So a 7 mana 6/6 that summons 3/5's that gain +2 attack on a spell cast? This is going to be awfully tricky to maneuver around. If you do use hard removal your just summoning another minion to the board >.>
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All men dream, but not equally. Those who dream by night in the dusty recesses of their minds, wake in the day to find that it was vanity: but the dreamers of the day are dangerous men, for they may act on their dreams with open eyes, to make them possible. - T. E. Lawrence
That's pretty nasty gainst spell heavy decks. He dodges BGH and at worst he'll leave a 2/3 body on the field.
Actually it summons the 3/5 for 4 Trogg. If his effect works the way I'd expect, he's a 6/6 for 7 that summons a 5/5 that can scale even higher. This guy is amazing imo. If your opponent can't clear the 6 damage with minions/hero power you have at least one 5/5 still on the board.
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You thought there would be something inspirational here didn't you?
That's pretty nasty gainst spell heavy decks. He dodges BGH and at worst he'll leave a 2/3 body on the field.
Actually it summons the 3/5 for 4 Trogg. If his effect works the way I'd expect, he's a 6/6 for 7 that summons a 5/5 that can scale even higher. This guy is amazing imo. If your opponent can't clear the 6 damage with minions/hero power you have at least one 5/5 still on the board.
I don't think the order of events works that way. If you use a spell to remove him, the spell triggers the effect, the spell is done and over, then creates the minion, and won't buff it to a 5/5.
All men dream, but not equally. Those who dream by night in the dusty recesses of their minds, wake in the day to find that it was vanity: but the dreamers of the day are dangerous men, for they may act on their dreams with open eyes, to make them possible. - T. E. Lawrence
That's pretty nasty gainst spell heavy decks. He dodges BGH and at worst he'll leave a 2/3 body on the field.
Actually it summons the 3/5 for 4 Trogg. If his effect works the way I'd expect, he's a 6/6 for 7 that summons a 5/5 that can scale even higher. This guy is amazing imo. If your opponent can't clear the 6 damage with minions/hero power you have at least one 5/5 still on the board.
I don't think the order of events works that way. If you use a spell to remove him, the spell triggers the effect, the spell is done and over, then creates the minion, and won't buff it to a 5/5.
Even just as a 3/5 minion, it still a really strong legendary imo.
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You thought there would be something inspirational here didn't you?
7 mana 6/6 is below curve...but whoo boy, that is a DOOZY of an effect. Thanks for the free field of 3/5s, Miracle! Shield Block + Shield Slam? Thanks for the 5/5, 3/5 and not even card advantage, Warrior. If your opponent has to use spells to remove this or anything else, than the value is instantly real. His biggest issue is Silences, like most cards with an effect, and the fact the body is rather weak for the cost, which means that if the opponent can trade into him easily or without using spells he is rather useless. But combined with Loatheb, that's some solid ways to close out games, and even just in Control vs. Control he is solid.
This guy will be a great Legendary in Arena despite the subpar stats: Fireball it? Still get a 3/5. Did you want to Flamestrike when it passed around to you? Aaaaaaw, too bad. Swipe? Thank you, come again! And so on. The way he just shuts down spells, even if he is Ogre food, is crazy.
I like this card a lot. It's super spel prevention. I'd usually count on getting the other trogg with this card since spells are usually common in constructed. I think he's still good in arena despite people tending to draft more minions than spells.
Nope. Wild Pyromancer reads "AFTER you cast a spell, deal one damage to all minions". This reads "WHENEVER you cast a spell", so will work like Mana Addict or Archmage Antonidas, where the effect triggers before the spell that activated it resolves.
Talk about this card
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That's pretty nasty gainst spell heavy decks. He dodges BGH and at worst he'll leave a 2/3 body on the field.
[card]Burly Rockjaw Trogg[/card]
So a 7 mana 6/6 that summons 3/5's that gain +2 attack on a spell cast? This is going to be awfully tricky to maneuver around. If you do use hard removal your just summoning another minion to the board >.>
All men dream, but not equally. Those who dream by night in the dusty recesses of their minds, wake in the day to find that it was vanity: but the dreamers of the day are dangerous men, for they may act on their dreams with open eyes, to make them possible. - T. E. Lawrence
This is the most brutal counter to spell heavy decks imaginable, which is a real shame because I love them :(
Actually it summons the 3/5 for 4 Trogg. If his effect works the way I'd expect, he's a 6/6 for 7 that summons a 5/5 that can scale even higher. This guy is amazing imo. If your opponent can't clear the 6 damage with minions/hero power you have at least one 5/5 still on the board.
You are right. I confused them with the new Trogg card that was revealed.
I don't think the order of events works that way. If you use a spell to remove him, the spell triggers the effect, the spell is done and over, then creates the minion, and won't buff it to a 5/5.
All men dream, but not equally. Those who dream by night in the dusty recesses of their minds, wake in the day to find that it was vanity: but the dreamers of the day are dangerous men, for they may act on their dreams with open eyes, to make them possible. - T. E. Lawrence
Hogger 2.0 anyone?
Even just as a 3/5 minion, it still a really strong legendary imo.
7 mana 6/6 is below curve...but whoo boy, that is a DOOZY of an effect. Thanks for the free field of 3/5s, Miracle! Shield Block + Shield Slam? Thanks for the 5/5, 3/5 and not even card advantage, Warrior. If your opponent has to use spells to remove this or anything else, than the value is instantly real. His biggest issue is Silences, like most cards with an effect, and the fact the body is rather weak for the cost, which means that if the opponent can trade into him easily or without using spells he is rather useless. But combined with Loatheb, that's some solid ways to close out games, and even just in Control vs. Control he is solid.
This guy will be a great Legendary in Arena despite the subpar stats: Fireball it? Still get a 3/5. Did you want to Flamestrike when it passed around to you? Aaaaaaw, too bad. Swipe? Thank you, come again! And so on. The way he just shuts down spells, even if he is Ogre food, is crazy.
Best legendary in the expansion so far!
This card is getting crafted on day 1.
Pretty crazy card. I kinda liked Freeze mage, but with this, euh yeah, RIP Freeze mage.
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Awesome card. I can see this leading to spell-less decks with ability minions for silence etc. Cannot wait.... come on Blizz!
equality won't clear the board! oh no!
Vision without action is a dream. Action without vision is a nightmare.
Well if you're playing to curve, Loatheb is a killer Turn-5 drop, I think having this card as well would have maximum impact.
I think you mean trogger.
I like this card a lot. It's super spel prevention. I'd usually count on getting the other trogg with this card since spells are usually common in constructed. I think he's still good in arena despite people tending to draft more minions than spells.
Nvm
Nope. Wild Pyromancer reads "AFTER you cast a spell, deal one damage to all minions". This reads "WHENEVER you cast a spell", so will work like Mana Addict or Archmage Antonidas, where the effect triggers before the spell that activated it resolves.