Wow, some hard removal. This is quite a surprise. It's a Druid removal, so naturally it's got some sort of drawback to it. How bad is the drawback? Well, it's a 2-more mana expensive Naturalize, but still draws your opponent a card. However, it's a random minion and not a card from your opponent's deck, so I think that makes it a lot better. A random minion probably isn't going to be that good, and it's not discounted as if they got it from Unstable Portal or something. Still, you could draw them another Dr. Boom and then you just lose right out, but I'd be willing to take that risk.
Okay, so we're paying 2 more mana for a Naturalize that only gives your opponent one random card instead of two cards from their deck. In a sense, you're recombobulating an enemy minion and then sapping it, all in one card for 3 mana.
Okay, so we're paying 2 more mana for a Naturalize that only gives your opponent one random card instead of two cards from their deck. In a sense, you're recombobulating an enemy minion and then sapping it, all in one card for 3 mana.
Usually a random minion will be worse than one they would put in their deck. Best case scenario is always Captain's Parrot (unless they're a pirate deck).
Okay, so we're paying 2 more mana for a Naturalize that only gives your opponent one random card instead of two cards from their deck. In a sense, you're recombobulating an enemy minion and then sapping it, all in one card for 3 mana.
No, because if you recombobulate Dr. Boom (for example) you would sap a 7 drop. In better case, your opponet will get a bullshit like Captain's Parrot or something like that, killing the same Dr. Boom. It is better than you explained.
Sorry, I worded that badly. It's the first effect that came to mind. Come to think of it, we don't really have an effect that transforms a minion into any other minion, do we?
Okay, so we're paying 2 more mana for a Naturalize that only gives your opponent one random card instead of two cards from their deck. In a sense, you're recombobulating an enemy minion and then sapping it, all in one card for 3 mana.
Discuss
Yeahhh, beter naturalize *.*
Holy shit stop showing us new cards I'm getting a heart attack.
Something druid has been missing, some hard removal that doesn't draw your opponent cards :D
Wow, some hard removal. This is quite a surprise. It's a Druid removal, so naturally it's got some sort of drawback to it. How bad is the drawback? Well, it's a 2-more mana expensive Naturalize, but still draws your opponent a card. However, it's a random minion and not a card from your opponent's deck, so I think that makes it a lot better. A random minion probably isn't going to be that good, and it's not discounted as if they got it from Unstable Portal or something. Still, you could draw them another Dr. Boom and then you just lose right out, but I'd be willing to take that risk.
I'll take it, I guess.
Okay, so we're paying 2 more mana for a Naturalize that only gives your opponent one random card instead of two cards from their deck. In a sense, you're recombobulating an enemy minion and then sapping it, all in one card for 3 mana.
Rawr I'm a dinosaur
Another tool for mill druid thanks blizzard :D
I'm very scared of Druid now.
Hard removal that Druids might actually use? What madness is this? Probably goes into mill Druid well enough.
yeah, plant that human
Vision without action is a dream. Action without vision is a nightmare.
Nice card goes into milling hand in glove .
ROCK (salt) & ROLL (the bodies over)
OP
its not the same cost. You could kill their Ysera and give them a Captain's Parrot
Druid gonna be so OP
The RNG is strong with this one...your opponent can get anything from Wisp to Rhonin
Usually a random minion will be worse than one they would put in their deck. Best case scenario is always Captain's Parrot (unless they're a pirate deck).
SO....Every druid will now force me to play Wisp in my deck... RNG guide me.
Sorry, I worded that badly. It's the first effect that came to mind. Come to think of it, we don't really have an effect that transforms a minion into any other minion, do we?
Rawr I'm a dinosaur
I'm actually scared. The only thing Druid didn't have is a playable removal. This fills that spot.
Meta changes the moment you switch your deck.
Or give them another Ysera..
Anyone who thinks this card will see play in non-mill decks is insane.