That card might be the most broken card I've ever seen. That's all.
Well you are wrong. I mean its so OP that most of players start to cut it from DH decks. Soooooo OP.
He isn't wrong per se. It's just the reason it's cut is the rest of the deck is so busted. Altruis combined with the rest of DH mechanics is by far the most overpowered card in standard. Not priestess. Altruis has no counter play. The reason it's so broken is the end effect that gets pulled off consistently almost every game (at least when played by legend players). This is because of the card draw, outcast mechanic, free spells etc. What they do is even if you play dragonqueen alexstraza on 9 with 20 hp into a DH and create a board of 8/8s/big taunts they clear your entire board, do 8 damage there and then hit you in the face for often another 6 - 8 damage. You lose your whole board and down to being almost dead. Then the next turn they can play their second priestess and then people say the priestess is overpowered. It is indeed overpowered when it can be played on turn 5. It's overpowered when you compare it to ragnaros the firelord because priestess is better (less mana and it can attack plus you can run two copies). But altruis means that even if you are a control deck which can survive their aggro you still the majority of time will lose. Altruis needs to not hit heroes for one, secondly it should do damage to ALL minions and thirdly skull of guldan needs a nerf so that the card isn't so busted because that card makes altruis insane. now all this assumes your deck can live past turn 5 because the trouble is if you're playing a fair and honest home brew deck you will just be dead on turn 5 even through a large taunt a good percent of the time and therefore altruis may not seem like the issue.
If they don't want to fix the game they should just release a new game mode which is tacked onto both standard and wild. You could do a best of 3 like MTG Arena but my preferred option would be each player brings three decks and then there is a ban and you play one game. Then no one would bring DH since it would always be banned. It would though make the game more playable. You can do best of three with a side deck too, that would be kind of cool (limited to say 5 cards). then they could add in more tribe specific counters. For example we have hungry crab vs murlocs and there is a neutral minion which gets a stat buff and rush if your opponent controls a dragon. If they had counterplay for demons that might be good.
And again you are wrong. Altruis or Skull are good cards but they are like Edwin... good but totally not broken. They seems to be better then they are cuz you see them when they are good and not ehen they are stuck in hand and ruining other plays.
So... DH is not even best deck now and totally not OP so stop whining and learn how to play against it. That will do much better.
The stats certainly make it look like it's overpowered. I mean druid, mage, paladin, shaman and warlock arn't even classes. Priest is barely a class. Here are the stats of the most popular tempo DH list:
Let's compare this to egg warrior, a class many people think is tier 1 due to it having a favourable matchup vs DH. You can see that while it does well vs DH, it does extremely poorly vs other classes and therefore this tends to indicate the deck is balanced. It has a true hard counter in priest. A counter the likes that DH has never seen. Gala secret rogue is 50/50, but then if you look at the other classes aside from warlock everyone has a deck that they can use to beat enrage warrior. Even shaman and paladin. Even DH does. This is the difference between overpowered and balanced.
I argue the data proves itself and the only reasonable conclusion is that tempo DH simply has better cards than everyone else which leads it to winning vs almost every deck in the game a majority of the time with no true hard counter.
If I want to beat enrage warrior a vast majority of the time I can build a deck to do that. What deck can I use that will beat a tempo DH at least 70% of the time (assuming competent pilots). I dare say it doesn't exist. Enrage warrior? Easily? I can take a rez priest and if I wanted to I could add in even more tech such as weapon destruction to improve the matchup even more at the expense of other matchups. There does not appear to be a collection of cards in standard I can use to hard counter DH, even if I did not care about any other matchup. At best I can get a favourable matchup with egg warrior, but no means a crushing matchup.
Are those whole ladder ranks data?
Yea its all the ladder. I can filter it down but if you do legend only there isn't many games. D4 to legend is an option though.
She should lose her demon tag, so no cheating her out on turn 5, and her attack should increase 1 more, so big game hunter can take care of her.
It won't matter. I mean sure it needs a nerf but it's the draw engine of the deck, zero mana spells and one mana hero power which is why DH will be busted even if you remove priestess. Some aggro lists take it out since it's too slow. The opponent is dead or almost dead before you get to play it so it's pointless.
This card...and indeed the entire class was balanced around Sacrificial Pact - Blizzard didn't just forget this card existed. Should have only been nerfed after giving the entire community a neutral 'demon hate' card/crab.
