I don't get it. I always manage to get swarmed, but if I don't get swarmed and manage to kill off every threat the opponent plays, then instead I just run out of steam and I find myself having like 1-2 cards in my hand.
Obviously, it's hard to know since you don't draft the same deck every single time, but if you look at this deck I just played and got 0-3 with, I just don't understand; https://imgur.com/a/9YB5tZE
Any ideas? For reference, I didn't get a single 1-cost draft, I didn't ignore them.
It may help focusing more on your mana curve during drafting. E.g. Pick an inferior card because the mana slot is better suited for the deck sometimes.
Also, see if you can approximate the general curves of the opponents and then pick yours accordingly (pick a curve which is slightly greedier - but not too much - than your average opponent). - if you are in a greedy meta, you can go the opposite way and pick a more rushy curve, but by a larger margin than if you're going greedier.
I think in this case, your late-game is weak. Most of them are cards that do not have an immediate impact on the board, like Entomb. Lesser Diamond Spellstone is also incredibly RNG-focused, and you need Spells to buff it.
You also picked cards that rely on certain conditions, and while the effect is stronger, stats most likely are not. Examples of this are Twilight Acolyte and Blackwing Corruptor, while having Bone Drake as your only dragon, and Kabal Crystal Runner, while having no Secrets.
Concluding, I think your early game is strong, your midgame is mediocre, and your late-game isn't enough to regain control over the matchup. Try to build an Arena deck with having immediate impact on the board as a mindset (Tokens, removal, Tempo and so on).
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Dad, husband, gamer, fueled by coffee.
Currently playing Dragon Galakrond Priest, Dragon Galakrond Warrior and Highlander Dragon Hunter.
3)Never play control or aggro.Tempo is the only viable archetype.
While that is true most of the time, I just want to point out that sometimes playing aggro or control is completely viable in arena depending on the cards available and the class you chose to play with. Of course, I'm not trying to be an ass with you jainaishot (that's the last thing I would do in this forum ;)), I just wanted to make that clear. After all, I considere myself a pretty good arena player and I like to share with others my "wisdom" XD about the subject from time to time, hehe. :)
All but 3 or 4 of your minions have no impact on board. Try drafting stuff that immediately does something to keep your opponent in check. That's why the snowballs are happening
3)Never play control or aggro.Tempo is the only viable archetype.
While that is true most of the time, I just want to point out that sometimes playing aggro or control is completely viable in arena depending on the cards available and the class you chose to play with. Of course, I'm not trying to be an ass with you jainaishot (that's the last thing I would do in this forum ;)), I just wanted to make that clear. After all, I considere myself a pretty good arena player and I like to share with others my "wisdom" XD about the subject from time to time, hehe. :)
They are viable only for the chaos god not for the lesser mortlas to whom this advice is meant for :p. Sure depending on the available cards, any deck can be strong but the average joe will screw his deck if he tries to deviate from tempo. And no my boy, you are not an ass to me by simply disagreeing or pointing something that i said out.
Tempo and value. Any card that sucks for tempo better generate value. Best tempo cards are spells on sticks a la Abyssal Enforcer, 3/3/ ele deal 2 damage, 3/6 deal 1 all minions dragon, etc. Also be circumspect on taking tech cards based on the meta, e.g. eater of secrets, weapon removal, MCT, 3/4 kill dragon thingy, etc.
The deck you linked has zero guaranteed card draw and only 4 cards that generate another card. You're almost certain to run out of steam with a deck like that so if you don't maintain board control from turn two you are very likely to lose.
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I don't get it. I always manage to get swarmed, but if I don't get swarmed and manage to kill off every threat the opponent plays, then instead I just run out of steam and I find myself having like 1-2 cards in my hand.
Obviously, it's hard to know since you don't draft the same deck every single time, but if you look at this deck I just played and got 0-3 with, I just don't understand; https://imgur.com/a/9YB5tZE
Any ideas? For reference, I didn't get a single 1-cost draft, I didn't ignore them.
It may help focusing more on your mana curve during drafting. E.g. Pick an inferior card because the mana slot is better suited for the deck sometimes.
Also, see if you can approximate the general curves of the opponents and then pick yours accordingly (pick a curve which is slightly greedier - but not too much - than your average opponent). - if you are in a greedy meta, you can go the opposite way and pick a more rushy curve, but by a larger margin than if you're going greedier.
Anyway, what do I know...
I think in this case, your late-game is weak. Most of them are cards that do not have an immediate impact on the board, like Entomb. Lesser Diamond Spellstone is also incredibly RNG-focused, and you need Spells to buff it.
You also picked cards that rely on certain conditions, and while the effect is stronger, stats most likely are not. Examples of this are Twilight Acolyte and Blackwing Corruptor, while having Bone Drake as your only dragon, and Kabal Crystal Runner, while having no Secrets.
Concluding, I think your early game is strong, your midgame is mediocre, and your late-game isn't enough to regain control over the matchup. Try to build an Arena deck with having immediate impact on the board as a mindset (Tokens, removal, Tempo and so on).
Dad, husband, gamer, fueled by coffee.
Currently playing Dragon Galakrond Priest, Dragon Galakrond Warrior and Highlander Dragon Hunter.
How to be good in arena starter guide:
1)Pray to rngjezus!If your faith is strong and your heart is pure, you will prevail!
2)Pick 2 for 1 cards.Which means cards that will either do 2 trades (cards with good stats for their mana,deathrattles) or floaters.
3)Never play control or aggro.Tempo is the only viable archetype.
What was your hero power? Looks decent if using the mage hero power.
I see a lot of low attack minions. Just 4-5 cards that generate cards to your hand and 4-5 taunts.
Just one 2-damage board clear (not counting Anomalous, Unstable Ghoul and Kabal Chemist as they arent controllable).
0 card draw.
Adds up to 3-4 wins maximum.
While that is true most of the time, I just want to point out that sometimes playing aggro or control is completely viable in arena depending on the cards available and the class you chose to play with. Of course, I'm not trying to be an ass with you jainaishot (that's the last thing I would do in this forum ;)), I just wanted to make that clear. After all, I considere myself a pretty good arena player and I like to share with others my "wisdom" XD about the subject from time to time, hehe. :)
All but 3 or 4 of your minions have no impact on board. Try drafting stuff that immediately does something to keep your opponent in check. That's why the snowballs are happening
They are viable only for the chaos god not for the lesser mortlas to whom this advice is meant for :p. Sure depending on the available cards, any deck can be strong but the average joe will screw his deck if he tries to deviate from tempo. And no my boy, you are not an ass to me by simply disagreeing or pointing something that i said out.
Tempo and value. Any card that sucks for tempo better generate value. Best tempo cards are spells on sticks a la Abyssal Enforcer, 3/3/ ele deal 2 damage, 3/6 deal 1 all minions dragon, etc. Also be circumspect on taking tech cards based on the meta, e.g. eater of secrets, weapon removal, MCT, 3/4 kill dragon thingy, etc.
The deck you linked has zero guaranteed card draw and only 4 cards that generate another card. You're almost certain to run out of steam with a deck like that so if you don't maintain board control from turn two you are very likely to lose.