I am a little surpised that this card is not used more. It is fantastic as a finisher in a mid range, and at turn 9 and later, for anything, removal etc. Wost case scenario, taking out a Rag for 6 mana? Worth it! I play shaman, so....
Have a deck with two minions surrounding a flametongue? Attack with the 2 surrounding minions, then slip in an arcane golem and attack for 6 dmg. Two of them only cost 6 mana...
Also , Drop Arcane Golem, attack face, reincarnate, attack again. 8 dmg to face, or if flametongue is up, 12 damage to face.
Drop two arcane golems, then a Defender of Argus in between them.
Or in my Magiburst shaman build, drop two Arcane Golems and then Ancient mage between them and use a Far SIghted Lava Burst (true story).
Anyway, anyone else using this card with any effect? Obviously, you always dump it in mulligan.
I also feel this card is underutilized. I run 2 Arcane Golem in my zoo lock deck, which provides that little extra burst that Power Overwhelming, Soulfire, and Doomguard just don't get me lol.
I think we will be seeing a rise in the card's usage after the Leeroy nerf goes into effect.
Definitely an undervalued card, especially for late game face or removal when the 'downside' won't even matter. And yes I think we will see more of this card after the Leroy nerf.
It's a decent card that may see a few more decks with the Leeroy nerf, bu the most amazing thing you said was that you are a real person who runs Farsight. 0_o
Sure, I will have two Arcane Golems by turn 9 now and then, but it hasn't happened yet. Bad draws are part of shaman, so meh, whatever. I am 15-4 in this deck so far, and it includes two Arcane Golems and a Far Sight, yes, a Far Sight.
I have used an Arcane golem on turn 4-5 before, and against some classes it is great (give zoo enough rope to hang himself, as he drops more minions with that extra mana, emptying his hand before my super pumped 5-6 damage lightning storm,, leaving him with no cards and an empy board.
To far Sight commenter Trollbert:
Yup, I live by Far Sight in my very custom midrange deck. I mean..very...custom...I call it a Magiburst, and it focuses on sticky minions with a few more minions that enhance other minions and also magic (2x Defender of Argus, a Kobold geo and ancient mage). No ferals, 2 of each damage spell including lava burst. Extremely flexible deck.
The combos Far Sight has given me is nothing short of amazing. Dropping ancient mage between a magic and healing totem, then dropping a +3 damage sequence of Lava burt, 0-cost lava burst, two lightning bolts and an earth shock for good measure is...well...damage = 8+8+6+6 = 28 damage and you can silence a taunt and hit a minion for 4 just for good measure.
Have dropped two fire elementals at turn 9, and a sea giant for 0 (would have been 3) mana when board flooded, followed by a yeti with a Defender of Argus between them. Better have some hard removal...
It seems this deck is fast and flexible enough to be able to use Far Sight and not lose tempo, or be able to get it back. The cycling of cards is very important in this deck, thus the Far Sight, two trolling mana tides (lolz at dropping one at turn 3, people use all kinds of things on it, meanwhile buying me another turn to prepare for my onslaught) and two Loot Hoarders. Having enough cheap minions also allows me to use my flametongues efficiantly and also can be used to drop with the ancient mage for a +1 magic buff, alowing me to drop more bomb (take out Giants with a single Lava Burst frequently) and also makes them have to spend time and resources to get rid of it, as it isn't just a 2/1, but a 2/1 with magic buff, more valuable than a regular magic totem. Frequently they leave a magic totem on the board because they have to deal with the buffed 2/1 or Harvest Golem.
So yea, having a 0 cost harvest golem lets you drop it, plus any totem plus ancient mage to raise your magic by 2, or 3 if you get the magic totem. All for the cost of 6 mana on that turn. Gives you room to play your two lightning bolts, or a lightning bolt and Lava Burst, or even a kobold geomancer and two lightning bolts (true story, and the totem was magic, giving me a +4 to damage, or a 7 damage lightning bolt times 2...)
What I am saying is that I designed this deck with Far Sight and Arcane Golems in mind. From scratch, then worked it until I felt it was viable. Then I went 15-4 in ranked. Small sample size, I agree, and am always willing to change it, but I actually get excited when I draw a Far Sight lol! It is a GOOD thing in this deck.
Edit: I tried to upload pic of build, but work computer blocks it, will add it later if you are interested. And I agree we may see more of these after Leeroy nerf.
