Wild is not getting stale! what are you even talking about? In standard there's only like 5 viable decks/classes for climbing for the most part like Quest Rogue, PW, Taunt Warrior, Midrange/Murloc Pally, and midrange hunter. Here in wild, the sky is the limit!! If you are finding Wild stale like standard @Lamsednav, there are 2 options for you. 1. Stop playing Hearthstone. 2. Make a wacky unique deck and climb with it and wreck other decks overtime. You can't change the meta by telling people, "you can't use PW or Egg Druid because they are OP." People will play whatever deck they want. Most people tend towards decks like PW because it's broken AF and tier 1. Some people play wacky creations of their own because they are bored or would like to find some amusement while playing those decks (sometimes they find huge success by doing this). So, if you don't understand that, then you might as well quit the game because this is how people work, and go about playing Hearthstone.
I personally find wild a lot more diverse and unpredictable 90% of the time. You will mostly encounter PW 70% of the time on wild ladder but sometimes you might see some odd decks or even just old/barely used ones like Mech Mage, Quest Pally, Demonlock (with umbra and Dreadsteed combo plus Mal'Ganis), Quest Mage with Mimiron's Head, or just some C'thun decks too, etc.
How much is quest rogue actually played in wild? I rarely see it. The deck I see most is renolock w/ combo and renolock with n'zoth.
I would have to agree with Ape. Wild is very diverse in the matchups. I hardly play the same decks over and over until about rank 2. I would say that is pretty healthy. Even in legend it is diverse because people are testing all kinds of different things out.
In standard there's only like 5 viable decks/classes for climbing for the most part like Quest Rogue, PW, Taunt Warrior, Midrange/Murloc Pally, and midrange hunter.
A short list of what I've faced on the standard ladder this past week:
Also there are many more viable decks if you're a good deckbuilder. Last season I hit legend with the same Jade N'Zoth Shaman I've used for many months now, and right now I'm doing very well with Elemental Paladin. I've always loved Wild more, but I have to say that Standard is quite wonderful to play right now.
You can't blame players for playing the same decks (this applies to Wild too). Not everyone can afford to craft every deck under the sun (lots of F2P or nearly F2P players), not everyone is good at building original decks, not everyone has time to experiment and still hit their ladder goal for the season. I know that when I started out I played Zoolock for like a year straight, while now I pretty much never play any deck that's considered in the meta.
It's because of the new Brawl, Standard net-deckers are switching to wild because they now have a tier list to follow, Wild is dead like standard until the next expansion.
It's stale because control still isnt a thing for most classes. Control decks foster creative combos or late game strategy. Midrange or aggro are the same kind of cards in different clothes, which decide a game by turn 5-7.
It's stale because control still isnt a thing for most classes. Control decks foster creative combos or late game strategy. Midrange or aggro are the same kind of cards in different clothes, which decide a game by turn 5-7.
Not every class wants (or needs) to have access to every archetype. For example: Priest will never have an aggro deck, hunter will never have a control deck. That's just not the identity of those classes. Of course you will have some classes like Warrior and Shaman that can do aggro/midrange/control, and those are kind of annoying to play against... but for the most part, if you want to play a control deck, there are 5 or 6 classes that allow you to do that.
If ever there was a format for control to be viable, then wild is it.
Kinda agree with the OP here. The month started with more interesting decks, but yesterday between 10-5 I had TWELVE pirate warriors in a row at one point. Also waaaaay more quest rogues in wild now than there were last month. I think because both those decks are taking more of a beating in standard they've just moved to wild. Very lame, especially considering they're almost identical decklists to the standard ones.
Personally I'm just really annoyed at seeing crap like Pirate Warriors and Quest Rogues in Wild. Why? There was none of that crap one month ago, now it's all over Wild. Wild used to be every opponent you couldn't guess their deck because there were so many different ones, now everyone started playing the same ones.
I've played Wild and Standard since they launched, and Wild was always more fun if you wanted to play against different decks, everyone you faced had one, now somehow, after a year, it is everyone with the same decks...
The problem is both those decks are super aggressive, easy to play, cheap and meta-defining. It's hard to have many interesting decks when quest rogue is crushing control and pirate warrior is crushing midrange, both very consistently.
Some balance changes are very much called for IMO. Quest rogue needs to be made slower by at least a turn or two and they need to do something about weapons going face, like adding a Gorehowl effect to them where they break after one face-hit. Of course if you nerfed both of those you'd probably need to nerf Jade Idol too...but this is the hole Blizzard have dug for themselves with such extreme decks.
