards.
yeah, in arena
hi
All this + Burgle has a chance to disrupt enemies game plan by stealing their combos so no chance for them to make it like that (unfortunately).
Also, I don't mind Shado-Pan Rider as they'll release it but I wouldn't say no to your version (though it seems kind of OP for arena; e.g. turn 3 coin Shado-Pan Rider)
'There is nothing more deceptive than an obvious fact'
Sherlock Holmes
Every single TGT Rogue card is bad and has no place in a good Rogue deck.
Pirates suck. Every Pirate card = 1 Pirate. You can't summon more than 1 pirate per card, which makes cards like Skycapn Kragg really bad. Compare to Imp-Plosion, Haunted Creeper, Nerubian Egg, where they all summon multiple bodies in some way.
All the other cards are inconsistent or just a pile of stats (AKA bad).
Hope you all enjoy playing the same Rogue deck that's been around since the Undertaker nerf. Not that it will be bad in the TGT meta, but it certainly won't be anything new.