I am a little surpised that this card is not used more. It is fantastic as a finisher in a mid range, and at turn 9 and later, for anything, removal etc. Wost case scenario, taking out a Rag for 6 mana? Worth it! I play shaman, so....
Have a deck with two minions surrounding a flametongue? Attack with the 2 surrounding minions, then slip in an arcane golem and attack for 6 dmg. Two of them only cost 6 mana...
Also , Drop Arcane Golem, attack face, reincarnate, attack again. 8 dmg to face, or if flametongue is up, 12 damage to face.
Drop two arcane golems, then a Defender of Argus in between them.
Or in my Magiburst shaman build, drop two Arcane Golems and then Ancient mage between them and use a Far SIghted Lava Burst (true story).
Anyway, anyone else using this card with any effect? Obviously, you always dump it in mulligan.
I also feel this card is underutilized. I run 2 Arcane Golem in my zoo lock deck, which provides that little extra burst that Power Overwhelming, Soulfire, and Doomguard just don't get me lol.
I think we will be seeing a rise in the card's usage after the Leeroy nerf goes into effect.
Definitely an undervalued card, especially for late game face or removal when the 'downside' won't even matter. And yes I think we will see more of this card after the Leroy nerf.
This is our town, scrub.
So you would want to hold 2 useless cards until turn 9? For shaman? thats very very bad
It's a decent card that may see a few more decks with the Leeroy nerf, bu the most amazing thing you said was that you are a real person who runs Farsight. 0_o
To flood:
Sure, I will have two Arcane Golems by turn 9 now and then, but it hasn't happened yet. Bad draws are part of shaman, so meh, whatever. I am 15-4 in this deck so far, and it includes two Arcane Golems and a Far Sight, yes, a Far Sight.
I have used an Arcane golem on turn 4-5 before, and against some classes it is great (give zoo enough rope to hang himself, as he drops more minions with that extra mana, emptying his hand before my super pumped 5-6 damage lightning storm,, leaving him with no cards and an empy board.
To far Sight commenter Trollbert:
Yup, I live by Far Sight in my very custom midrange deck. I mean..very...custom...I call it a Magiburst, and it focuses on sticky minions with a few more minions that enhance other minions and also magic (2x Defender of Argus, a Kobold geo and ancient mage). No ferals, 2 of each damage spell including lava burst. Extremely flexible deck.
The combos Far Sight has given me is nothing short of amazing. Dropping ancient mage between a magic and healing totem, then dropping a +3 damage sequence of Lava burt, 0-cost lava burst, two lightning bolts and an earth shock for good measure is...well...damage = 8+8+6+6 = 28 damage and you can silence a taunt and hit a minion for 4 just for good measure.
Have dropped two fire elementals at turn 9, and a sea giant for 0 (would have been 3) mana when board flooded, followed by a yeti with a Defender of Argus between them. Better have some hard removal...
It seems this deck is fast and flexible enough to be able to use Far Sight and not lose tempo, or be able to get it back. The cycling of cards is very important in this deck, thus the Far Sight, two trolling mana tides (lolz at dropping one at turn 3, people use all kinds of things on it, meanwhile buying me another turn to prepare for my onslaught) and two Loot Hoarders. Having enough cheap minions also allows me to use my flametongues efficiantly and also can be used to drop with the ancient mage for a +1 magic buff, alowing me to drop more bomb (take out Giants with a single Lava Burst frequently) and also makes them have to spend time and resources to get rid of it, as it isn't just a 2/1, but a 2/1 with magic buff, more valuable than a regular magic totem. Frequently they leave a magic totem on the board because they have to deal with the buffed 2/1 or Harvest Golem.
So yea, having a 0 cost harvest golem lets you drop it, plus any totem plus ancient mage to raise your magic by 2, or 3 if you get the magic totem. All for the cost of 6 mana on that turn. Gives you room to play your two lightning bolts, or a lightning bolt and Lava Burst, or even a kobold geomancer and two lightning bolts (true story, and the totem was magic, giving me a +4 to damage, or a 7 damage lightning bolt times 2...)
What I am saying is that I designed this deck with Far Sight and Arcane Golems in mind. From scratch, then worked it until I felt it was viable. Then I went 15-4 in ranked. Small sample size, I agree, and am always willing to change it, but I actually get excited when I draw a Far Sight lol! It is a GOOD thing in this deck.
Edit: I tried to upload pic of build, but work computer blocks it, will add it later if you are interested. And I agree we may see more of these after Leeroy nerf.