It's stale because control still isnt a thing for most classes. Control decks foster creative combos or late game strategy. Midrange or aggro are the same kind of cards in different clothes, which decide a game by turn 5-7.
Not every class wants (or needs) to have access to every archetype. For example: Priest will never have an aggro deck, hunter will never have a control deck. That's just not the identity of those classes. Of course you will have some classes like Warrior and Shaman that can do aggro/midrange/control, and those are kind of annoying to play against... but for the most part, if you want to play a control deck, there are 5 or 6 classes that allow you to do that.
If ever there was a format for control to be viable, then wild is it.
One thing about wild, particularly above Rank 5, is that you commonly face the same guy two or three times in a row. My Reno quest priest is probably 60% against pirate warriors but probably 30% against quest rogue. If I get a quest rogue, I switch to pirate warrior myself and rape him. Super satisfying.
Shaman has a bazillion strong archetypes, druid has aggro and jade, paladin has secrets/N'Zoth/tokens, etc. Wild is fine, and the mode is a blast.
Rollback Post to RevisionRollBack
Standard Legend - July '16 (Rank 56), June '17, Dec. '18, Apr. '19
Wild Legend - Mar. '18 (Rank 30), Apr. '18, Aug. '19
Twelve Arena Wins - Shaman, Warlock, Mage x2, Rogue, Priest (12-0), Druid, Hallow's End x2, Hunter, Taverns of Time x3 (Pa,D,WL), Paladin
In standard there's only like 5 viable decks/classes for climbing for the most part like Quest Rogue, PW, Taunt Warrior, Midrange/Murloc Pally, and midrange hunter.
A short list of what I've faced on the standard ladder this past week:
Also there are many more viable decks if you're a good deckbuilder. Last season I hit legend with the same Jade N'Zoth Shaman I've used for many months now, and right now I'm doing very well with Elemental Paladin. I've always loved Wild more, but I have to say that Standard is quite wonderful to play right now.
I hope you don't want a 'short' list of what I've faced in Wild this past week, because that's too much to count.
But I have to agree that this is one of the best metas in a long time. In Wild there's a lot of diversity, but when I played Standard last season there was a lot of diversity too.
Also I think even Pirate Warrior is fine in Wild, there are enough ways to tech against them if you face them a lot. And Quest Rogue is rare, so that's not a big problem either
The trouble with laddering is that it rewards fast decks. You can go 6-4 with pirate warrior in the same time you can go 3-2 with control paladin. Same win rate but better results. That is the problem. If the ladder was based purely on win rate, you'd see a lot less aggro, and the game would be more "fun."
I'm not smart enough to think of a solution, but I firmly believe I have identified the problem.
Rollback Post to RevisionRollBack
Standard Legend - July '16 (Rank 56), June '17, Dec. '18, Apr. '19
Wild Legend - Mar. '18 (Rank 30), Apr. '18, Aug. '19
Twelve Arena Wins - Shaman, Warlock, Mage x2, Rogue, Priest (12-0), Druid, Hallow's End x2, Hunter, Taverns of Time x3 (Pa,D,WL), Paladin
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Come on guys, try to be innovative or play something else.
Wild is getting as boring and stale as Standard right now.
You're gonna have to provide backup/examples
Quest Rogue.
Wild is not getting stale! what are you even talking about? In standard there's only like 5 viable decks/classes for climbing for the most part like Quest Rogue, PW, Taunt Warrior, Midrange/Murloc Pally, and midrange hunter. Here in wild, the sky is the limit!! If you are finding Wild stale like standard @Lamsednav, there are 2 options for you. 1. Stop playing Hearthstone. 2. Make a wacky unique deck and climb with it and wreck other decks overtime. You can't change the meta by telling people, "you can't use PW or Egg Druid because they are OP." People will play whatever deck they want. Most people tend towards decks like PW because it's broken AF and tier 1. Some people play wacky creations of their own because they are bored or would like to find some amusement while playing those decks (sometimes they find huge success by doing this). So, if you don't understand that, then you might as well quit the game because this is how people work, and go about playing Hearthstone.
I personally find wild a lot more diverse and unpredictable 90% of the time. You will mostly encounter PW 70% of the time on wild ladder but sometimes you might see some odd decks or even just old/barely used ones like Mech Mage, Quest Pally, Demonlock (with umbra and Dreadsteed combo plus Mal'Ganis), Quest Mage with Mimiron's Head, or just some C'thun decks too, etc.
