More armour, just what Garrosh ordered! Also Brann is getting quite a few buffs with this expansion, now we just need a stronger Nerubar Weblord to have some counterplay.
It seems good, but by turn 7 in control warrior you would be dropping larger minions, and often times you would have 20+ armor, so what does 10 more be useful for? If you can't win with 50 why does 60 matter? Also, I don't think K'Thun would be very good in warrior, it lacks the cycle to draw it quick enough. Control is based on using removal spells to gain board control then dropping the largest dude, not playing cards consistently, if you do play the buffing cards, it means your either losing on board because your minions don't have enough effect, or your about to die because you couldn't armor up enough. I don't think this is a bad card, I just don't understand why C'Thun would be used in control decks.
I genuinely don't see this being used much in control warrior unless C'Thun becomes their main win condition. In order to get any benefit from this effect, warriors would have to run multiple midrange minions to buff C'Thun 10/10, which means they'd have to cut removal and card draw elsewhere in the deck.
I see this being more of a midrange card that ensures surviving until C'Thun is drawn and played.
I genuinely don't see this being used much in control warrior unless C'Thun becomes their main win condition. In order to get any benefit from this effect, warriors would have to run multiple midrange minions to buff C'Thun 10/10, which means they'd have to cut removal and card draw elsewhere in the deck.
I see this being more of a midrange card that ensures surviving until C'Thun is drawn and played.
Well, warrior is already losing some standard control tools (looking at you Death's Bite) so C'thun's Servant will probably make it as a replacement in C'thun decks, and that's enough for 10 attack to trigger this.
Wow this card is really good. Loses +1/+1 but gives you 10 armor (which is like 3-4 mana in value) for just 7 mana. The drawback is pretty insignifficant so I guess this will be an auto include in all C'thun warrior decks.
I think a playable 7 mana card would be something like 6/10 stats so this loses way more. But to grow your C'Thun you lose tempo early game. That means you might die before you get to drop him turn 10; and this card does exactly what is needed. And that is helping you reach turn 10.
Possibly a one of with Brann. Many people will want to try that turn 10, (+20 armor) combo.
Someone's going to make one of those Troll videos withJeweled Scarab for getting more brann and Youthful Brewmaster. Probably against a friend in casual.
More armour, just what Garrosh ordered! Also Brann is getting quite a few buffs with this expansion, now we just need a stronger Nerubar Weblord to have some counterplay.
Conditional and slow but probably still worth for C'thun Warrior.
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I can take more hits
It seems good, but by turn 7 in control warrior you would be dropping larger minions, and often times you would have 20+ armor, so what does 10 more be useful for? If you can't win with 50 why does 60 matter? Also, I don't think K'Thun would be very good in warrior, it lacks the cycle to draw it quick enough. Control is based on using removal spells to gain board control then dropping the largest dude, not playing cards consistently, if you do play the buffing cards, it means your either losing on board because your minions don't have enough effect, or your about to die because you couldn't armor up enough. I don't think this is a bad card, I just don't understand why C'Thun would be used in control decks.
I genuinely don't see this being used much in control warrior unless C'Thun becomes their main win condition. In order to get any benefit from this effect, warriors would have to run multiple midrange minions to buff C'Thun 10/10, which means they'd have to cut removal and card draw elsewhere in the deck.
I see this being more of a midrange card that ensures surviving until C'Thun is drawn and played.
Bugs me a little that it marries this card to C'Thun. Wish a Shieldmaiden replacement wasn't only viable in a C'Thun deck.
I thought the whole point of Whispers and Standard was to open up design space?
Bad reprint is bad
I returned to this game much like how a recovering alcoholic can relapse.
Im already getting triggered by the amount of C'htun-related cards. Considering there will be 3 more gods, this makes me sad.
Card is pretty solid and the lack of 7-drops is a thing atm, so it looks so damn good.
and, the art on this is just INSANE
The end is coming!
Possibly a one of with Brann. Many people will want to try that turn 10, (+20 armor) combo.
Someone's going to make one of those Troll videos withJeweled Scarab for getting more brann and Youthful Brewmaster. Probably against a friend in casual.
Not sure if hyped yet.
There is no cancer deck in hearthstone ! You are the Cancer !
Whoa, such a cool artwork...
My custom Expansion: Wrath of The Lich King
But this one doesn't say "Wherever it is". Does that mean C'Thun must be on the field?
I think every class has 10-Attack C'thun card. I'm really curious about other ones.
At least she isn't a gnome.
I NEED see the Rogue C'Thun card BibleThump