Objection! and Counterspell MUST say "When your opponent summon a minion/casts a spell that costs 3 or less, Counter it. otherwise it's just spectating some random guy playing Solitare. I know it's not the worst thing in the game atm, but imo something must be done
Just check for them with a cheap card and then play what you actually want to play?
This. The whole point of secrets is making the opponent play around them. Sometimes, Counter Spell is worthless (like if you forgot opponent still has Coin), and sometimes it is so valuable that your opponent wasted an entire turn. I like the skill component here.
Counter Spell has been in the game for a long time (forever? Can’t remember), and while it can be frustrating, it’s never felt oppressive to me.
Counter Spell has been in the game for a long time (forever? Can’t remember), and while it can be frustrating, it’s never felt oppressive to me.
It's not oppressive if you can only see two of them per game, but the rampant discover mechanics result in possibly seeing 4-5 of each in a game (skewed by my own recall bias...).
Objection! and Counterspell MUST say "When your opponent summon a minion/casts a spell that costs 3 or less, Counter it. otherwise it's just spectating some random guy playing Solitare. I know it's not the worst thing in the game atm, but imo something must be done
I think we can leave the spells doing exactly what they do. Just make them both cost 4 mana. And nerf the minions that make the secrets cost 0, i'd be fine to reduce the costs of secrets, but to have them at 0 is too much. Remember if you have 10 mana, playing around counter spell and objection is a PIECE OF CAKE. The reason why counter spell and objection are so dominant right now. Is because they play minions that keep reducing secrets and adding more. So they are able to play 2 counter spells and 2 objections within like the first 6 turns and it's too devastating. You can't interact with the board because they counter everything. So we just need a little more mana to deal and interact with the two secrets. The way to solve it, is to make it so they can't play a million secrets in their first few turns. Simple fix. Idk why the balance team struggles so hard with this stuff.
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Objection! and Counterspell MUST say "When your opponent summon a minion/casts a spell that costs 3 or less, Counter it. otherwise it's just spectating some random guy playing Solitare. I know it's not the worst thing in the game atm, but imo something must be done
Just check for them with a cheap card and then play what you actually want to play?
This. The whole point of secrets is making the opponent play around them. Sometimes, Counter Spell is worthless (like if you forgot opponent still has Coin), and sometimes it is so valuable that your opponent wasted an entire turn. I like the skill component here.
Counter Spell has been in the game for a long time (forever? Can’t remember), and while it can be frustrating, it’s never felt oppressive to me.
It's not oppressive if you can only see two of them per game, but the rampant discover mechanics result in possibly seeing 4-5 of each in a game (skewed by my own recall bias...).
I think we can leave the spells doing exactly what they do. Just make them both cost 4 mana. And nerf the minions that make the secrets cost 0, i'd be fine to reduce the costs of secrets, but to have them at 0 is too much. Remember if you have 10 mana, playing around counter spell and objection is a PIECE OF CAKE. The reason why counter spell and objection are so dominant right now. Is because they play minions that keep reducing secrets and adding more. So they are able to play 2 counter spells and 2 objections within like the first 6 turns and it's too devastating. You can't interact with the board because they counter everything. So we just need a little more mana to deal and interact with the two secrets. The way to solve it, is to make it so they can't play a million secrets in their first few turns. Simple fix. Idk why the balance team struggles so hard with this stuff.