I think it's just Blizzard being inconsistent, but if I remember correctly, when the creatures get sapped, Druid of the Claw stays as what you chose, while Ancient of War gives you choices again when you play it.
Ancient of War is a 5/5 with battlecry gain 5 health + taunt or gain 5 attack. Druid of the Claw summons a 4/4 with charge or summons a 4/6 with taunt.
Not really obvious from the text of the card though.
Short answer is "just because" and one of those things you have to learn through experience. Wording is the same but the behavior is not. I would *guess* it has something to do with the fact that DoTC has two different cards depending on your choice choice (picture changes), whereas; the ancient of war battlecry acts more like a buff. Example is when a DoTC is returned to your hand, if you replay him, you don't get to choose his form again. The card permanently transforms into whatever you choose. Just my guess, very confusing indeed.
Ya I know that one transforms and the other doesn't, but given that the wording is exactly the same and they are using exactly the same "choose one" mechanic it should be consistent. Does anyone know if blizzard has ever commented on it being intentional or not?
Short answer is "just because" and one of those things you have to learn through experience. Wording is the same but the behavior is not. I would *guess* it has something to do with the fact that DoTC has two different cards depending on your choice choice (picture changes), whereas; the ancient of war battlecry acts more like a buff. Example is when a DoTC is returned to your hand, if you replay him, you don't get to choose his form again. The card permanently transforms into whatever you choose. Just my guess, very confusing indeed.
Yeah, the behavior is consistent functionally if not literally. Other posters have explained the way it works, I think the word DotC is missing is "Transform" which is the behavior it actually displays. Maybe they didn't have a good way to structure the text? However, that is the actual behavior, DotC transforms, ancient of war does not.
Ancient of War is a 5/5 with battlecry gain 5 health + taunt or gain 5 attack. Druid of the Claw summons a 4/4 with charge or summons a 4/6 with taunt.
Not really obvious from the text of the card though.
Druid of the Claw doesn't "summon", because that would make it a spell.
From my point of view the tree has a batlecry that upgrades itself in one of two choices, whily the druid transforms itselfpermanetly in one of two diferent creatures, thus not possible to silence
But you would agree that, that being the case, they really ought to use different wording for each?
I think the reason for the difference in wording is that the developers don't wish for the game to be too confusing (although in its current state its not perfectly clear). If the changed the wording on the text to something like "Choose One - Summon a 4/4 Druid of Claw of Claw with Charge; Summon a 4/6 Druid of the Bear with Taunt" would be too long winded of an explanation for the card text. Unfortunately, it's unlikely to be changed to something concise, and clear. I have no idea where that blue post was from blizzard, so I can't link it to you, but I'm pretty sure that's one of the policies the dev team goes by (clear and concise wording on cards).
Rollback Post to RevisionRollBack
"Or of course, because you are 'a strong, independent deck builder, who needs no blizzard to tell them what to include', you make your deck deliberately weaker." - Skaduush1
I can't find the blue but they basically said wording on cards maybe ambiguous in some cases but they err on the side of being short and easy to read. These things can be learned by playing the since the computer controls actions and flow of the game the cards don't have to be as specific as in a physical CCG where players have to know every rule/situation.
I can't find the blue but they basically said wording on cards maybe ambiguous in some cases but they err on the side of being short and easy to read. These things can be learned by playing the since the computer controls actions and flow of the game the cards don't have to be as specific as in a physical CCG where players have to know every rule/situation.
This is true. They were specifically talking about the inclusion/exclusion of the word "random" on certain cards. However, they also said in that Q&A that the wording should be consistent, meaning two cards that read exactly the same should do exactly the same thing. This isn't an ambiguity, it's an inconsistency, which is different.
Druid of Claw: Choose one minion, a cat with 4/4 charge, or a bear with 4/6 taunt. It's a matter of lore, druids in bear form gain resillience automatically when you switch to it.
Ancient of War: Summon a 5/5 tree and pick between a buff of +5 attack, or a buff of +5 hp and taunt.
That's it. Don't complicate things over :)
It's not clear at all, it's bad game design. Two cards with exactly same text have different effect, this is textbook bad design. But that is what you get from blizzard, gimmicks and inconsistency.
Druid of Claw: Choose one minion, a cat with 4/4 charge, or a bear with 4/6 taunt. It's a matter of lore, druids in bear form gain resillience automatically when you switch to it.
Ancient of War: Summon a 5/5 tree and pick between a buff of +5 attack, or a buff of +5 hp and taunt.
That's it. Don't complicate things over :)
It's not clear at all, it's bad game design. Two cards with exactly same text have different effect, this is textbook bad design. But that is what you get from blizzard, gimmicks and inconsistency.
What are you doing on a message board dedicated to such a poorly designed game from such a terrible company?
Druid of Claw: Choose one minion, a cat with 4/4 charge, or a bear with 4/6 taunt. It's a matter of lore, druids in bear form gain resillience automatically when you switch to it.
Ancient of War: Summon a 5/5 tree and pick between a buff of +5 attack, or a buff of +5 hp and taunt.
That's it. Don't complicate things over :)
It's not clear at all, it's bad game design. Two cards with exactly same text have different effect, this is textbook bad design. But that is what you get from blizzard, gimmicks and inconsistency.
What are you doing on a message board dedicated to such a poorly designed game from such a terrible company?
