Yes, there is a reason. Bad luck, obviously. What else could you expect? Arena is kinda like the usuall card games of Poker or Makao, you get a few cards and play with it. If you have really bad luck, you're gonna get weak cards, lose and wait for next time, when you will have a chance to get stronger cards. Drafts are always random, but arena is probably the most balanced thing in hearthstone. If you have the skills, you can pull off 12 wins with just commons, but you have to choose the ones with the best synergies and highest scores and play them carefully. What does it matter that your opponent has a legendary in their deck? Yeah, legs tend to be strong, but they are also situational. It's very rare that you encounter generally strong cards, like Alexstrasza. Usually whenever I see a legendary played in arena, it's very awkward, since most of the modern legendaries require speciffic deck building, which is difficult to do in arena.
Thank you. So it goes much like the packs, but what I'm describing is 5 straight areans, though I have nothing to salt over as I had 3 with 3+ wins.
I'm not worried about powercreep differences, and I ain't salting over bad luck in drafts, I played mtg seeing ppl get top "legendaries", while I beat them with common tricks, here is no different. Thing is, though, mtg starts with the same pool, 1 rare, 3 uncommon, and the rest are commons, so you get a puke rare, shit happens, but you Are being given the same rarity pool.
I wanted to start a thread asking about this, but I see this already here.
I can understand that there is RNG in this game, but doesn't it seem reasonable that at least every time someone drafts a deck they are at least offered the same number of each rarity to balance it out just a bit?
I see the argument that not every legendary is impactful, but sometimes they certainly are! I feel like this would be a fair thing to implement.