Though the last 2 weeks i made several arena runs to explore the free win we get from it. So far i think i improve alot, so let me know what you think about my findings below:
Most of my runs were 4-5 wins. Some were 2 or 3 some were 6 or 7....
1) Mages are OP...yes we all know that. So are rogue and pallys. But i also realized it better to play with a "bad" class you are familiar with then playing an "OP" class you rarely play. Example. I suck with pally but i play well with hunters. My pally runs were never above 3 wins. Got 2 hunters runs above 5 wins.
2) Heavy minions decks are better than heavy spells decks. Taunt minions are mandatory....all decks i did well were decks with 20++ minions in it, specially with taunt minions. If i am right, if you keep putting them on board you can overwhelm the enemy, since arena decks are not ideal and most of the time the other player wont have enough board clears.
3) Arena decks are generally slow tempo with high cost cards...its not easy to get enough good 1-2 drops, specially 1 drops. Or players fall into a trap of getting a excellent high cost than getting and excellent 1 cost card.
I think i did "well" on my hunter decks because the 1-2-3 hunters drops are good and have sinergy.
4) Arena drafting can be really unfair....
Mages decks without frostbolt, fireballs and all those good 7 cost cards. It happens, Alot!
Having to pick between 3 bad cards...happens Alot!
Conclusion: arena is the best part of hearthstone. Its unpredictable and rewards the best players very well. I am pretty average still but hopefully i will someday average 7+ wins and start getting insane rewards.
Let me know what you guys think about my post. Am i right? Wrong?
I think you are pretty spot on with most of your observations and conclusions. The one thing I will say is that the rewards never get "insane." There are a lot of times when you get 7-12 wins and you feel like you didn't get a lot, but if you do go infinite the packs will pile up steadily and your gold will slowly increase. I agree arena is the most enjoyable and interesting game mode and it is the only reason why I've been playing regularly since GVG. Keep practicing, watch infinite streamers and you will steadily improve. I also recommend keeping track of your stats so you can actually tell when you are getting better.
I run arena and open packs at the end of each month. Last month brought 48 packs and 495 gold. We all have those shit pulls that barely sneak 2-3 wins but 7 win average is a good goal as it usually brings 150+ gold=free pack and possible profit.
Glad to see you're trying to improve. A lot of people are turned off by arena because of losing as a beginner, but that's pretty much inevitable. Now that you know what to look for in drafting, I would focus on your plays. Really simple mistakes can turn a winning game around and thinking through your plays more often will have the opposite effect. And then sometimes you did everything right and you still end up losing early on. You just have to realize there was nothing you could do there and start a new run. Hope to see you in arena. Good luck :)
Though the last 2 weeks i made several arena runs to explore the free win we get from it. So far i think i improve alot, so let me know what you think about my findings below:
Most of my runs were 4-5 wins. Some were 2 or 3 some were 6 or 7....
1) Mages are OP...yes we all know that. So are rogue and pallys. But i also realized it better to play with a "bad" class you are familiar with then playing an "OP" class you rarely play. Example. I suck with pally but i play well with hunters. My pally runs were never above 3 wins. Got 2 hunters runs above 5 wins.
2) Heavy minions decks are better than heavy spells decks. Taunt minions are mandatory....all decks i did well were decks with 20++ minions in it, specially with taunt minions. If i am right, if you keep putting them on board you can overwhelm the enemy, since arena decks are not ideal and most of the time the other player wont have enough board clears.
3) Arena decks are generally slow tempo with high cost cards...its not easy to get enough good 1-2 drops, specially 1 drops. Or players fall into a trap of getting a excellent high cost than getting and excellent 1 cost card.
I think i did "well" on my hunter decks because the 1-2-3 hunters drops are good and have sinergy.
4) Arena drafting can be really unfair....
Mages decks without frostbolt, fireballs and all those good 7 cost cards. It happens, Alot!
Having to pick between 3 bad cards...happens Alot!
Conclusion: arena is the best part of hearthstone. Its unpredictable and rewards the best players very well. I am pretty average still but hopefully i will someday average 7+ wins and start getting insane rewards.
Let me know what you guys think about my post. Am i right? Wrong?
1st free run i went 3-3 (Hunter), 2nd 12-3 (Rogue) and 3rd 2-3 (Mage). Arena drafting choices were having high variance and some matchups were very one-side.
This is mostly true for me, especially the fact that arena's best qualities are often it's most bemoaned.
For me, I have found that the OP classes tend to work for me even when I don't main them in constructed. I'm a hunter player as well (KotFT: make hunter true midrange again!... I hope), yet I've had the most success with paladin in arena, a class I rarely use in constructed. Mage, though, is a class I still find unintuitive for a board-control-based player like myself, so your statement still remains largely true about focusing on classes you're most familiar with!