How much is quest rogue actually played in wild? I rarely see it. The deck I see most is renolock w/ combo and renolock with n'zoth.
I would have to agree with Ape. Wild is very diverse in the matchups. I hardly play the same decks over and over until about rank 2. I would say that is pretty healthy. Even in legend it is diverse because people are testing all kinds of different things out.
I have to 100% disagree with the OP.
Jade Druid
Token Druid
Midrange Hunter
Quest Rogue
Miracle Rogue
Value/Burn Mage
Dragon Priest
Lyra Priest
Murloc Paladin
Midrange Paladin
Taunt Warrior
Pirate Warrior
Evolve Shaman
Only Warlock doesn't have a decent deck atm.
Also there are many more viable decks if you're a good deckbuilder. Last season I hit legend with the same Jade N'Zoth Shaman I've used for many months now, and right now I'm doing very well with Elemental Paladin. I've always loved Wild more, but I have to say that Standard is quite wonderful to play right now.
You can't blame players for playing the same decks (this applies to Wild too). Not everyone can afford to craft every deck under the sun (lots of F2P or nearly F2P players), not everyone is good at building original decks, not everyone has time to experiment and still hit their ladder goal for the season. I know that when I started out I played Zoolock for like a year straight, while now I pretty much never play any deck that's considered in the meta.It's because of the new Brawl, Standard net-deckers are switching to wild because they now have a tier list to follow, Wild is dead like standard until the next expansion.
It's stale because control still isnt a thing for most classes. Control decks foster creative combos or late game strategy. Midrange or aggro are the same kind of cards in different clothes, which decide a game by turn 5-7.
Kinda agree with the OP here. The month started with more interesting decks, but yesterday between 10-5 I had TWELVE pirate warriors in a row at one point. Also waaaaay more quest rogues in wild now than there were last month. I think because both those decks are taking more of a beating in standard they've just moved to wild. Very lame, especially considering they're almost identical decklists to the standard ones.
Try Reno N'Zoth Shaman
Mech N'Zoth Rogue
Reno C'Thun Rogue
The Ancient One Rogue
N'Zoth Mage
Elemental Mage
Auctioneer Warrior.
You'll have a blast.
last season i got r3 with a maly shaman... wild is fine
Seriously why are so many people playing pirate warrior on wild? Just play standard for godsake...
Check out my Frozen Throne Evolve Shaman deck:
http://www.hearthpwn.com/decks/903345-new-evolve-shaman
im gonna cry cause how kind are you :')
congrat soldier we will always remembre you're sacrfice
3.2.1 kill shot
One thing about wild, particularly above Rank 5, is that you commonly face the same guy two or three times in a row. My Reno quest priest is probably 60% against pirate warriors but probably 30% against quest rogue. If I get a quest rogue, I switch to pirate warrior myself and rape him. Super satisfying.
Shaman has a bazillion strong archetypes, druid has aggro and jade, paladin has secrets/N'Zoth/tokens, etc. Wild is fine, and the mode is a blast.
Standard Legend - July '16 (Rank 56), June '17, Dec. '18, Apr. '19
Wild Legend - Mar. '18 (Rank 30), Apr. '18, Aug. '19
Twelve Arena Wins - Shaman, Warlock, Mage x2, Rogue, Priest (12-0), Druid, Hallow's End x2, Hunter, Taverns of Time x3 (Pa,D,WL), Paladin
Annoy-o-Tron: deathriddle: 'Goodbye, Goodbye, Goodbye'
My battle tag is Fely#.... Can you find all the digits after the #. They're hidden amongst my profile, it's like an easter egg hunt.
<3.14159265359 you!
Now Stop checking my spoilers!
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The trouble with laddering is that it rewards fast decks. You can go 6-4 with pirate warrior in the same time you can go 3-2 with control paladin. Same win rate but better results. That is the problem. If the ladder was based purely on win rate, you'd see a lot less aggro, and the game would be more "fun."
I'm not smart enough to think of a solution, but I firmly believe I have identified the problem.
Standard Legend - July '16 (Rank 56), June '17, Dec. '18, Apr. '19
Wild Legend - Mar. '18 (Rank 30), Apr. '18, Aug. '19
Twelve Arena Wins - Shaman, Warlock, Mage x2, Rogue, Priest (12-0), Druid, Hallow's End x2, Hunter, Taverns of Time x3 (Pa,D,WL), Paladin