So a super sap? Not sure how good this will be. Kind of bad versus aggro and not too great versus control since they will likely draw the card again. Interesting nonetheless.
Seems it would be more valuable the earlier you play it. If they only have 10 cards left, then obviously they have a higher chance of drawing it. I agree though, cost seems really high.
Not really a soft removal, since your opponent will waste a turn at some point to draw it again. But since you probably used it on a late turn, he'll be pretty happy when he gets it again. Plus it doesn't activate deathrattles. I think it isn't too bad,
Don't like it.. A Rogue can assasinate for 5 mana (which is more or less the same as this card); warlock gets health back for the same cost.. don't know if druids really want to play this one.
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Who can take your trash out? Stomp it down for you? Shake the plastic bag and do the twisty thingy, too?
Since it's not destroying the minion, it shouldn't trigger a deathrattle.
If you play this on a buffed up minion, it'll remove the buffs AND your opponent needs to draw the minion again. Unlike sap, the enemy card might never appear again in the game.
People, I don't think most of you realize that Druid needed a removal card like this one.
I agree that it could have been costed a bit less, though.
Still, it removes a minion from play. And it doesn't trigger deathrattle.
Don't compare it to Sap because this is not a bounce card. If the minion gets reshuffled into the deck, your opponent has to draw into it again which means you likely won't see it again for the next few turns.
The only real drawback is that you will delay your opponent going into fatigue a turn later.
it's too expensive...but one of the few ways to 'destroy' a minion without the death rattle. One day this'll save yer bacon from a double feign death Sylvanas nightmare...but then you'll move on to smaller, prettier cards and Recycle is gonna grow old alone pining for the good ol' days.
I'm a druid player and i'm pretty disappointed with the cards he gets. Druid needs a removal and he get a too-expensive one when warrior gets another valuable one to his collection :(
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So a super sap? Not sure how good this will be. Kind of bad versus aggro and not too great versus control since they will likely draw the card again. Interesting nonetheless.
Too expensive for a "soft" removal.
It could buy you time in a topdeck war. 6 mana is quite a lot, though.
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I wish there is a card that silence then destroy a minion.
Seems it would be more valuable the earlier you play it. If they only have 10 cards left, then obviously they have a higher chance of drawing it. I agree though, cost seems really high.
Too slow for what it does, this card should have choose one: shuffle an opponents minion into their deck or sac a minion and draw 4 cards.
I am Ozymandias, King of Kings
Not really a soft removal, since your opponent will waste a turn at some point to draw it again. But since you probably used it on a late turn, he'll be pretty happy when he gets it again. Plus it doesn't activate deathrattles. I think it isn't too bad,
Too high cost for how small of a deck is run in Hearthstone.
Expensive, but a huge tempo killer for bigger minions.
Don't like it.. A Rogue can assasinate for 5 mana (which is more or less the same as this card); warlock gets health back for the same cost.. don't know if druids really want to play this one.
Who can take your trash out?
Stomp it down for you?
Shake the plastic bag
and do the twisty thingy, too?
Naturalize with steroids?
I'm not sure why this is cost so high when Assassinate which outright destroys the minion is less.
Since it's not destroying the minion, it shouldn't trigger a deathrattle.
If you play this on a buffed up minion, it'll remove the buffs AND your opponent needs to draw the minion again. Unlike sap, the enemy card might never appear again in the game.
I'll probably try running one.
People, I don't think most of you realize that Druid needed a removal card like this one.
I agree that it could have been costed a bit less, though.
Still, it removes a minion from play. And it doesn't trigger deathrattle.
Don't compare it to Sap because this is not a bounce card. If the minion gets reshuffled into the deck, your opponent has to draw into it again which means you likely won't see it again for the next few turns.
The only real drawback is that you will delay your opponent going into fatigue a turn later.
Bad players whine.
Good players adapt.
I'm guessing the high cost is because the Druid already has two kill cards (even if both are considered underwhelming).
This is good single target removal for ramp Druid.
Answers something like highmane very well, but does feel maybe too slow.
This is what I wished Hemet Nessingwary did, but with Beasts :(
it's too expensive...but one of the few ways to 'destroy' a minion without the death rattle. One day this'll save yer bacon from a double feign death Sylvanas nightmare...but then you'll move on to smaller, prettier cards and Recycle is gonna grow old alone pining for the good ol' days.
i don't like it.
I'm a druid player and i'm pretty disappointed with the cards he gets. Druid needs a removal and he get a too-expensive one when warrior gets another valuable one to his collection :(