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Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
I agree with the fact that you can best play classes you are familiar with.
Yet you say that board clears aren't that common. I feel that in this latest state Arena has again a lot of clears.
With standard, the classic AoE are more easily to draft. Add in Primordial Drake and lots of discover cards that enable you to find a Clear.
I was able to draft a Warlock with about 4 clears in the draft. Sadly no healing so Fellfire Potion became my own bane. Yet I felt this deck did well, even though I lack any experience with Warlock.
So what I am trying to stay is that you 'need to play around 2 damage clears and MCT. He is back to the Arena, a very big swing card and decent as tempo play.
Though the last 2 weeks i made several arena runs to explore the free win we get from it. So far i think i improve alot, so let me know what you think about my findings below:
Most of my runs were 4-5 wins. Some were 2 or 3 some were 6 or 7....
1) Mages are OP...yes we all know that. So are rogue and pallys. But i also realized it better to play with a "bad" class you are familiar with then playing an "OP" class you rarely play. Example. I suck with pally but i play well with hunters. My pally runs were never above 3 wins. Got 2 hunters runs above 5 wins.
2) Heavy minions decks are better than heavy spells decks. Taunt minions are mandatory....all decks i did well were decks with 20++ minions in it, specially with taunt minions. If i am right, if you keep putting them on board you can overwhelm the enemy, since arena decks are not ideal and most of the time the other player wont have enough board clears.
3) Arena decks are generally slow tempo with high cost cards...its not easy to get enough good 1-2 drops, specially 1 drops. Or players fall into a trap of getting a excellent high cost than getting and excellent 1 cost card.
I think i did "well" on my hunter decks because the 1-2-3 hunters drops are good and have sinergy.
4) Arena drafting can be really unfair....
Mages decks without frostbolt, fireballs and all those good 7 cost cards. It happens, Alot!
Having to pick between 3 bad cards...happens Alot!
Conclusion: arena is the best part of hearthstone. Its unpredictable and rewards the best players very well. I am pretty average still but hopefully i will someday average 7+ wins and start getting insane rewards.
Let me know what you guys think about my post. Am i right? Wrong?
Yup, most of what ur sayin is true. Especially the part "playing with a class u know", more so for "beginners" in arena. Its easy to do badly with a good class and good deck, if u dont know what kind of things can u expect from your deck or how to use the cards well.
Even tho arena has slowed down a lot, drafting too many big minions is still a wrong way to go, since if ur playing just one big thing a turn, u can get rushed and u wont be able to clear your opponent. Also top classes like mages and rogues can deal with big minions very easilly most of the time, so they can do big tempo swings. AOEs and (hard) removals r still very much what makes or breaks the games most of the time. I wouldnt say u need 20+ minions in your draft, if u are offered a good spell, u should obviously take it. What is the most important these days is to get enough card draw or discover/random card generation, since most good decks have that, so u need to have it too to compete with em, or u will just run out of cards, simple as that.
Taunts r idd mandatory, its good to have at least 4-5 decent taunts, so u dont die to ppl goin 1st and just curving out perfectly and stuff like that. Thats why paladins r so good now, since they have Spikeridged Steed ... insane value card and pretty much "uber Belcher". Also Stonehill Defender, that gives them Sunkeeper Tarim or Tirion Fordring 100% of times so ...
One last advice i can give u, the more wins u have the harder opponents u meet. Seems like a stupid thing to point out right? But i think many ppl underestimate this. Generally u can "yolo" more in lower wins (or with couple losses), meaning u can decide to play into AOE more often than u can at higher wins. Those decks at higher wins r there for a reason (most of the time, but even BS RNG from random cards is a reason), so the higher u go, the more should u think about what cards might have carried your opponent there and play around stuff more carefully.
I'd put Hunter as the fourth best class in Arena (behind Paladin, Rogue, Mage in that order) so it's not totally surprising. You've got to try and draft for the class you've got too - Hunters should draft aggressively because with that hero power there's no other way to play, you kind of want to curve out to Savannah Highmanes and win not too long after, maybe a Call Of The WIld for a finisher. Hunter isn't about stocking your deck with 8/9 drops.
Priest meanwhile relies on the hero power way more in Arena than in Constructed and you want to draft around high health minions to compensate for that, whilst having just enough early game (or catch up cards like Madness) to make it through to those big drops.
Glad you enjoyed your first arenas! Best mode in Hearthstone.
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New player here.
