Blizzard should make a special stream lessons or youtube videos in which they explain the the only way hs should be played is with supa dupa 1000 IQ control/combo homebrewed decks and 30 minutes long match is a minimum time period that proves you're not braindead blah blah something etc.
The turn 5 OTK will be extremely difficult to pull off.
First you have to have a mech in play. And yes, there are ways to kill stralth minions as well.
Second, you have to actually find the cards: the 5 mana dude and the legendary and is going to be very lucky if you can find a combination of 2 very specific cards (one of which you can only put once in the deck) by turn 5.
Last but not least, the whole combo is easily prevented by your opponent having even a single taunt.
Tell me, how many ways you have to deal with 4 manas health can't be targeted minion in turn 4?
You have a board and play Brawl or Histeria and hope for the best? Keep a coin and play x2 Blizzard in a row?
The only option I can think is Hagatha schemes you keep in your starting hand and that is it.
One taunt don't will stop the combo and is hard to put many taunts in this stage of the game.
Priest have cards can tutor the only hard card to draw because legendary, the other combo piece can run 2 copies and the final combo piece can be any mech.
Remember warrior wogen? The combo is a trilion times harder to make work and the deck see a lot of play forcing they to nerf charge, this new combo is stronger than Wild Big Priest and faster than Raza Priest.
If not change will become a Tier S deck and you don't see anything else in ladder than priests with the same deck, worst than midrange in shamanstone.
5 manas combo don't care if your opponent have full health or 99 armor, this thing make all Malygos decks in the HS history be hot garbage in comparison.
If it ever becomes a problem, there is a fix that might be ok. Give Reckless Experimenter the Summoning Portal text.
"Your deathrattle minions cost (3) less, but no less than (1) They die at end of turn."
That way SN1p-SN4P will still cost 1 mana and we won't ruin more expensive combos.
+ If people decide to play Mecha'thun priest in wild again, they would still be able to pull off their combo unharmed. From all of the suggested changes I have seen so far I like this one the most.
Actually i can name numerous cards that can counter it without even having to change my decks that much. You must be bad to allow turn 5 otks guessing maybe rank 50-45 by your comment?
Actually i can name numerous cards that can counter it without even having to change my decks that much. You must be bad to allow turn 5 otks guessing maybe rank 50-45 by your comment?
Proceed to name these cards.
Go ahead, I'll wait.
Rollback Post to RevisionRollBack
Life before death. Strength before weakness. Journey before destination.
Actually i can name numerous cards that can counter it without even having to change my decks that much. You must be bad to allow turn 5 otks guessing maybe rank 50-45 by your comment?
4 health stealth minion on turn 4 will kill you in next turn if you don't deal with and a taunt can be deny with a 0 mana spell.
Let see...
Hunter 3 manas spell can destroy it if the priest don't have any other minion, ok, I give you that one.
Hunter 2 manas spell negate secrets and stealth, I don't count this one because you need a follow up with the board and spell and we talking about turn 4 here, hunter don't have a spell can kill a 4 health minion for 2 manas.
Hagatha Schemes if you luck enough to have one in your starting hand, maybe, give the benefit in this one.
Brawl and Histeria don't count because you have one or two minions in board with this classes and the minion can be alive depend on luck.
So, only 2 class cards in very specific situation.
Tell me, how many ways you have to deal with 4 manas health can't be targeted minion in turn 4?
You have a board and play Brawl or Histeria and hope for the best? Keep a coin and play x2 Blizzard in a row?
The only option I can think is Hagatha schemes you keep in your starting hand and that is it.
One taunt don't will stop the combo and is hard to put many taunts in this stage of the game.
Priest have cards can tutor the only hard card to draw because legendary, the other combo piece can run 2 copies and the final combo piece can be any mech.
Remember warrior wogen? The combo is a trilion times harder to make work and the deck see a lot of play forcing they to nerf charge, this new combo is stronger than Wild Big Priest and faster than Raza Priest.
If not change will become a Tier S deck and you don't see anything else in ladder than priests with the same deck, worst than midrange in shamanstone.
5 manas combo don't care if your opponent have full health or 99 armor, this thing make all Malygos decks in the HS history be hot garbage in comparison.
If it ever becomes a problem, there is a fix that might be ok. Give Reckless Experimenter the Summoning Portal text.
"Your deathrattle minions cost (3) less, but no less than (1) They die at end of turn."
That way SN1p-SN4P will still cost 1 mana and we won't ruin more expensive combos.
+ If people decide to play Mecha'thun priest in wild again, they would still be able to pull off their combo unharmed. From all of the suggested changes I have seen so far I like this one the most.
Yeah the cards winrate is already way out of control. Nerfs ways overdue.
Wait... where the hell did this card come from?! I diddn't see it in the set!
Check out my Custom Undead Expansion!
...Or my Custom Elemental Expansion!
Actually i can name numerous cards that can counter it without even having to change my decks that much. You must be bad to allow turn 5 otks guessing maybe rank 50-45 by your comment?
Proceed to name these cards.
Go ahead, I'll wait.
Kaladin's RoS Set Review
Join me at Out of Cards!
4 health stealth minion on turn 4 will kill you in next turn if you don't deal with and a taunt can be deny with a 0 mana spell.
Let see...
Hunter 3 manas spell can destroy it if the priest don't have any other minion, ok, I give you that one.
Hunter 2 manas spell negate secrets and stealth, I don't count this one because you need a follow up with the board and spell and we talking about turn 4 here, hunter don't have a spell can kill a 4 health minion for 2 manas.
Hagatha Schemes if you luck enough to have one in your starting hand, maybe, give the benefit in this one.
Brawl and Histeria don't count because you have one or two minions in board with this classes and the minion can be alive depend on luck.
So, only 2 class cards in very specific situation.
"Numerous cards" huh...
I think Blizzard simply didn't catch this one.
"Everyone! Get in here!"
I think it's "fair" for SN1P-SN4P to be a lot better than Harvest Golem.Speed Test Scrabble Word Finder Solitaire