tavern brawl could give the last expansion pack as reward... by this time many already have almost all the cards in the classic collection... but welp, free dust I guess
Remember that you have to destroy the Party Crasher on YOUR side, not the enemy minion. Your side will attack the enemy and you will lose if the other hero dies.
For example if you have a card "destroy a random party crasher", destroy the enemy minions first so that your own minion will get destroyed.
I had the most amazing game once the other player got the hang of it!
The average hearthstone player is officially too retarded to understand what "work together means". I played the brawl 6x now and every time my opponent just tried their best to kill me. Not going to try it again. But this basicly boils down to queue until you get someone that managed to read and understand the brawl to get your pack.
It was good for nerves playing this brawl c. 30 times.
- Literally nobody knows what's going on there.
- Nobody sees lethal.
- Everybody wants to kill you and your minions.
- Everybody play reactive stuff (healing, not tempo), because they're afraid of backstabbing and dying.
- Everybody misplay synergies and fail to anticipate future plays.
- Nobody knows full boards get destroyed.
- Nobody knows anything. Not 20, 30, 50% of players, but literally nobody.
I'm listing these observations which have led me to conclusions how majority of HS players are either newbs, inexperienced or low iq. It's hard even to imagine how much the playerbase is unaware of the game they play. In contrast, on forums and sites it's full of high iq comments, analyses, desperate cries for nerfs, buffs, balance and what not, critiques, suggestions, eagerness to have dialog with Blizzard... Why would Blizzard care for these at all, when 90% of players barely recognize a difference between numbers for attack and health on cards? Imagine doing something more complex than that! A half of the playerbase would go away! Only 10% are us, salty, knowledgeable, average to high skill, bm-ing and dedicated players who pay no matter what.
This was a fun one, fills quests easily, and I like co-ops brawls, BUT... and I'm also echoing Tuscarora87 -
Only One out of 15 games I was Druid, so all remarks refer rogue, but you can see some players can't handle Jades well.
Druids destroyed my spell doubler, three times that I remember. Goodness gracious, you got a Crasher, you see me kill one with a spell, it's not a brainwrecker...
Full boards destroyed... almost fucked up the game, my 10th or so, because who thought. My opp emoted his Wow as a WTF, so I assume they didn't know either, because it's a fair mistake also after 100 games. Luckily, 2xDouble 8 health restorations and they finally played the jades agressively.
Bouncing crashers means they go away... found it out by Sapping an opp crasher. That was maybe the Only bit justified for don't ask don't tell for the early game.
Etc.etc.etc.
We GET there's trial and error, but for a game that inclines to add kids, this was frustrating.
The classic pack didn't help, but I can't complain - I got a dup legend, so I could dust it for a priest plague. Ok, no DoD, so at least one from the cycle?
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Please tell me the reward is a pack..
tavern brawl could give the last expansion pack as reward... by this time many already have almost all the cards in the classic collection... but welp, free dust I guess
The reward is a Classic Pack.
Remember that you have to destroy the Party Crasher on YOUR side, not the enemy minion. Your side will attack the enemy and you will lose if the other hero dies.
For example if you have a card "destroy a random party crasher", destroy the enemy minions first so that your own minion will get destroyed.
I had the most amazing game once the other player got the hang of it!
But you have to clear opposing Crashers, too. Or else you die. Not always does your opponenent have a remove friendly in hand.
Card Name
The average hearthstone player is officially too retarded to understand what "work together means". I played the brawl 6x now and every time my opponent just tried their best to kill me. Not going to try it again. But this basicly boils down to queue until you get someone that managed to read and understand the brawl to get your pack.
NA?
It was good for nerves playing this brawl c. 30 times.
- Literally nobody knows what's going on there.
- Nobody sees lethal.
- Everybody wants to kill you and your minions.
- Everybody play reactive stuff (healing, not tempo), because they're afraid of backstabbing and dying.
- Everybody misplay synergies and fail to anticipate future plays.
- Nobody knows full boards get destroyed.
- Nobody knows anything. Not 20, 30, 50% of players, but literally nobody.
I'm listing these observations which have led me to conclusions how majority of HS players are either newbs, inexperienced or low iq. It's hard even to imagine how much the playerbase is unaware of the game they play. In contrast, on forums and sites it's full of high iq comments, analyses, desperate cries for nerfs, buffs, balance and what not, critiques, suggestions, eagerness to have dialog with Blizzard... Why would Blizzard care for these at all, when 90% of players barely recognize a difference between numbers for attack and health on cards? Imagine doing something more complex than that! A half of the playerbase would go away! Only 10% are us, salty, knowledgeable, average to high skill, bm-ing and dedicated players who pay no matter what.
“Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
This was a fun one, fills quests easily, and I like co-ops brawls, BUT... and I'm also echoing Tuscarora87 -
Only One out of 15 games I was Druid, so all remarks refer rogue, but you can see some players can't handle Jades well.
Druids destroyed my spell doubler, three times that I remember. Goodness gracious, you got a Crasher, you see me kill one with a spell, it's not a brainwrecker...
Full boards destroyed... almost fucked up the game, my 10th or so, because who thought. My opp emoted his Wow as a WTF, so I assume they didn't know either, because it's a fair mistake also after 100 games. Luckily, 2xDouble 8 health restorations and they finally played the jades agressively.
Bouncing crashers means they go away... found it out by Sapping an opp crasher. That was maybe the Only bit justified for don't ask don't tell for the early game.
Etc.etc.etc.
We GET there's trial and error, but for a game that inclines to add kids, this was frustrating.
The classic pack didn't help, but I can't complain - I got a dup legend, so I could dust it for a priest plague. Ok, no DoD, so at least one from the cycle?