Though the last 2 weeks i made several arena runs to explore the free win we get from it. So far i think i improve alot, so let me know what you think about my findings below:
Most of my runs were 4-5 wins. Some were 2 or 3 some were 6 or 7....
1) Mages are OP...yes we all know that. So are rogue and pallys. But i also realized it better to play with a "bad" class you are familiar with then playing an "OP" class you rarely play. Example. I suck with pally but i play well with hunters. My pally runs were never above 3 wins. Got 2 hunters runs above 5 wins.
2) Heavy minions decks are better than heavy spells decks. Taunt minions are mandatory....all decks i did well were decks with 20++ minions in it, specially with taunt minions. If i am right, if you keep putting them on board you can overwhelm the enemy, since arena decks are not ideal and most of the time the other player wont have enough board clears.
3) Arena decks are generally slow tempo with high cost cards...its not easy to get enough good 1-2 drops, specially 1 drops. Or players fall into a trap of getting a excellent high cost than getting and excellent 1 cost card.
I think i did "well" on my hunter decks because the 1-2-3 hunters drops are good and have sinergy.
4) Arena drafting can be really unfair....
Mages decks without frostbolt, fireballs and all those good 7 cost cards. It happens, Alot!
Having to pick between 3 bad cards...happens Alot!
Conclusion: arena is the best part of hearthstone. Its unpredictable and rewards the best players very well. I am pretty average still but hopefully i will someday average 7+ wins and start getting insane rewards.
Let me know what you guys think about my post. Am i right? Wrong?
I think you are pretty spot on with most of your observations and conclusions. The one thing I will say is that the rewards never get "insane." There are a lot of times when you get 7-12 wins and you feel like you didn't get a lot, but if you do go infinite the packs will pile up steadily and your gold will slowly increase. I agree arena is the most enjoyable and interesting game mode and it is the only reason why I've been playing regularly since GVG. Keep practicing, watch infinite streamers and you will steadily improve. I also recommend keeping track of your stats so you can actually tell when you are getting better.
I run arena and open packs at the end of each month. Last month brought 48 packs and 495 gold. We all have those shit pulls that barely sneak 2-3 wins but 7 win average is a good goal as it usually brings 150+ gold=free pack and possible profit.
Glad to see you're trying to improve. A lot of people are turned off by arena because of losing as a beginner, but that's pretty much inevitable. Now that you know what to look for in drafting, I would focus on your plays. Really simple mistakes can turn a winning game around and thinking through your plays more often will have the opposite effect. And then sometimes you did everything right and you still end up losing early on. You just have to realize there was nothing you could do there and start a new run. Hope to see you in arena. Good luck :)
Vote for my Card Design Submission! I love this one!
1st free run i went 3-3 (Hunter), 2nd 12-3 (Rogue) and 3rd 2-3 (Mage). Arena drafting choices were having high variance and some matchups were very one-side.
http://www.hearthpwn.com/members/DarthMageJab/collection
This is mostly true for me, especially the fact that arena's best qualities are often it's most bemoaned.
For me, I have found that the OP classes tend to work for me even when I don't main them in constructed. I'm a hunter player as well (KotFT: make hunter true midrange again!... I hope), yet I've had the most success with paladin in arena, a class I rarely use in constructed. Mage, though, is a class I still find unintuitive for a board-control-based player like myself, so your statement still remains largely true about focusing on classes you're most familiar with!
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
I agree with the fact that you can best play classes you are familiar with.
Yet you say that board clears aren't that common. I feel that in this latest state Arena has again a lot of clears.
With standard, the classic AoE are more easily to draft. Add in Primordial Drake and lots of discover cards that enable you to find a Clear.
I was able to draft a Warlock with about 4 clears in the draft. Sadly no healing so Fellfire Potion became my own bane. Yet I felt this deck did well, even though I lack any experience with Warlock.
So what I am trying to stay is that you 'need to play around 2 damage clears and MCT. He is back to the Arena, a very big swing card and decent as tempo play.
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I'd put Hunter as the fourth best class in Arena (behind Paladin, Rogue, Mage in that order) so it's not totally surprising. You've got to try and draft for the class you've got too - Hunters should draft aggressively because with that hero power there's no other way to play, you kind of want to curve out to Savannah Highmanes and win not too long after, maybe a Call Of The WIld for a finisher. Hunter isn't about stocking your deck with 8/9 drops.
Priest meanwhile relies on the hero power way more in Arena than in Constructed and you want to draft around high health minions to compensate for that, whilst having just enough early game (or catch up cards like Madness) to make it through to those big drops.
Glad you enjoyed your first arenas! Best mode in Hearthstone.