you should make that more clear and why that hate? are you butthurt? i just want to say the best tavern brawls are the ones where skill is evolved IMO. of course these can get you some epic moments but it doesnt feel rewarding if you win as well.
Statistics say otherwise to Blizzard. Randomonium was ranked #1 in Tavern Brawls by the number of games played. This was from data released during BlizzCon
the number of games played? Really. You ever think the number of gamers played is so high because most people concede by turn 3 and requeue? number of games played means nothing when you factor in things like speed of games, how much people concede etc. IMO this brawl is like playing dice without the skill that game requires. It's all based on the roll of the dice and what you got in a mulligan. there is zero fun in this brawl for me and it seems many others. There is no fun in winning because you didn't win you just had better RNG. there is zero fun in losing because the other guy didn't beat you he just got better RNG. The only good thing about this brawl it it allows fast gold farming and quest completion.
I hate this Brawl. Like many others, I just play once for the pack and that's it. I really liked that co-op style brawl with the one giant Taunt boss. I hope that comes back!
First, if you play Venture Co. Mercenary, all minions stop costing random and cost 3 more than initial. This means the brawl plays with cost reduction that's overridden by Merc's mechanics.
Second, Summoning Stone uses reduced cost instead of full cost in this brawl to choose a minion to summon, while in Tol Barad brawl it used original costs. This means if somehow you have a spell card affected by a "This card costs (X)" effect, you'll still get a minion out of the stone that has the same cost that this spell originally has, but if the spell would be affected by "This card costs (X) less" or more effect, the altered cost is in effect. Please take heed those that play with Summoning Stone. (I wonder BTW, if someone would play Millhouse Manastorm into an opponent with Summoning Stone, will the stone summon only wisps or correct minions, maybe this alteration is only limited to brawls.)
"most played brawl!!" well yeah you downies, the games are over in 2 turns because rng on rng is the dumbest thing imaginable. Why don't you just roll the match finder for a minute or three and then doll out a random win to people.
you should make that more clear and why that hate? are you butthurt? i just want to say the best tavern brawls are the ones where skill is evolved IMO. of course these can get you some epic moments but it doesnt feel rewarding if you win as well.
worse brawl ever not sure why they keep coming back to it. RNG rules the brawl.
the number of games played? Really. You ever think the number of gamers played is so high because most people concede by turn 3 and requeue? number of games played means nothing when you factor in things like speed of games, how much people concede etc. IMO this brawl is like playing dice without the skill that game requires. It's all based on the roll of the dice and what you got in a mulligan. there is zero fun in this brawl for me and it seems many others. There is no fun in winning because you didn't win you just had better RNG. there is zero fun in losing because the other guy didn't beat you he just got better RNG. The only good thing about this brawl it it allows fast gold farming and quest completion.
the number og games
I played a game where I cast a turn 1 alexstrasza , turn 2 windfury... WELL PLAYED!
That is exactly what i'm thinking
EZ gold
I really only do one of these for the free packs. I'm not a fan of this random stuff where you don't plan anything.
Biggest PoS brawl....please take it out of the rotation.
Not random at all. Opponent gets two dreadsteads and an anima golemn. Rigged, broken, and unfun.
So, Nat Pagle give you two cards this week?
I hate this Brawl. Like many others, I just play once for the pack and that's it. I really liked that co-op style brawl with the one giant Taunt boss. I hope that comes back!
An interesting nitpick in this brawl:
First, if you play Venture Co. Mercenary, all minions stop costing random and cost 3 more than initial. This means the brawl plays with cost reduction that's overridden by Merc's mechanics.
Second, Summoning Stone uses reduced cost instead of full cost in this brawl to choose a minion to summon, while in Tol Barad brawl it used original costs. This means if somehow you have a spell card affected by a "This card costs (X)" effect, you'll still get a minion out of the stone that has the same cost that this spell originally has, but if the spell would be affected by "This card costs (X) less" or more effect, the altered cost is in effect. Please take heed those that play with Summoning Stone. (I wonder BTW, if someone would play Millhouse Manastorm into an opponent with Summoning Stone, will the stone summon only wisps or correct minions, maybe this alteration is only limited to brawls.)
There is a lot of steak here...
Should really get rid of this garbage.
"most played brawl!!" well yeah you downies, the games are over in 2 turns because rng on rng is the dumbest thing imaginable. Why don't you just roll the match finder for a minute or three and then doll out a random win to people.
One of my personal favorites.
This is so broken.
Missing lethal since 1987.
the fast games have made it easy for completing my dailys. It does have that upside.
I really enjoy this Tavern Brawl :D
I completed some quests with this brawl
Always rank 15-20.
My worst tavern brawl ever.
And to top that I had 'win 5 tavern brawls' as a daily.