Running Murloc Shaman and Enrage Warrior and having so much fun at Diamond 5-2!
You can actually re-queue for games quickly because you know the outcome of the match by turn 7 or earlier, you get to BM the hell out of every copy-pasted ramp druid and miracle rogue, actually a blast. Highly recommend looking into those decks. Pretty cheap, too.
Oh yeah, and it makes playing against Blood DK bearable. I don't know why I haven't seen many people complaining about that deck - do people enjoy playing 50 turn games against infinite board wipes?
Oh yeah, and it makes playing against Blood DK bearable. I don't know why I haven't seen many people complaining about that deck - do people enjoy playing 50 turn games against infinite board wipes?
Because no one plays Turbo aggro because you either finish the game the first 5 turns or the Druid gainst 40 armor or th DK will just heal enough, that said DK Blood is way more easy to play around that Druid. They either have Blood Boil and Bone explosion in the right turns or you just play (in the murloc case) all the buff and out scale the healing. You lose in the very moment your board dont stick so why complain about DK Blood when its obviusly the kind of deck that should beat super aggro, thats the whole point of most of their cards. Druid is the anormality, like Druid have 0 tools agianst aggro "in theory" and still can win consistenly against aggro decks (because there is just 2 aggro deck with positive winrates against Ramp Druid right now) because its a deck that well...can play 10 mana and gain 40 armor in turn 6-7.
I'll give it a try, but I'm guessing the Blood DK and Druid are just too much for these aggro decks.
I know a lot of you disagree, but these decks illustrate once again why the discover mechanic is bad for HS. Dealing with 2 of DK's hard board clears is one thing, but dealing with 4 of them? It's too much. Targeted discover for Druid is brutal. Most discover cards become must include cards.
I'll give it a try, but I'm guessing the Blood DK and Druid are just too much for these aggro decks.
I know a lot of you disagree, but these decks illustrate once again why the discover mechanic is bad for HS. Dealing with 2 of DK's hard board clears is one thing, but dealing with 4 of them? It's too much. Targeted discover for Druid is brutal. Most discover cards become must include cards.
That works both ways tho. The way that Hunter never run out-of beast to play its also problematic. But them without discovery a lot of games would be to linear and people would lose interest on the meta too fast.
Running Murloc Shaman and Enrage Warrior and having so much fun at Diamond 5-2!
You can actually re-queue for games quickly because you know the outcome of the match by turn 7 or earlier, you get to BM the hell out of every copy-pasted ramp druid and miracle rogue, actually a blast. Highly recommend looking into those decks. Pretty cheap, too.
CRUISIN YEEEAH! CRUISIN USA!
Oh yeah, and it makes playing against Blood DK bearable. I don't know why I haven't seen many people complaining about that deck - do people enjoy playing 50 turn games against infinite board wipes?
CRUISIN YEEEAH! CRUISIN USA!
Because no one plays Turbo aggro because you either finish the game the first 5 turns or the Druid gainst 40 armor or th DK will just heal enough, that said DK Blood is way more easy to play around that Druid. They either have Blood Boil and Bone explosion in the right turns or you just play (in the murloc case) all the buff and out scale the healing. You lose in the very moment your board dont stick so why complain about DK Blood when its obviusly the kind of deck that should beat super aggro, thats the whole point of most of their cards. Druid is the anormality, like Druid have 0 tools agianst aggro "in theory" and still can win consistenly against aggro decks (because there is just 2 aggro deck with positive winrates against Ramp Druid right now) because its a deck that well...can play 10 mana and gain 40 armor in turn 6-7.
I'll give it a try, but I'm guessing the Blood DK and Druid are just too much for these aggro decks.
I know a lot of you disagree, but these decks illustrate once again why the discover mechanic is bad for HS. Dealing with 2 of DK's hard board clears is one thing, but dealing with 4 of them? It's too much. Targeted discover for Druid is brutal. Most discover cards become must include cards.
That works both ways tho. The way that Hunter never run out-of beast to play its also problematic. But them without discovery a lot of games would be to linear and people would lose interest on the meta too fast.
DK shouldn't be able to discover 3 rune cards outside it's own class at the very least, and Druid shouldn't have many discover cards at all.
Magic learned well enough not to give ramp, card draw, and tutoring all to the same color combination.
CRUISIN YEEEAH! CRUISIN USA!