Can someone explain to me how Innervate, Nourish and Wild Growth differentiate. If you cast Nourish with 5 mana crystals do you get up to 7 perminantly and get 2 crystals that turn? And if you have 10 crystal what does Wild Growth do? Can Innervate make you go up to 12 crystals to summon a giant perhaps if you have 10 at start? How exactly do these cards work?
Edit: I know the answers now cause there was a blue responce to my post in official forums. so ignore it.
Well thats odd. I posted this three days ago but it didn't post and I forgot what I wrote so I left it there. How the hell is it created 3 days later on it's own?
I know the answers now cause there was a blue responce to my post in official forums. so ignore it.
Can someone explain to me how Innervate, Nourish and Wild Growth differentiate. If you cast Nourish with 5 mana crystals do you get up to 7 perminantly and get 2 crystals that turn? And if you have 10 crystal what does Wild Growth do? Can Innervate make you go up to 12 crystals to summon a giant perhaps if you have 10 at start? How exactly do these cards work?
Wild growth gives you a permanent crystal which is empty on the turn you cast it. Nourish gives you 2 permanent crystals which are full on the turn you cast it. You cannot cast innervate at 10 mana, but if you have 10 mana crystals and you use up 2 mana, then you can use innervate. I'm not sure if you can cast it if you have 9 mana- it may give you 1 mana or you may not be able to cast it, I think it would give you 1 mana.
If you have 10 mana and you cast wild growth, then it gives you 1 card draw.
Not sure if its been answered yet angel but that is a good question. Would using Innervate refill your mana crystals? I would assume not late in the game you could have 20 mana crystals essentially to use in one turn. However, innervate does kind of work like that WoW lol so I could see it refilling mana
What happens is if you are 10 mana you cannot go above, kinda like maximum mana but you use two mana first then you can use innervate. As for Wild growth since it increases your maximum mana and you can't go above 10 it gives you a card called access mana which you can use draw a card. (It gives you another card to use so it will traw you three cards with gadgetzen auctineer). If you used two innervates after using mana you can theoretically have a maximum of 14 mana to use in a turn but that late in game you mostly don't need that much mana.
The only card that rewards you with the "excess mana" card is Wild Growth. Nourish does not. If you use it at 9 or 10 mana, those extra two mana are lost. That is why you have the option to draw cards.
I read a blue post somewhere that said, specifically, that the reason Wild Growth works that way-- as opposed to the other cards-- is so that you don't feel bad when you draw it after turn 10. Everything is essentially working as intended.
Can someone explain to me how Innervate, Nourish and Wild Growth differentiate. If you cast Nourish with 5 mana crystals do you get up to 7 perminantly and get 2 crystals that turn? And if you have 10 crystal what does Wild Growth do? Can Innervate make you go up to 12 crystals to summon a giant perhaps if you have 10 at start? How exactly do these cards work?
Edit: I know the answers now cause there was a blue responce to my post in official forums. so ignore it.
Let me change your mind
Well thats odd. I posted this three days ago but it didn't post and I forgot what I wrote so I left it there. How the hell is it created 3 days later on it's own?
I know the answers now cause there was a blue responce to my post in official forums. so ignore it.
Let me change your mind
Wild growth gives you a permanent crystal which is empty on the turn you cast it. Nourish gives you 2 permanent crystals which are full on the turn you cast it. You cannot cast innervate at 10 mana, but if you have 10 mana crystals and you use up 2 mana, then you can use innervate. I'm not sure if you can cast it if you have 9 mana- it may give you 1 mana or you may not be able to cast it, I think it would give you 1 mana.
If you have 10 mana and you cast wild growth, then it gives you 1 card draw.
ty twirlingfern
Let me change your mind
Not sure if its been answered yet angel but that is a good question. Would using Innervate refill your mana crystals? I would assume not late in the game you could have 20 mana crystals essentially to use in one turn. However, innervate does kind of work like that WoW lol so I could see it refilling mana
What happens is if you are 10 mana you cannot go above, kinda like maximum mana but you use two mana first then you can use innervate. As for Wild growth since it increases your maximum mana and you can't go above 10 it gives you a card called access mana which you can use draw a card. (It gives you another card to use so it will traw you three cards with gadgetzen auctineer). If you used two innervates after using mana you can theoretically have a maximum of 14 mana to use in a turn but that late in game you mostly don't need that much mana.
Let me change your mind
The only card that rewards you with the "excess mana" card is Wild Growth. Nourish does not. If you use it at 9 or 10 mana, those extra two mana are lost. That is why you have the option to draw cards.
I read a blue post somewhere that said, specifically, that the reason Wild Growth works that way-- as opposed to the other cards-- is so that you don't feel bad when you draw it after turn 10.
Everything is essentially working as intended.
Having a wild growth on turn 10 with gadgetzan auctioneer out is so funny. 3 cards for 2 mana.. op! Well. Sort of 2.
Physika #1165