Can we please make a petition to un-nerf Yogg? He used to be a decent late game card, and now he's just trash 70% of the time. I understand you can't just remove Treachery but at least let him keep his spells going after he's transformed or silenced like he used to be. He's going into Wild soon anyways and won't affect the Standard format by the time an update would be published. If cards like Grand Archivist can be added to the game, Yogg should be worth more than them as a legendary minion that costs 10 mana and usually casts many more spells. And now a lot of the better cards in decks seem to be heavily RNG based as well; think Call to Arms, Drakonid Operative, Swashburglar, Primordial Glyph. Even the Adapt and Recruit mechanics are good enough to be played regularly, I just don't see why Yogg had to be nerfed, a couple expansions have come out since then, I don't see what Blizzard was trying to avoid by doing that.
No way.. do you think that it is funny lose game that you play perfectly, you are going to finish oponent next turn and he play funky rng god and kill you?
Even the argument that it's going to wild so 'it's fine', is kinda garbage as far as arguments are concerned. Blizzard is trying to promote wild tournaments, and has been making changes to cards in and going into wild in an effort to balance it long term. Unnerfing Yog just makes it too efficient in those game modes.
But at the same time, I don't think yog should never have been printed - it's a funny card, sure, but in it current form as a completely nonviable meme card, it's fine. Not every card needs to contribute to the metagame, and having just these funny cards to build a deck around for non competitive environments is what makes the game enjoyable for some people.
And I think that's the big issue here - you want yog to be good and playable rather than a comedic and unstable meme card that on average effectively does nothing.
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Can we please make a petition to un-nerf Yogg? He used to be a decent late game card, and now he's just trash 70% of the time. I understand you can't just remove Treachery but at least let him keep his spells going after he's transformed or silenced like he used to be. He's going into Wild soon anyways and won't affect the Standard format by the time an update would be published. If cards like Grand Archivist can be added to the game, Yogg should be worth more than them as a legendary minion that costs 10 mana and usually casts many more spells. And now a lot of the better cards in decks seem to be heavily RNG based as well; think Call to Arms, Drakonid Operative, Swashburglar, Primordial Glyph. Even the Adapt and Recruit mechanics are good enough to be played regularly, I just don't see why Yogg had to be nerfed, a couple expansions have come out since then, I don't see what Blizzard was trying to avoid by doing that.
Okay. Done ranting. good night.
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No way.. do you think that it is funny lose game that you play perfectly, you are going to finish oponent next turn and he play funky rng god and kill you?
Yog should never printed...
Yogg is OK as it is, the "last resort" card which is played when you gonna lose anyway. No need to make him broken again.
Even the argument that it's going to wild so 'it's fine', is kinda garbage as far as arguments are concerned. Blizzard is trying to promote wild tournaments, and has been making changes to cards in and going into wild in an effort to balance it long term. Unnerfing Yog just makes it too efficient in those game modes.
But at the same time, I don't think yog should never have been printed - it's a funny card, sure, but in it current form as a completely nonviable meme card, it's fine. Not every card needs to contribute to the metagame, and having just these funny cards to build a deck around for non competitive environments is what makes the game enjoyable for some people.
And I think that's the big issue here - you want yog to be good and playable rather than a comedic and unstable meme card that on average effectively does nothing.