Great art and flavour, interesting and fun mechanic, love this card. Finally Rogue has a playable early drop legend that isn't some combo piece or completely useless (looking at you face collector).
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If you thought you knew what you think I know, then you'd know I knew you knew I know.
Seems like a decent card. Extremely hard to remove on curve and a pretty valuable effect. Secrets won't usually win you the game but they'll slow the opponent down a lot if you have something else you're playing towards (galakrond). Note that some secrets like Freezing Trap and Counterspell will stop the opponent from removing it so you can keep the train going.
This card is insane. From 10 mana you can spit out 3-7 secrets. 3 if you only discover mage ones, and 7 if you get only Paladin. And you get an extra secret to keep at the end.
And if not removed, you can simply spam secrets forever.
Discuss!
Great art and flavour, interesting and fun mechanic, love this card. Finally Rogue has a playable early drop legend that isn't some combo piece or completely useless (looking at you face collector).
If you thought you knew what you think I know, then you'd know I knew you knew I know.
Seems like a decent card. Extremely hard to remove on curve and a pretty valuable effect. Secrets won't usually win you the game but they'll slow the opponent down a lot if you have something else you're playing towards (galakrond). Note that some secrets like Freezing Trap and Counterspell will stop the opponent from removing it so you can keep the train going.
This card is insane. From 10 mana you can spit out 3-7 secrets. 3 if you only discover mage ones, and 7 if you get only Paladin. And you get an extra secret to keep at the end.
And if not removed, you can simply spam secrets forever.
Seems really good to me. Cheap, which makes it easy to play with a secret. Discover. And fairly difficult to remove quickly for a 2 cost.
We need combo secrets for Rogue.