Druid of Claw: Choose one minion, a cat with 4/4 charge, or a bear with 4/6 taunt. It's a matter of lore, druids in bear form gain resillience automatically when you switch to it.
Ancient of War: Summon a 5/5 tree and pick between a buff of +5 attack, or a buff of +5 hp and taunt.
That's it. Don't complicate things over :)
It's not clear at all, it's bad game design. Two cards with exactly same text have different effect, this is textbook bad design. But that is what you get from blizzard, gimmicks and inconsistency.
What are you doing on a message board dedicated to such a poorly designed game from such a terrible company?
While I greatly enjoy playing Hearthstone, I agree with him. Blizzard gets caught up in making their games easy for casual players to enjoy, and there are obvious cases where this lessens the experience for those who are more devoted. Over all, I suspect their strategy is more profitable, so I don't expect it to change, but it is still frustrating.
Druid of Claw: Choose one minion, a cat with 4/4 charge, or a bear with 4/6 taunt. It's a matter of lore, druids in bear form gain resillience automatically when you switch to it.
Ancient of War: Summon a 5/5 tree and pick between a buff of +5 attack, or a buff of +5 hp and taunt.
That's it. Don't complicate things over :)
It's not clear at all, it's bad game design. Two cards with exactly same text have different effect, this is textbook bad design. But that is what you get from blizzard, gimmicks and inconsistency.
Druid of the claw: Choose a MINION
Ancient of War: SAME minion with DIFFERENT attributes
In my understanding, a bear is not a cat, but a tree is always a tree.
That doesn't really make it clear when you're deciding whether or not to play it, though, since the card wording is nearly identical.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Why does Ancient of War lose the HP buff but Druid of the Claw does not?
I think it's just Blizzard being inconsistent, but if I remember correctly, when the creatures get sapped, Druid of the Claw stays as what you chose, while Ancient of War gives you choices again when you play it.
So at least they're consistently inconsistent.
Because different cards act differently, duh.
Druid of the Claw actually TRANSFORMS into a new card, you'll notice this if it gets sapped for example. Ancient is a buff which can be silenced away.
That would be more acceptable if the cards didn't have the same wording. It's very misleading.
Ancient of War is a 5/5 with battlecry gain 5 health + taunt or gain 5 attack. Druid of the Claw summons a 4/4 with charge or summons a 4/6 with taunt.
Not really obvious from the text of the card though.
Short answer is "just because" and one of those things you have to learn through experience. Wording is the same but the behavior is not. I would *guess* it has something to do with the fact that DoTC has two different cards depending on your choice choice (picture changes), whereas; the ancient of war battlecry acts more like a buff. Example is when a DoTC is returned to your hand, if you replay him, you don't get to choose his form again. The card permanently transforms into whatever you choose. Just my guess, very confusing indeed.
Ya I know that one transforms and the other doesn't, but given that the wording is exactly the same and they are using exactly the same "choose one" mechanic it should be consistent. Does anyone know if blizzard has ever commented on it being intentional or not?
Yeah, the behavior is consistent functionally if not literally. Other posters have explained the way it works, I think the word DotC is missing is "Transform" which is the behavior it actually displays. Maybe they didn't have a good way to structure the text? However, that is the actual behavior, DotC transforms, ancient of war does not.
Druid of the Claw doesn't "summon", because that would make it a spell.
The wording is not obvious unfortunately, but if you were not able to silence the 5/10 it would be much more OP.
But you would agree that, that being the case, they really ought to use different wording for each?
I think the reason for the difference in wording is that the developers don't wish for the game to be too confusing (although in its current state its not perfectly clear). If the changed the wording on the text to something like "Choose One - Summon a 4/4 Druid of Claw of Claw with Charge; Summon a 4/6 Druid of the Bear with Taunt" would be too long winded of an explanation for the card text. Unfortunately, it's unlikely to be changed to something concise, and clear. I have no idea where that blue post was from blizzard, so I can't link it to you, but I'm pretty sure that's one of the policies the dev team goes by (clear and concise wording on cards).
"Or of course, because you are 'a strong, independent deck builder, who needs no blizzard to tell them what to include', you make your deck deliberately weaker." - Skaduush1
I can't find the blue but they basically said wording on cards maybe ambiguous in some cases but they err on the side of being short and easy to read. These things can be learned by playing the since the computer controls actions and flow of the game the cards don't have to be as specific as in a physical CCG where players have to know every rule/situation.
This is true. They were specifically talking about the inclusion/exclusion of the word "random" on certain cards. However, they also said in that Q&A that the wording should be consistent, meaning two cards that read exactly the same should do exactly the same thing. This isn't an ambiguity, it's an inconsistency, which is different.
It's not clear at all, it's bad game design. Two cards with exactly same text have different effect, this is textbook bad design.
But that is what you get from blizzard, gimmicks and inconsistency.
What are you doing on a message board dedicated to such a poorly designed game from such a terrible company?
I didn't say that whole game is poorly designed.
While I greatly enjoy playing Hearthstone, I agree with him. Blizzard gets caught up in making their games easy for casual players to enjoy, and there are obvious cases where this lessens the experience for those who are more devoted. Over all, I suspect their strategy is more profitable, so I don't expect it to change, but it is still frustrating.
That doesn't really make it clear when you're deciding whether or not to play it, though, since the card wording is nearly identical.