How can you say that DH was balanced around a card that 8 out 9 other classes cannot run and the majority of decks (non-highlander) can also not discover? Doesn't make sense. Unless the meta was supposed to be Warlock, Highlander Mage and DH only
How can you say that DH was balanced around a card that 8 out 9 other classes cannot run and the majority of decks (non-highlander) can also not discover? Doesn't make sense. Unless the meta was supposed to be Warlock, Highlander Mage and DH only
Had they nerfed sac pact prior to expansion realease? No - so they balanced around it, simple as that. You might think the idea of giving the strong counter to only one class isn't a good idea, but that is irrelevant.
What Blizzard planned is what matters, becasue it explains why they thought having cards like priestess was acceptable to push the demon hunter class.
I think that DH only needs a slighty nerf to be more balanced (probably in that card), but IMO it's more important that there are classes like shaman or paladin that need an improvement
I think that DH only needs a slighty nerf to be more balanced (probably in that card), but IMO it's more important that there are classes like shaman or paladin that need an improvement
Paladin and shaman are both incidentally the classes with very limited card draw. Paladin doesn't have great board removal or single target removal. It exists but in many cases you need two cards for it to be workable or minions already on the board. Shaman actually has some of the best single target removal/debuffs (hex, torrent, earth shock) and some of the best aoe clears (earthquake destroys lots of small reborn minions, hagatha when kept in the starting hand can remove boards of any size, lightning storm also is good early game etc) but lacks card draw. Compare this to a deck like druid which has really no removal but unbelievable amounts of draw and DH with actually quite poor removal also outside of weapons it has to hit with its face, with huge amounts of draw, it seems the real issue may be card draw. Priest may not be able to draw their whole deck either but they get other cards through thought steal, invoke, galakrond and discover effects. Warrior has battle rage and lackeys. Rogue has draw and lackeys. You might say well warlock isn't that strong and it has draw which is true, but warlock cards are weaker than other cards typically and their life tap is balanced around that (and they also just kill themselves). They need their draw. Most warlock cards are actually unplayable. I mean look at drain life. 3 mana for two damage and two healing (arcane shot is 1 mana) Shadow bolt? 3 mana for just 4 damage to a minion? Holy smite is 3 damage to a minion for 1 mana (which is also objectively better than unstable felbolt).
She should lose her demon tag, so no cheating her out on turn 5, and her attack should increase 1 more, so big game hunter can take care of her.
Yea its all the ladder. I can filter it down but if you do legend only there isn't many games. D4 to legend is an option though.
It won't matter. I mean sure it needs a nerf but it's the draw engine of the deck, zero mana spells and one mana hero power which is why DH will be busted even if you remove priestess. Some aggro lists take it out since it's too slow. The opponent is dead or almost dead before you get to play it so it's pointless.
This card...and indeed the entire class was balanced around Sacrificial Pact - Blizzard didn't just forget this card existed. Should have only been nerfed after giving the entire community a neutral 'demon hate' card/crab.
How can you say that DH was balanced around a card that 8 out 9 other classes cannot run and the majority of decks (non-highlander) can also not discover? Doesn't make sense. Unless the meta was supposed to be Warlock, Highlander Mage and DH only
Had they nerfed sac pact prior to expansion realease? No - so they balanced around it, simple as that. You might think the idea of giving the strong counter to only one class isn't a good idea, but that is irrelevant.
What Blizzard planned is what matters, becasue it explains why they thought having cards like priestess was acceptable to push the demon hunter class.
I think that DH only needs a slighty nerf to be more balanced (probably in that card), but IMO it's more important that there are classes like shaman or paladin that need an improvement
Paladin and shaman are both incidentally the classes with very limited card draw. Paladin doesn't have great board removal or single target removal. It exists but in many cases you need two cards for it to be workable or minions already on the board. Shaman actually has some of the best single target removal/debuffs (hex, torrent, earth shock) and some of the best aoe clears (earthquake destroys lots of small reborn minions, hagatha when kept in the starting hand can remove boards of any size, lightning storm also is good early game etc) but lacks card draw. Compare this to a deck like druid which has really no removal but unbelievable amounts of draw and DH with actually quite poor removal also outside of weapons it has to hit with its face, with huge amounts of draw, it seems the real issue may be card draw. Priest may not be able to draw their whole deck either but they get other cards through thought steal, invoke, galakrond and discover effects. Warrior has battle rage and lackeys. Rogue has draw and lackeys. You might say well warlock isn't that strong and it has draw which is true, but warlock cards are weaker than other cards typically and their life tap is balanced around that (and they also just kill themselves). They need their draw. Most warlock cards are actually unplayable. I mean look at drain life. 3 mana for two damage and two healing (arcane shot is 1 mana) Shadow bolt? 3 mana for just 4 damage to a minion? Holy smite is 3 damage to a minion for 1 mana (which is also objectively better than unstable felbolt).
Wish granted: Somebody did something... Not sure you're gonna be overjoyed though...